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Everything posted by Tom
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very cool!
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Thanks for the tute! I was having trouble creating exr files in either v15 or v19 so it's good to know I'm not crazy ...
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Interesting.....glad you reported the bug!
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Rob...I finally figured everything out. It was user error on my part and I futzed around until everything clicked. Thanks for deciphering the plugin ...it has real potential! T
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Having trouble trying to reproduce the effects we saw with the Sumi plugin during the tutorial. I can't even get the window to open up where the user gets to play with the Sumi properties sliders!!! Yikes...I try double clicking on every line in the Project Workspace area but no window comes up...How do you get the Sumi editing window to appear? I did find the "save as animation" line ... but when I render out the images they are just blank that show no sumi effects at all. User error obviously... Attached is the project if anyone can pinpoint any errors, it would be much appreciated.. Thanks, Tom SumiNotWorking.prj
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Great tutorial in unraveling that Sumi still works. Thanks Rob! Quick question....What line in the project workspace do you right click on ... for the composite to be exported? Thanks!
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here it is Sumi Tutorial.doc
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Hello- SumiV15Test.prjHere is a suggestion for the question of the day. Trying to use the Sumi PlugIn for V15 and am not sure whether I am doing the procedure incorrectly or whether the plugin Simply doesn't work anymore with this version.
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Did a follow up test with three meshes, Blue is 4 patches, Red is 25 patches and Yellow is 100 patches. All three responded to a Force...so not sure why the other "Magician Trick" handkerchiefs didn't work with a low mesh model. Another mystery of AM.... Thanks for sharing your stuff Andy! MeshTest.mp4
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Maybe this project can serve as a starter question. Attached is a project that I can't get to work. Pretty simple really ...three handkerchiefs are supposed to fly out of magic hat. No matter how big the force, they simply fall down...hmmmm MagicTrick.prj
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I think your idea of having objects appear sequentially is brilliant but I can't seem to get it to work. Here is a embedded project of a top hat with things appearing, but they seem unaffected by the force. Any suggestions? TopHat.prj
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He created some amazing stuff for AM...I hope he surfaces again !
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This is what was downloaded from the forum. In the Z_Sumi zip file I unzipped, I can't find any files to copy into a Hash folder. Any ideas? Z_Sumi.zip
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Here is a sumi tutorial for anyone interested. Sumi Tutorial.doc
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Interesting observations about the Fleischer's animation style. I'll have to pay more attention when I look at their work. Those 3D backgrounds were on a huge lazy Susan setup that was slowly turned frame by frame. I don't understand how they were able to light the whole scene while hanging the cels in front and get no shadows... If you ever watch their Popeye and SIndbad, it has a lot of 3D ..in color!
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I didn't know there was a bug report site...I just sent a short note Steffen with a graphic and explanation. I'll keep that other site in mind for the future. thanks! BTW- There were 10 Grampy shorts and the animators made sure that every one of his inventions was possible ( at least in a cartoon universe). Here is another one...
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I sent Steffen all the info and hopefully that can be fixed... BTW- In viewing all the old cartoons from the 1930's , are you familiar with Max Fleischer's Grampy cartoons? Some of my favorites..like "Grampy's Indoor Outing"- I love the way they combine real 3D sets with the animation.
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Yes ......it worked in v15......interesting... Then I exported the model into v19 and it was the same as before.... Hmmm. so the only way this works is in v15? No workarounds for the higher versions? I thought maybe a clever bone hierarchy would trick the software..
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Hello All- Trying and experiment and not sure if it is possible. I have a cube with another smaller cube making a Boolean cut inside the large cube. I also have a blue cylinder sticking out of the cube (like a pipe sticking out of a wall). I would like the blue cylinder to be unaffected by the Boolean cut.... but as you can see by the picture, the Boolean cut effects everything (notice hollow area on blue cylinder). The question is, ....is there a way to make a Boolean cut selective to only one object in a scene, while ignoring other objects inside the "cut area"? (I tried playing around with different bone hierarchies but, no luck yet.) Thanks for any suggestions! Tom BooleanTest1.prj
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Comparison of Rigid Body and Bullet Rigid Body dynamics
Tom replied to Tom's topic in Animation:Master
Didn't know that...thanks! -
Comparison of Rigid Body and Bullet Rigid Body dynamics
Tom replied to Tom's topic in Animation:Master
You're probably right about the settings...and I wonder if there s any advantage or disadvantage of using one or the other...(?) -
Thanks to Rob for another tutorial! BTW- I decided to compare the older "Rigid Body" and the "Bullet Rigid Body " using identical setups and there is quite a difference. I'm not sure why that is but it is something to play with. Tom Comparisons.mp4
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Great explanation! Thanks!