sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Tom

Craftsman/Mentor
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Everything posted by Tom

  1. Robert- Have studied the project and am amazed at the cleverness of how you assembled the pieces! Well done! The material and animation is presently applied to a flat model. Do you think that if the model were designed differently (like a circular shape) the clouds could be made to unfold as they do in the attached time lapse clip? Tom timelapse.mp4
  2. Many thanks! I will study the written description and try and increase my AM IQ! Tom
  3. I am going through the project that you posted but it seems very advanced so it is going to take me a while to digest it. I'm still trying to figure out how you added a material when there were no "groups" in the model. I know it shows my ignorance but could you explain the steps of that project in a few sentences ? Many thanks, Tom
  4. looks fantastic! Thanks for sharing the prj!
  5. Robert- The cloud using the "material Effect" really looks like an evolving cloud. Would you be able to post a project to show how it was done? Tom
  6. That's terrific...! Thanks Robert!
  7. Looks cool! I really need to investigate the Onion Skin tool more. Has anyone done a tutorial on that feature?
  8. very nice... How would it look if it was animated? like rolling clouds... Tom
  9. So..is that entire modeling being achieved with a displacement map? If so, very impressive... Tom
  10. Wow....many thanks for the feedback! Much appreciated!! Tom
  11. wow..cool...I did not know you could install Windows 10 over Windows 7 and keep installed programs intact. I thought you needed a clean wipe of all the old material. Many thanks!
  12. Hello Hashers- I am getting those notices that Microsoft is ending their security patch support for Windows 7 on January 14th, 2020. I have 3 computers running Windows 7 Pro and I am trying to figure out a way to avoid buying new Windows 10 operating systems and re-installing everything on 3 computers.....with the possibility that some of my other software might not be compatible with Windows 10. Is anyone else facing this prospect and does anyone know of a solution rather than buying the $50 a machine fee Microsoft is charging to extend their Windows 7 support for 12 more months? Thanks for any thoughts... Tom
  13. Robcat to the rescue one more time!! I changed the Compression from "Microsoft Video 1" to "Intel IYUV codec" and it worked great! Many thanks! Tom
  14. Hello Hashers- Just installed V 19 Oi SSE4 (64 Bit PC) and when I try to render an "Avi" file I get the error message: "Import Null Object" I hit "OK" and it then says "Unable to save file" Hmmmmmm,................ not quite sure what to make of it but I wondered if anyone had suggestions? (or workarounds) I can render the animation as single frames, but, it is really nice to test animation with an avi file beforehand... Many thanks! Tom
  15. Can you post a picture of the displacement maps? and what settings were used? Because that is one cool model! Tom
  16. check out around 1:39 I love how the clouds tumble in on themselves I l
  17. Sorry about the Mp4 compression issue.. Here it is as 264 PlumeNEW.mp4
  18. Here is a different Mp4 format in case the previous Zune compression didn't work. plume1.mp4
  19. thanks Rob! Here is the smoke file Smoke.tga
  20. One last question....completely unrelated to the decal mapping question. I am trying to create a plume of smoke like the kind that happens when a rocket is about to launch. (see the "red line" in the picture below) I am struggling to understand how the sprites can react to the force AND gravity and create that cool looking plume that rolls in on itself. In the zipped Project I attached I create an invisible channel to help shape the plume ........but my smoke is a dud. The project file is zipped (but it is in V. 18) so if any adjustments are made, please do them in V. 18...thank you, Any suggestions are welcome... Tom RocketPlume.zip
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