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Everything posted by Shelton
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I have been having issues with v 19, I think for about two months. In fact I participated in the image contest and could not finish the image in v19. I had to complete the image in v 18. I have created 4 new character models in the last month and half and each time as the patch count rises, v19 slows to a crawl or not responsive or finally crashes. I thought I had a setting incorrect or corrupt texture, material, map or something causing the issue in the models. I have cleared all materials maps and settings in the model but this did not help. Here are the computer specs I7 5930 Intel 6 core processor, ssd drives, with 32 gig of ddr4 ram, nvidia 960 with the newest driver installed, running on three 4k monitors. AM is v19c As I build a model and my patch count gets over 5k, AM simply refuses to take commands or goes in to never never land. I have reinstalled the program to see if that was the issue. It has happened on the image contest and with the last 4 models. If I select a control point it may be 3 -4 secs before it turns color to recognize it is active. If I try to move the control point it may take 5 secs before it will move. If I select draw view I have to select the number more than once before AM will changes the view. Sometimes not at all. I have even dropped the resolution on the monitors and inside of AM. To test to see if it is my machine, I opened the models each one in v18. To my surprise I have no issues of lock ups, it is instant response to my commands even at the highest resolution (page up/page down). In fact I opened the project in v18 and v19 at the same time and tested them with the settings identical in both versions. 18 works like it should,19 crawls or locks up. I did a task manager and watched the performance tab as I was working in v19. When I would select a control point or try to move one, memory usage on the machine would spike to 30%. I am left to abandon v 19 at this time and work in v18. Edit Just completed a hardware test of the memory and passed without any errors. Something is really weird. I created a simple ball and placed hair on it. Rendered it with 5 passes nothing special and finished one pass in 45 minutes. I was wanting to see if anyone else is having an issue similar to this before I placed a bug report.
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I finished a new character. I am having some issues with cookie cut on the decals as you can see with her eyelashes.
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I have installed the saucy rig. The main thing will be the face rig
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No i removed the middle ring at the back of the knee
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I was reading an article about joints and bending of the mesh. Here is what I came up with a knee. It still needs to be tweaked. KneeBend.mp4
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Awesome. I have been watching this closely. I will try a project like this next year
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I have been smoothing and cleaning up the characters and adding little things. It has been slow going. I have added a little hair and will continue to make tim into a goblin. I have found to do a close up render will help find the problem areas. I have not worked on the eyelids yet but will get there.
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Very nice!
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I decided a few days ago to remove the very basic rig I had in the horse and replace it with a new one. I used the tsm2 quad rig. In doing so I had to remodel several key areas on the horse. I modeled the horse in 2006 but wanted to use it for this sequence. I also used a custom rig for the knight, and well lets say I was not happy. I was happy when Mack announced 1.5 of the saucy rig. I re rigged the knight with the saucy rig and I have just started weighting (only the legs are weighted). So now I will finish the horse and knight. Over the next few days I will be uploading pics of the process.
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David Same thing here. The closer I get to the render the issue disappears.
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David Same thing here. The closet I get to the render the issue disappears.
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Both cookie cutter and old hair for trees cause the crash.
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I have been working today and have had a great deal of rendering crashes. It seems to deal with hair, and cookie cutter decals and version 19. It renders in 18 but in 19 as soon as I hit render AM crashes. I have pulled elements out of my project to see where the problem comes from, but now 19 will not even load the project without crashing. It has been a rough night.
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Hi Mack Good news.
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I have been working on a small animation. I am rendering the animation in version 19 netrender. Netrender worked very well in the process but I ran across OpenMP. I saw this setting in the options as well. I selected the setting during the rendering and it after rendering without. The first rendering took about 21 minutes. The second with OPen MP selected took 19:42. Is this setting active and taking advantage of the hardware or is getting ready for the future? Also I notice the dialog box for GPU rendering can be selected. Is this just a place holder as well? Steve
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Looks great now how did you render that
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I think animschool uses syncsketch
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I did a 4k rendering to match the new monitors and wow I love the details. This program still amazes me.