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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Ted's hair is in place, I will add the eyebrows and he will be ready for rigging. Steve
  2. Change some settings on the pants. Trying to get a polyester fabric look Steve
  3. Here is ted with some more clothes on him Steve
  4. Here is a quick cast photo Steve
  5. What OS and what type of system do you have? Steve
  6. Body is all on and now for the clothing. He will have a blue sweater and jeans with penny loafers. Here are two shots. The transistion came out ok some of the things I am not happy with will be covered with clothing. Steve
  7. Thanks Gene, Robert, David, and Steve He is well on his way to being completed. I have stole some body parts off my other models and now it is time to stitch him together. Steve
  8. Awesome. Steve
  9. Wow John thanks I was going to need one as well. Steve
  10. Got the basics of the head completed and happy with it noe onto the mouth and then the body. Steve
  11. Very nice!! Steve
  12. Thanks Rodney. I have this character and one more plus the dog and after that it will be onto sets and props. Rigging will go in there somewhere. I have been doing a little here and there. So I hope to have all the characters completed by the end of October. I hope to have some help on some of the models. Steve
  13. Here comes Kurt, the last male character. Front and quarter view Steve Edit I have uploaded a smoother chin area and I think I like it more..
  14. Nicely done!! Steve
  15. This is a little gem. I used it for the eyes of the newest character. Thanks David Steve
  16. Thanks Holmes and Steve. This is ready for rigging. Steve
  17. Here is a shot with the outline of the hair.. I like the form just not the color. But here is what he will look like Steve Edit I like this second shot a lot better. Once I add the decals and tone down the skin and add some shadows, I think I will be happy and move onto the next character.
  18. I like it! Steve
  19. A little update. Finalized clothing on one of the characters Steve
  20. Here is a shot of the main 7 characters. I have two more secondary and one standard poodle to model. I wanted to see what I had to complete on each of the models as well. This will be a very helpful tool. Steve
  21. She looks great! Steve
  22. Thanks I have started something that has helped me in proceeding with the project. Being an IT guy and having two networks here at the house, I have built several machines dedicated for modeling in AM. I currently have about 20 mahines here in the house. (my wife hates it). On one server I have set up svn. I have an 8 port KVM switch. At any given time I have three models opened on the machines and can switch between the machines. With SVN updating the models I can pull from the server or post to the server when needed. Why not have multiple models in a project on one machine? I found I was not keeping very good records of where this decal or that file or texture was being saved. I was relying on my memory of where something was. Plus I focus on one model at a time or texture, etc.. on one machine. It is not so much of the multiple machines as it is the svn and the server. (The ability to keep track of everything!!) Each machine will have a working folder of the project and then server has the master. And yes I am backing that folder up!!! But since I have three modeling machines going at the same time I have found this work flow works for me. Any way it has been fun setting things up. I know its not for everyone but with data already over 1.5 gig on just models it was getting out of hand. This does not count the one machine for Photoshop and the decals, premiere and AE on another, etc.......... Oh well I had to justify having all the machines to my wife!!! Steve
  23. Thanks Myron!! Steve
  24. Experimenting with materials. Happy with the material on the coat Steve
  25. Thanks David for all the hard work!! I just got at it tonight I started rigging the characters I will keep you informed Steve
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