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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Figured out the sequence and just wanted to post a quick update on cupid. Got a lot of work to do. Steve
  2. You can turn in out with high quality!! Steve
  3. I grabbed the crow and was wondering how the large feathers are plaecd on the model. Are they cookie cut decal? How are they applied? Steve
  4. Thanks Gene. good tutorial! I got the basic shape and muscle completed. It is more of the creation of the feathers and how they are applied in AM. I was looking at crow from SO and understand the small feathers on the wing but is is the larger feathers and the way in which the image of a feather was used. Steve
  5. Help! I am having trouble grasping feathers for cupids wings. I have the basic structure of the wings and now want to start laying in the where the feathers need to go but not sure where to start Steve
  6. Thanks Steve this will be a big help to me. Steve
  7. Excellent Jeff!
  8. Good job Gene! What will he be doing? Steve
  9. Great job! Steve
  10. I tried it both ways but I like the sss alone and apply cleanup. Steve
  11. Steve I was using the skin shader and had changed the blood without any problems. Steve
  12. Steve Plans are to do a short of about 5-7 minutes. It will have three sets, - office, park, and street scene. It will be based on cupid's efforts to get two people together and mixed in with a bumbling super hero. So far I started in late March and want to have all the models done by the end of summer. (not going to make that date) I have voice talent already and have music as well. I just got my nephew a copy of AM in hopes he can help (going to School of Visual Arts). I was using the skin shader but pulled it out to see SSS by itself. Steve
  13. Less than 2 minutes. If I remember it 1:45 to render her at this level Steve Edit: This one took 2:15
  14. Thanks Steve!!
  15. Ok since I was happy with the sss test on Tony, I thought I would try the female. Here she is with no multi pass render and sss Steve
  16. Started on cupid himself Steve
  17. Here is a quick shot with sss and 3 pass and it took around 5 minutes per frame SSS created some anomolies. In the belly area that was from hooks. The hand area near the nails are darker? And then on the face at the nose it was darker? If I can work the time down a little bit more I will go this route. Steve
  18. Steve Here is a side by side. The multi pass is the one on the left. SSS looks good in both however, you can see the lines in the right for sss. The hair looks better in multipass. Steve
  19. The new settings, Jeff took 11:03 not much of an increase. Steve I will try that in a few minutes. So you just say no multipass? Steve
  20. I guess I am not familiar with action objects as I have done very little animating. Steve
  21. With Jeff's help, I have uploaded a test for your review. The half of Tony with sss is on the left and the skin shader on the right. Any Preferences? Steve Edit Here is a shot of Tony's face with sss. It took 10:12 to render 5 pass. If all the characters have sss I can imagine a lonnnnggg render time.
  22. Great job. I would love to learn the settings for SSS you are using. Steve
  23. Here is a shot of Tony with his cart. I see I got to change the red color in the umbrella to match Tony's shirt. Steve
  24. Stian Incredible!! You mention you combine in the chor. so each section is a seperate model? how do you line it up in the chor? Is there a large slow down in the chor? I was wondering about the tiles on the roof, do the tiles run up and down like that on the real cathedral? Steve
  25. I thought I would give a go with the cloth simulation. If not I have started on some folds and will rely on other means for the movement of the cloth. My dad has always called it lip hair. So when I grew mine he was right on que to call it as he saw it. Steve Edit: I added the crease on his khaki pants
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