sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Luuk Steitner

Hash Fellow
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Everything posted by Luuk Steitner

  1. Yes, you will need enough solid objects in your scene. Those object should have a good contrast with their surrounding / have hard egdes / patterns etc. The edges of objects or colors make up the points that are tracked. Also sudden fast movements can mess up the tracking. I tried to track a video once in Voodoo and Icarus but both couldn't handle it. First I didn't understand why because there were a lot of good solid points that could be tracked but it turned out the problem was the colors of these objects where to close to each other. I think only playing with many videos can make you learn what those applications can track and what not.
  2. If you're getting a clear look at the horizon and don't want to get a hard line, use fog and make it distant. That will give a nice blend and it will look more realistic.
  3. Yes you can. But if you have your procedural material covered by a color map you can't see your procedural colors.
  4. Quaternions are a bit complex to understand but if you like to know all about it, visit this page: http://en.wikipedia.org/wiki/Quaternion If you want direct access to X, Y and Z values in the graph time line it can sometimes be easier to change the rotation driver to euler.
  5. LOL, my friends where always telling me I should get a facebook account. I decided to make one today to found out I already had one but never used it. But now I'm 'officially' a Hash fan
  6. You'll need a program like Winzip to zip files. 7-Zip is free.
  7. I like the toon versions better, but maybe I'll change my mind if you improve the lighting on the normal final versions, those are a bit dark.
  8. From the A:M project file I can not see what causes the problem. Can you upload the Voodoo file if you zip it?
  9. There are many reasons the captured data could get incorrect. How do the tracked points in Voodoo look when you scroll through the video? are they really sticking to the same points on objects? I've noticed sometimes it can be very hard to get good tracking results even when all objects seem easy to track with the eye. Things like compression or interlacing (or wrong setting) can make it unreliable. Are you able to get good results with other videos? It takes some experience to learn why a video is hard to track. If you're sure the video is tracked correctly you may post the video, voodoo file and A:M prj file exported by Icam here or post a link. Then I can take a look to see what the problem is.
  10. That's one special animation. It sure caught my attention. Good job! (leuk trouwens weer eens een nederlander hier te zien)
  11. O that's very nice! (both credit sequence and doing the 48 hour film project) Can we see the completed film online as well?
  12. That's even better Great job Matt!
  13. Fantastic Matt! The credits roll by very fast, is that because the sound track was ending or just because it's not that interesting to most viewers?
  14. Looks like a good and enthusiastic start. I hope you keep in mind to keep the amount of splines low.
  15. The weird lighting is caused by the light you have added in bones mode. If you remove this light the model is displayed as normal again.
  16. The advantage of rendering image sequences is you can continue rendering at the last frame if the render was aborted for whatever reason, when you render to a video file it will be useless if aborted. You can also divide the render job over multiple computers or multiple A:M instances on a multi-core pc. TGA images can store an alpha buffer and OpenEXR can store many more buffers, for example each light in each own buffer. This is great for compositing purposes.
  17. The AO render looks great! I like your style.
  18. That's a cool video. I bet the final render will look very nice.
  19. I finally got around adding a few tweaks. I made the ball drop a bit more down on the tail but it still seems too light at the end. I don't think this is a big issue though. I've altered the leg motion a bit and was planning to fix that leave that pierces through the other lily's leave but figured no one would notice As I'm very busy with a couple of projects right now I thought I would send this one in as it is now. Unless y'all think I really have to tweak it more PassTheBall090527.mov
  20. I used to always have the chat window open. With 2 monitors I have plenty of room for that and I don't mind to help people out every now and then. But A:M started crashing more often on start up when trying to log in to the community and when this happened the only way I could get A:M started again was to disable the auto login via the registry. When this happened more and more I decided not to use the chat in A:M anymore.
  21. V15.03? Is that an official release version? Here's a tutorial on how to import BVH files: http://zandoria.wordpress.com/tutorials/am-mocap-tutorial/
  22. If you disable multi pass you have the option to use anti aliasing. For multi pass I always use at least 9 passes, mostly 16. The more, the smoother the result. But if you quicktime movie does not look good and when you render to Targa or JPEG it does, you should alter your compression settings. A bad compression setting can ruin a good render.
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