sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. OK Mark that makes sense. I will re render with and see if get this again.
  2. Thanks Rodney, excellent points! You bring up some very good things that I have been reading about. I have found in watching all the 3d animated movies over the years the ones that take the extra time to light the scenes are the ones I love. Sure the story captures you but when you go back and watch them again, the technical aspect of the scene pull you further into the story and lighting has a huge part. Here is a shot with some issues. The first is AO, the second is fastAO and the third is a generic shot. What is causing the light around the arms? Steve
  3. Thanks David and Robert! Robert you are correct. I have been reading about how to light your 3d movie! Not going to be easy steve
  4. Ok the Coffee shop looks to be ok, heighth and width wise, with characters in place
  5. Hi Gene, Luc does have hair have not rendered it yet. Robert i will scale items up and him down
  6. Starting to size the models that I have created with the characters. Luc is about 6'4" Steve
  7. Thanks Mark I was holding the shift key and well it wasnt working. Steve
  8. I have a dumb question. I am trying to resize the arrows in the quiver. The arrows have been rigged. I want to resize teh mesh and bone structure. When I select the model bone it resizes the bones but not the mesh. Any help Thanks
  9. Ok here is the walk cycle rendered with net render with sss, hair etc, on one machine took to 2.5 hours with 5 passes. Steve Edit The walk cycle was created by the talented Mark Skodacek. I tweaked the legs and feet but otherwise this is Mark's walk cycle. walking_0000_0120_.mov
  10. Finally getting rain here. Knocked out power and killed rendering of walk cycle. Will try again later
  11. I was mainly looking at net render. I will upload corrected render in a few minutes
  12. It has been too long since I played with after effects. Converted the pngs to mov and here is the first run of rendering with netrender 16 Steve
  13. Rendering my first walk cycle of 8 seconds with net render in vga resolution. It has hair and sss. Rendering on a quad core I7 960 3.2 with 12 gigs of Ram. So far each frame is rendering at 46 seconds. Working like a charm. Steve
  14. John Good point! here is the start of the clothes. Borrowed boots from previous project and put some khaki shorts on. This character is a rework from my third character created in AM. I had a huge number of splines. Cleaned it up substantially!! Steve
  15. Thought I would have several background / generic characters walking down the street
  16. Ok last post until I get other things completed. I took down transperancy and added one klieg light. No more smudges. Steve
  17. Thanks Myron Here is a shot with cupid showing he is sick. But notice using fastao with 5 point patches and transperancy is causing an issue Will look at the settings. AO
  18. Thanks everyone. They are finally coming alive! I used FastAO on the render and I noticed some issues with transperency. Is this a problem that anyone else has noted? Steve
  19. It has been awhile since I posted anything. Mainly I have been on the road and away from the computer. Here is a shot of the group of characters that I have received the body rig, thanks to Mark. Steve
  20. Jeff This is great stuff! Steve
  21. I restarted am and the skin tones moved back to red. I had to go out of town for work for a few days. Maybe to slow at updating this section. Steve
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