sprockets Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton
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Hash, Inc. - Animation:Master

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Posted

This doesn't quite fit here, and it doesn't quite fit in WIP. I've finished the animation, but I'm still rendering--and will be for some time! The story came from a sound project I did in college a few years ago. Today I realized that it's easy to add pictures to my posts, so this is my second one of the night.

 

Comments/Crits welcome, but I can't change much at this point.

 

I've rendered in multiple passes and composited in photoshop. I'm compositing the final in after effects.

 

Cheers,

 

Matt

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Posted

He's on a long commute back from the city where he works on a cold lonely day...and his radio doesn't even work.

 

It'll be a while till I have it all done, but there'll be a link here for sure.

 

Thanks for the comments.

  • 2 weeks later...
Posted

I just got done with a personal record on rendering time... 79:01:54. what it took for 22 seconds. Now I ony have a little over a minute more to render!

 

Here's another shot of Joe. A closer shot from one of his more contemplative moments.

 

enjoy, and thanks for all the comments.

 

matt

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Posted

Matt - That is a very expressive character. His eyes! I have no crits, except that I'd love to see him in a brighter scene.

 

Are you submitting this for the mini-movie contest perchance?

 

Doug

Posted

Say Matt....are his eyes decals or materials? If materials, could you tell me which one you're using?

Posted

I'll answer questions in revers order.

 

michael:I'm rendering Joe and the truck interior as .tga sequence, because it takes 15 minutes per frame, and I don't want to lose anything. The backgrounds are rendered as .mov, and I composite in after effects and put in the rain at that point.

 

ken: the iris is a texture, the pupil is a modeled hole in his eye. Outside of that I have another layer that is transparent except for a very high specularity to give the highlight.

 

pixelmech: mini movie contestt? I hadn't thought of it actually. I may. I still have about a minute and 20 seconds to render, so I may not have it done in time. I only have my own machine to render on, so I can't render all the time. But I will enter if I can.

 

Doug: I'll put another render of him up if I have time. He's also the star of my contest entry for mechanical a month or two ago, if you want to see him in a different environment.

 

happy splining!

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