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  1. Another Tinkering Gnome project Spongeguy.prj
  2. I would like to use the Vector Interpolation driver on bones in an action file. I used to be able to select it in the option menu and set it for the project be default, but now everything is defaulting to quaternion. Even an older project is defaulting to quat. I change it in the options to vector and it just keeps reverting to quaternion. I don't want the rotate.w channel for this project, just xyz absolute values. How do I fix this? Thanks all, Charles
  3. What is a Master Dump file when A:M crashes, and can I use it to restore the project?
  4. Hello, Will helped/pointed me in the right direction to get shadows on a rotoscope image. Grabbed an image from the net, slapped my giraffe on it ... I did a search on the forum, and found a great pic of the settings that robcat2075 added to the forum.... How do I get strong shadows in my images. I played with various settings, and the shadows actually got worse. Is it a ground thing, or is a light thing? confused.
  5. http://premiereclip.adobe.com/videos/GwoAtou7EY5 I have no other information on this but realtime facial motion capture is always going to be a useful thing. I suppose the real trick would be to export the captured data for usage elsewhere (such as in A:M). For those of you that use Adobe CC, they are accepting signup for beta testing. DIsclaimer: The video was taken by an audience member so the audio is pretty rough. Here's a bit more from their site: This relates to something I was trying to set up in A:M a few years ago. Not facial capture from a webcam... that is way beyond me... but driving bones/motion via Group Names, which is something A:M almost does already as Named Groups can correspond to CP assignment with bones. As I'm no programmer I left off when I ran up against the need to automate the process of programatically assigning those Grouped Names to Bones. In short, I wasn't up to doing the actual work.
  6. Was wondering how interesting would it be to see another community movie based on James and the Giant Peach? I know Burton did a version, but how cool would it to see a version done in CG. especially powered by AM.
  7. Here's a clever pricing strategy for all you free-lance types... Freelance pros take the zeros out of project bids. Here's Why.
  8. Hey Rob, What would AM do without you? Thanks so much for the advice and the compliment! As you can see, still not working on the guy, but rendered fine on my hairball. I'm thinking maybe there's a bug in my project file? I'm going to load the model into a new project and see how that goes. Hope it's not a bug in the model. One way or another, I'll show you how it goes. Doug
  9. Robert and I were discussing the EXR format and I wanted to share the project file based on Jim Talbot's Leopard Queen image. The project was demo'd at SIGGRAPH 2005 by Greg Rostami. I must assume it is called Boris becuse of the artist Boris Vallejo whose style is captured in the image. Still haven't found the video of the demo yet but perhaps it isn't far away... maybe even on one of the Hash Inc SIGGRAPH cds. Update: I may have found the composite video. It is in .swf format so am attempting to convert to MP4. The CompDemoProject file attached only includes the EXR file. Will also upload the the Project file (which should also be on the A:M Extra CD and DVD. CompDemoProject.zip
  10. When I load a project that then looks for files, such as jpgs etc that aren't in the location the project expects, AM opens up a file window to locate it BUT the file window will not allow me to drill to a lower level - only to a higher level. AND, having navigated to a higher level will not let me navigate to the original lower level. iMac - OSX 10.9.1. Most likely a Mac issue - can someone confirm before I lodge a AM Report. Cheers
  11. It's always nice to see someone complete a long-term project. I liked the story. I guess that's why they call them hooters, huh?
  12. I recently finished work on a new character called Reiko Isn't she cute? She'll be starring in my new video game project. I haven't made any firm decisions other than it'll be a heavily story driven adventure/puzzle game with 8 directional movement. Over the last couple of days I've been working on getting some basic things organised. Such as Reiko herself being controllable and her being able to walk around objects. Below is a quick video of what I've got done so far. Sequence_01.mov
  13. something weird happened. i was working in after effects cs6 while a:m v16 ran in the background. somehow my graphics card did some weird stuff, my desktop-image was gone for a few seconds for instance, and the computer got slow... i forced quit on after effects, then regularly shut down a:m and restarted the computer. after that the project workspace in a:m was gone. and i can´t get it to show up any more. but only in v16. in v15, v17, v18, everything was still there like it should be. i deleted my v16 version and reinstalled it, but STILL no project workspace. how can that be???? i´m on a mac, OS 10.68 btw. i´d very much like to get v16 running again, it´s the most stable version ever on a mac. any ideas?
  14. Hi fellow A:M'ers I've just started up an new and ambitious project (maybe to ambitious? ). Anyway, the project is to model the beautiful WWII cruiser KM Bismarck. I hope that I manage to keep an certain amount of details, but as you probably guess, this model is going to get an huge amount of patches. as it is now I have approximately 171K of them.... I make many of the parts of the ship as individual models, and assemble it all in an actions. Let me know what you think so far Best regards Stian UPDATED 03.08.06 assembled: [attachmentid=19199] [attachmentid=19200] [attachmentid=19201] [attachmentid=19202] arado floatplane: [attachmentid=19198] cannons: [attachmentid=17714] [attachmentid=17563] [attachmentid=17564] guns: [attachmentid=17616] [attachmentid=17640]
  15. This was the first project I did in AM. My nephew was trying to make a career as a racing driver and this was an attempt at raising some sponsorship. It was only intended as a fist pass at the idea and, if the company was interested, then we'd get the polished version done. It never got finished because, they were interested at first but, just as we started to look into it more, two of their marketing dept died with stress related problems so we got lost in the process. The nephew, Ben Clucas, then 17/18 now 29, is still working as a racing driver, albeit not on the plane initially hoped for. There are lots of clips of him on Youtube, including an amazing race at Phillip Island in Australian F3, were he won by 0.17 of a second, when he'd been third at the second to last corner... simon Ps Be warned second ever project on its way... BB.mov
  16. I asked a few months ago about file structures for people working on a project and was very appreciative of the responses received. I'm trying to plan a project which I hope to spend next year working on, could anyone kindly point me to a resource for overseeing the running of a complete project? I have no real experience in this area and have always relied on memory and catching up when needed. I'd like to try to do it better this time. Its not so much the particular details of individual areas such as models but the overall structure of a project and how to keep track of it as it unfolds? Any help gratefully received. Thank you. regards simon
  17. I plan to reformat several cartoon characters to perform a marching animation in Hash A:M. This would include characters such as Snow White, Yogi Bear, Fred Flintstone, Mickey Mouse, etc. As I complete the models, I plan to make them available on the Hash site. The first character is Snow White (See attached graphic video and MDL). Because these are at least somewhat based on models from www.models-resource.com, I am relying on permission per the following statement from their FAQ page. www.models-resource.com/page/faq/ ...if your project is 100% free (e.g. a free fan-game or non-monetized YouTube video - basically any project that was made just for the sake of making it and will not be used in any way to make you money), use away! This is one of the primary reasons we collected all of these resources and we'd love to see what you do with them! If anyone sees any problems with this, please let me know. snow 1_1.mp4 Snow_White for Hash.mdl PlayStation 2 - Kingdom Hearts - Snow White.zip
  18. quick project using stuff on 2006 cd
  19. I recently updated to V17 and am using it to render while animating in V15 at the same time. I will move over to V17 when I get the current short done. In the meantime I have a couple of questions on some changes that seem to have happened between the versions on the way the projects are saved. I'm used to the way V15 saves out the projects as separate files and have adapted to that system. In V17 it seems to save it out to separate folders each time with the file structure sequence inside ? Also, the previous project does not load automatically when the program is opened and needs to be selected under the project heading on the top menu. These are minor changes and just need adjusting to on my part but, in case they are not, have I missed something and need to reset or are these standard changes ? regards simon
  20. wheatfields.mov wheatfields.zip half without image and half with
  21. Hi guys working on a train project and I have 2 questions that maybe you can help with first question smoke when i export out as a jpg or tga I get smoke in the finale render ( test mov jpg has smoke) when I export out as a movie I get no smoke however when I place an image such as the stars in the background I get my smoke ( test mov has smoke because of star png background ) is that normal for movie export or do i have to turn something on 2nd question models do you guys mdl to scale say something is 20 feet do you mdl 20 feet I've been doing what feels comfortable is there a rule ? thanks j TRAIN_MOV.mov
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