sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

This doesn't quite fit here, and it doesn't quite fit in WIP. I've finished the animation, but I'm still rendering--and will be for some time! The story came from a sound project I did in college a few years ago. Today I realized that it's easy to add pictures to my posts, so this is my second one of the night.

 

Comments/Crits welcome, but I can't change much at this point.

 

I've rendered in multiple passes and composited in photoshop. I'm compositing the final in after effects.

 

Cheers,

 

Matt

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Posted

He's on a long commute back from the city where he works on a cold lonely day...and his radio doesn't even work.

 

It'll be a while till I have it all done, but there'll be a link here for sure.

 

Thanks for the comments.

  • 2 weeks later...
Posted

I just got done with a personal record on rendering time... 79:01:54. what it took for 22 seconds. Now I ony have a little over a minute more to render!

 

Here's another shot of Joe. A closer shot from one of his more contemplative moments.

 

enjoy, and thanks for all the comments.

 

matt

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Posted

Matt - That is a very expressive character. His eyes! I have no crits, except that I'd love to see him in a brighter scene.

 

Are you submitting this for the mini-movie contest perchance?

 

Doug

Posted

Say Matt....are his eyes decals or materials? If materials, could you tell me which one you're using?

Posted

I'll answer questions in revers order.

 

michael:I'm rendering Joe and the truck interior as .tga sequence, because it takes 15 minutes per frame, and I don't want to lose anything. The backgrounds are rendered as .mov, and I composite in after effects and put in the rain at that point.

 

ken: the iris is a texture, the pupil is a modeled hole in his eye. Outside of that I have another layer that is transparent except for a very high specularity to give the highlight.

 

pixelmech: mini movie contestt? I hadn't thought of it actually. I may. I still have about a minute and 20 seconds to render, so I may not have it done in time. I only have my own machine to render on, so I can't render all the time. But I will enter if I can.

 

Doug: I'll put another render of him up if I have time. He's also the star of my contest entry for mechanical a month or two ago, if you want to see him in a different environment.

 

happy splining!

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