sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. This is a little gem. I used it for the eyes of the newest character. Thanks David Steve
  2. Thanks Holmes and Steve. This is ready for rigging. Steve
  3. Here is a shot with the outline of the hair.. I like the form just not the color. But here is what he will look like Steve Edit I like this second shot a lot better. Once I add the decals and tone down the skin and add some shadows, I think I will be happy and move onto the next character.
  4. A little update. Finalized clothing on one of the characters Steve
  5. Here is a shot of the main 7 characters. I have two more secondary and one standard poodle to model. I wanted to see what I had to complete on each of the models as well. This will be a very helpful tool. Steve
  6. Thanks I have started something that has helped me in proceeding with the project. Being an IT guy and having two networks here at the house, I have built several machines dedicated for modeling in AM. I currently have about 20 mahines here in the house. (my wife hates it). On one server I have set up svn. I have an 8 port KVM switch. At any given time I have three models opened on the machines and can switch between the machines. With SVN updating the models I can pull from the server or post to the server when needed. Why not have multiple models in a project on one machine? I found I was not keeping very good records of where this decal or that file or texture was being saved. I was relying on my memory of where something was. Plus I focus on one model at a time or texture, etc.. on one machine. It is not so much of the multiple machines as it is the svn and the server. (The ability to keep track of everything!!) Each machine will have a working folder of the project and then server has the master. And yes I am backing that folder up!!! But since I have three modeling machines going at the same time I have found this work flow works for me. Any way it has been fun setting things up. I know its not for everyone but with data already over 1.5 gig on just models it was getting out of hand. This does not count the one machine for Photoshop and the decals, premiere and AE on another, etc.......... Oh well I had to justify having all the machines to my wife!!! Steve
  7. Experimenting with materials. Happy with the material on the coat Steve
  8. Thanks David for all the hard work!! I just got at it tonight I started rigging the characters I will keep you informed Steve
  9. Thanks man. I was trying to create the same effect in AM as a material. But what you have is excatly what I was looking for!! Steve
  10. Thanks man. I was trying to create the same effect in AM as a material. But what you have is excatly what I was looking for!! Steve
  11. Maybe I was trying to hard but that is it. Can you shoot me a shot of your screen and what you did? Thanks David
  12. I need help and making a weave material for the sports coat. I thought I was on the right track when I rendered the weave pattern the pattern was huge. Any thoughts. Steve
  13. Thanks Gene and Paul. You are right the render times are toooo high. I will keep playing. Steve
  14. Totally reworked jaw and mouth areas. Now I have a question, how do you add cp to a grouped file when the ears are already added to the group. Used the method of the jacket on Nigel in the library. Lots of tweeking to do but I like the ease of the model. Steve Edit: Mystery solved Edit 2: SSS test took 14 minutes to render with 5 pass. Vista 64, XP64 11 minutes and XP Pro 11
  15. Shelton

    Next Step

    I will say of all the tutorials Barry's helped me the most. Steve
  16. I am rethinking Cupid, so I thought I would start on the next character. I thought I could reuse a couple of old characters, but I was really bad a couple of years ago. It just seems easier to start anew. I liked the rotoscopes I had drawn so I started the new face tonight. He will be in a jacket a trousers and he is the last suitor after the girl. Steve
  17. Hi Nancy and thanks. Reading through some recent mythology books, Cupid was described as a young, healthy, and attractive. It was later in time before Cupid finds his way as a cherub. I am compromising, however. My Cupid will be about 3' tall but with the look you now see. Steve
  18. It has been a few days since I have worked on Cupid. I have been laying out the scenes and finalizing the number of characters needed for the shots. I have two more after Cupid. I have two old male models I have resurrected and started modifying them. I will show some shots of those characters when Cupid is completed. I have found on the forum a design for a angel wing. I have modified it for Cupid. I have to complete it with hair feathers and then finish the toga. Huge patch count on this character but I am not to worried as he will be a solo shot. Anyway here is an update. Steve
  19. Looks really good!! I like the light setup. Steve
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