sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

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Everything posted by Shelton

  1. Ok since I was happy with the sss test on Tony, I thought I would try the female. Here she is with no multi pass render and sss Steve
  2. Here is a quick shot with sss and 3 pass and it took around 5 minutes per frame SSS created some anomolies. In the belly area that was from hooks. The hand area near the nails are darker? And then on the face at the nose it was darker? If I can work the time down a little bit more I will go this route. Steve
  3. Steve Here is a side by side. The multi pass is the one on the left. SSS looks good in both however, you can see the lines in the right for sss. The hair looks better in multipass. Steve
  4. The new settings, Jeff took 11:03 not much of an increase. Steve I will try that in a few minutes. So you just say no multipass? Steve
  5. I guess I am not familiar with action objects as I have done very little animating. Steve
  6. With Jeff's help, I have uploaded a test for your review. The half of Tony with sss is on the left and the skin shader on the right. Any Preferences? Steve Edit Here is a shot of Tony's face with sss. It took 10:12 to render 5 pass. If all the characters have sss I can imagine a lonnnnggg render time.
  7. Great job. I would love to learn the settings for SSS you are using. Steve
  8. Here is a shot of Tony with his cart. I see I got to change the red color in the umbrella to match Tony's shirt. Steve
  9. Stian Incredible!! You mention you combine in the chor. so each section is a seperate model? how do you line it up in the chor? Is there a large slow down in the chor? I was wondering about the tiles on the roof, do the tiles run up and down like that on the real cathedral? Steve
  10. I thought I would give a go with the cloth simulation. If not I have started on some folds and will rely on other means for the movement of the cloth. My dad has always called it lip hair. So when I grew mine he was right on que to call it as he saw it. Steve Edit: I added the crease on his khaki pants
  11. Added the lip hair. I need some help on getting a fabric look to the shirt. Steve
  12. David Pulled the shirt down to the arm as it was straight out from the middle. However the character, Tony, does have a bit of a hunch at the top of the shoulders. I have added the pants and will add the hair and facial hair. Complete the tennis shoes and he will be completed. I may change my mind on all of the characters as far as the clothing if I can not get the cloth simulations to work. Steve
  13. Hi David and thanks. Do you mean drop them downn? Steve
  14. Ok here is the shirt in place and with the logo for the hotdog stand. Pants coming this weekend. Steve
  15. Thanks Paul and Jeff. Rob this character reminds me of my coach Sellers at North Oaks Jr High in Haltom City Texas
  16. Very nice Stian. This is one that I would like to do as I feel in love with the Thomas world when my 6 year old son did. We had a wonderful time living on the island of Sodor. Steve
  17. I have been struggling with lower legs but feel ok now. Reduce the size of the chest and pull into lower mid section. I happy now with the overall shape. I have started on the hair and clothing and should have a update shortly. Steve
  18. Tony is getting closer to getting some clothes. Steve
  19. Very Clean!! Nice splineage, Jeff! Steve
  20. Congrats. looks great Gene, good job. Steve
  21. I usually start in the middle and work my way out. then from the bottom and work my way up the body. This one has been a challenge. Steve
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