sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Shelton

*A:M User*
  • Posts

    2,518
  • Joined

  • Last visited

  • Days Won

    58

Everything posted by Shelton

  1. Adding body to the model. Hands next then legs and clothing / hair. Steve edit: three quarter view added
  2. Shelton

    HELLO!

    Welcome aboard. Steve
  3. Hi Gene, Thanks and you are right Uncle Fester. You are doing some really great stuff. Steve
  4. Good catch. I missed the flipped normal I had tested the porcelain mat. Here is the shot with the skin shader and the normals flipped. Steve
  5. Smoothed out the splines and now ready to tackle the body.
  6. Just a different look more than anything else. The roto I had drawn had the eyes closed more and when I started modeling I wanted something different. Steve
  7. Thanks all. You are right! Adding color helped me see some of the problem areas. Steve
  8. Thanks David. Been watching your progress on the rigs and tutorials Steve
  9. Took your advise and removed some of the chin and jaw area. Removed a spline that was causing such a crease at the jaw line. Here is a render of the changes. Steve
  10. Thanks for the help Steve. Once I get the body into place the neck may need more adjusting. Believe it or not the neck I am working from actually extends out further than what I have done. Thanks for the comments Steve. I agree about the chip bags. The bus has never been rigged. I have been following a couple of threads on how to rig the wheels for steering. I just d/l a car that was rigged and will try to set up the bus. Steve
  11. Here is a side shot. I took apart the back of his head to rework the ear and neck in the back.
  12. Ok pulled out the checks and neck to smooth out the transistion from the neck to the chin. Removed the back section and will rework that tonight. Steve
  13. I reworked this face a couple of times and realized less is more. I reduced the patch count and I am lot happier in the detail created. I am not really happy about the neck yet but will have to wait to see the body and how it looks. He will be a large man Tony the Hotdog vendor. Steve
  14. Oops here is the wire frame Steve
  15. Well I am happy with the splines and now its time to clean him up and fatten to match the neck. Steve
  16. Tony the hogdog vendor is coming on line here is a progress shot. Steve
  17. Here you go. Zip file contains front, back sides Steve AM.zip
  18. Nice looking scene Great job. Steve
  19. You can turn them out fast. Nice work!! Steve
  20. Thanks Nancy. I will dirty it up. I was trying to get the cart to look like stainless steel. Not quite there. Steve
  21. Sorry about that I had transperency turn on before I applied the decal. Got it working. Steve
  22. I need some help. I tried to place a decal on the cloth portion of the ubmbrella but I could not apply. Any thoughts? Steve
  23. Very Nice model. Great looking splines. Steve
×
×
  • Create New...