sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Darkwing

*A:M User*
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Everything posted by Darkwing

  1. Something I continually have trouble with is blending two actions together. For instance, if you look at this vid closely, after the strut, he snaps into the take off position. I've tried the Blend and Add options for the action in the choreography but with no success. What exactly should I be doing to make two actions blend into each other?
  2. yeah, that's sort of the effect I'm trying to mimic. I need to speed up his take off, it has to be like a bullet of sorts. Soon time for some telekinesis stuff
  3. So I'm kinda fiddling with superhero type effects and currently I'm working on flying! shot2.mov
  4. Well I enjoy these too. Always nice to start the day off with a laugh. And they're getting really good too. The slapstick style humour is well done and the banter amongst the characters is great. The whole holo-message bit was really funny. Keep it up!
  5. well, i was what, 16 when I first started with AM a few years ago. Aside from dabbling with Anim8or first for a few months, I hadn't done anything 3d animated. Nearly four years later, I still feel like a beginner. I've learned a lot and can do a minuscule amount compared to what everyone else can do it seems, but it is a program that would be good for starting people out I think. The concepts are fairly basic and easy to grasp hold of, but yeah, learn a lot before you start teaching because it will get overwhelming fast!
  6. looks great, makes me wish I had all that nice software, but alas, I do not.
  7. looks a bit Buster Crabbe Flash Gordon to me
  8. Actually, strike up, except really really quickly
  9. drag and drop is all that there is too it on a mac. could you tell me though, are you able to read newly installed fonts on your AM?
  10. yes, you also missed the bit about giving me money
  11. well, i'm not using streaks, the streak method was just killing my processor. It's just simple blur particles with an extremely low initial velocity. My frames are now over 20 min. The whole reflections on things kinda kills it! by my calculations, I still have approx 15 hours left to render and it's been rendering for over 7. This will be my personal longest render, I'm surprised I've had the patience so far! but so far it seems to be turning out all right. no, if i put more time into and stuff like you guys would, it could look more real and whatnot, but for my purposes, it seems to be doing just fine
  12. So, here's my flame. I used normal particle sprites. In this pic, my match is in motion so the flame streak is longer than if still, but it seems to be working fine. It's still rendering out the scene (now taking over 15 min a frame)
  13. tis animated, it's a producer label. I;m thinking I'll scratch the reflectivity on the flame, but it will still be silver flame
  14. looking at your flame test, that looks like it could work, i'd just need to spread it out and change some of it's attributes. i'm thinking the reflective bit may not be necessary
  15. i don't. see it's for a stylized logo I'm doing, so imagine like Silver Surfer's texture except as a flame
  16. because my flame has to come off of a particular object (3d text and other things) plus my flame ultimately has to be silver and reflective too
  17. So something I'm trying to do is make flames, something like this: I figured particles wouldn't give me the random shapes I want, so I'm trying fluid. Now fluid might work if I could add turbulence or something to it, because currently, the particles for fluid are too round and not wavy like Fire.mov If anybody has any insight or ideas, please, post!
  18. I was attempting something a few years ago with flash, using image sequences as my MCs and whatnot and it can be done. The downside is that it guzzles up space more than using the vector tools of flash. I can code AS2 but I do not have my own copy of flash and haven't used it in 8 months. Taking a game on is a bit of a time consumer too. When I did some game work with flash, I literally spent 3 years on one game that I didn't finish cause I ran out of access to flash
  19. this definitely fits how I imagined the character as well. About your animatic, I been meaning to write, got a few things to point out that I noticed, good and bad, but all in all, it's really making headway
  20. meh, hire them with the knowledge they'll be making a bunch of people's mornings more happy and comical. I'm sure someone would be willing to help with Wannabe by now, you've proven that you're loyal and not jus saying you'll make a comic well, because you've been making one for two years! People will work for free. I have people working for free for Earth-Link and I haven't even gotten a fraction as much done as you have
  21. you sir need to hire yourself an assistant!
  22. clay dinosaur and make it like Ray Harryhausan's hand or something (how you could tell I have no idea)
  23. yes, that was the same result with me. Unfortunately using shaded render isn't exactly a good option when making scene with other elements in it. I wonder what's different about the shaded render vs the final render engine for particles? Perhaps it can be adapted into the final renderer? I posted this a while ago on Am Reports, but never got a response
  24. yeah, now humour me and render it in shaded mode as opposed to final
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