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Everything posted by Shelton
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Thanks Mark! I placed the building on the city block and, well I goofed. I intended the building to be 20 wide by 30 long with a small area in the back of the building. I made the building only 20 x 20. I have added ten ft and rendering now and will show the area later Steve
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Ok a lot of mysteries solved today. Even though not much modeling was completed, I was able to figure out some problems. I guess it was late one night and I had duplicated the entire upstairs and then pasted it on top of the first floor. I deleted one of the duplicates but there were three. So I have deleted all the un necessary copies. Also the glass on the second floor is now in place. The floor is dark so with AO the windows are not showing through. In previous uploads there was no glass in some of the windows so that is why the shades were showing. Anyway lot of things corrected. On the back go the openings to the roof for run off completed. got the guttering into place and finally onto the interior! Steve
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You are right Gerry. Something kept eating at me but could not figure it. That is why I kept doing renders. I had the marker set but modeled the roof line to the same size as the ceiling line of the second floor
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Not sure but I think I have duplicate glass on the upstairs will have to do some investigation to why the back glass is rendering dark like that. Also noticed that the height of the second floor was off by a foot. So I raised the roof by a foot. You can notice the difference in the front and back renders Steve
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thanks Mark, will let you know! Stairs in on the back and the saftey ladder will finish the exterior Steve
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Thanks guys. Mark I could really use your help on texturing of buildings. I really like the way you did your set. Working on the stairs and safety ladder now. The rest of the city block will not have this detail. Half the short will take place here in and around the coffee shop Steve
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I am trying to add a decal to the glass with alpha channel. The glass has a material that Robert gave an example of. When I apply the decal it seems to take on the characteristics of the decal transperancy. Any ideas. Steve
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Matt you got it. working on the design of the logo now. I have my nephew ( graphic design artist) tasked with this logo. Steve
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Sorry just ao not trasparent. Thanks Robert
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Just AO. I am going to buy fake AO just have not done it yet. How does it work in animations? Almost done with exterior, got the interior of the first floor to put in. Curtains on upper. Have to build an escape stairs on back. Steve
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Thanks David. Nancy, I think it was the reflection of the ground the windows were getting. I moved the girl infront of the glass and seems to be working Gerry, the seats were too low and the table top was too high and I have corrected. Thanks Steve
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I saw that Dhar was on and it is his birthday. Happy Birthday and congrats on your completion of AM! Steve
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Mark Excellent job. I like the skin tones. and nice job on the hair. Can you share the settings on the skin? Steve
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Finally starting to come along. I was having trouble with chor in which everytime i rendered a change i completed it still would render the previous output. Deleted the chor and then it worked Steve
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Been pretty busy at work, but I have a question about glass. Is there some settings on the forum that gives realistic glass? Steve
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Problem with Darktree materials - I see the targeting ball of death
Shelton replied to Master chief's topic in New Users
Holmes I have this issue as well. Some files do not render for me. -
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I have not kept up with this thread. Very nice David Steve
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Happy Birthday!
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Thanks. Based on a real one but I was going to raise the back and bend it back Steve
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Started work on the corner coffee shop. this is where a great deal of the action will take place Steve
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Happy birthday, Mark