sprockets Man and flower Room with open light shining through window Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Shelton

*A:M User*
  • Posts

    2,533
  • Joined

  • Last visited

  • Days Won

    64

Everything posted by Shelton

  1. Nice tutorials Jason On another note, in the chor your objects such as the lights are in different colors. All of my objects are yellow is there a setting that chages that in the chor? Steve
  2. PM in flight mode
  3. Thanks Chris. I will tweak a little. Steve
  4. Thanks Kat!! Here is a shot of the two together. The rig is working very well Steve
  5. Paul did you get my email? Steve
  6. John that one I like, very nice Steve
  7. Happy Birthday!!
  8. thanks Kat Here is Ted walking tedwalk0.mov
  9. Thanks for your patience as I upload some shots of the characters. I am mainly testing the rig, so bare with me. Steve
  10. Cupid calling in sick Steve
  11. Mark That seems to have worked. Here is a shot. I also turned off the light that I had added. Steve
  12. Hey Mark that is a good thought and will see if that works. They only problem is the spline rong where the two skin groups join, it usually has a dark ring. But I will try that in a few minutes.
  13. I noticed that when I render sss without AO and added a light the sss did not cause the light around the skin. When I added ao and fastao, any sss skin of the same character that intersected with itself tended to have a glow around it. If however, I intersected with another character I did not have the glow and the skin surface. Two examples. One with intersecting sss skin without ao and one with. There is no glow on either hand.
  14. OK Mark that makes sense. I will re render with and see if get this again.
  15. Thanks Rodney, excellent points! You bring up some very good things that I have been reading about. I have found in watching all the 3d animated movies over the years the ones that take the extra time to light the scenes are the ones I love. Sure the story captures you but when you go back and watch them again, the technical aspect of the scene pull you further into the story and lighting has a huge part. Here is a shot with some issues. The first is AO, the second is fastAO and the third is a generic shot. What is causing the light around the arms? Steve
  16. Thanks David and Robert! Robert you are correct. I have been reading about how to light your 3d movie! Not going to be easy steve
  17. Ok the Coffee shop looks to be ok, heighth and width wise, with characters in place
  18. Very Nice David!
  19. Hi Gene, Luc does have hair have not rendered it yet. Robert i will scale items up and him down
  20. Starting to size the models that I have created with the characters. Luc is about 6'4" Steve
  21. Thanks Mark I was holding the shift key and well it wasnt working. Steve
  22. I have a dumb question. I am trying to resize the arrows in the quiver. The arrows have been rigged. I want to resize teh mesh and bone structure. When I select the model bone it resizes the bones but not the mesh. Any help Thanks
  23. Thanks Paul
  24. Ok here is the walk cycle rendered with net render with sss, hair etc, on one machine took to 2.5 hours with 5 passes. Steve Edit The walk cycle was created by the talented Mark Skodacek. I tweaked the legs and feet but otherwise this is Mark's walk cycle. walking_0000_0120_.mov
  25. Finally getting rain here. Knocked out power and killed rendering of walk cycle. Will try again later
×
×
  • Create New...