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Hash, Inc. - Animation:Master

Darkwing

*A:M User*
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Everything posted by Darkwing

  1. Thanks for the enthusiasm. I will attempt to put together something intersting. Photon torpedoes should be really easy with just one large particle emitted. I may have a test shot tomorrow
  2. I'm no genius, but I think that the hands are a little thin and almost cartoon looking, you may want to give it a bit more along the lines of knuckles ans thicker fingers. But everything looks extraordinarily good, love the queen. Keep it going!
  3. Here's a test that I'm working on, i'm just learning AM that's all that this is about, it's no huge project. Here I'm playing with the lack of lights and particles. phasertest.mov
  4. Man, I wish I was as good as Johnl3d. I hardly know anything about this program. Apparently it does all kinds of cool things, I just don't know about them.
  5. The tut helps, it makes sense now, it has to be done to the shortcut to the sprite. Thanks a lot!
  6. It's not working! For reference, if it means anything, I have V13, if that changes anything, but it shouldn't.
  7. Is it possible to start and finish a sprite at any particular point in time. For example, if I was doing a shot that was 15 seconds long, could I have the particle start at let's say 10 seconds and end at 13 seconds? Can this be down with lights like lens flares as well?
  8. Just a question, will you have a whole storyline (like a main ship and crew) or is this just a bunch of exterior shots depicting the battle of Wolf 395?
  9. Thanks, helped a lot. I assume it will also work with video footage as well, doing alpha channel layering and all.
  10. Okay, you know in the intro video on the hash site, well, I was wondering how do I do that layering thing of a still image? Like when Mr. Navone has a picture of him with the alien's hand on his shoulder. How can I accomplish that, except with different models and pictures?
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