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Tom

Craftsman/Mentor
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Everything posted by Tom

  1. Thanks so much for all the suggestions and examples! I will definitely be playing with this more! Tom
  2. Hello- In the properties panel you can turn on "Glow" for a group. It seems you can either turn "Glow" "ON" or "OFF". I tried searching the database but couldn't find an answer to the question, "What if you want a "Glow" to grow,... over time?...from nothing to a bright glow... Is there a way to do this without making two different renders...one with the glow "ON" and one with the glow "OFF" ...and then just cross dissolve the renders in another program like AfterFX? Thanks for any insights Tom
  3. It sounds like he might be trying to achieve something like a super slow mo that is seen in action films..when people are fighting and everything slows way down.. That's just a guess.. although..how would you achieve the effect that I just described? Maybe...just make a regular speed action and then pad it out by quadrupling the action when it is dropped into choreography? Tom
  4. It would be fun to see the final result if possible... Sounds like an interesting approach... Tom
  5. Excellent! Do you know the name of the model that you used from the Extra Disk? It didn't look familiar to me.. thanks! Tom
  6. Many Thanks! Your knowledge of AM is encyclopedic! Tom
  7. Hello all- Trying to something VERY simple and thought I would ask the List... Just trying to create a cylinder shape that has a transparency map applied so that the cylinder object gradually fades out. ( please see attachment) At first I thought I would create a Material as an "Environment map" and chose the "cylinder" drop down menu; but I don't think you can define the bitmap that you chose to be a transparency map when applied. Then I thought of simply stamping the transparency map from all four directions (front,back,left,right) directly on the cylinder... but I'm guessing there must be a simpler way to apply a transparency map to a cylinder. If anyone knows, their help is appreciated... Thank you! Best, Tom
  8. Many thanks for the quick reply!!! Tom
  9. Hello- While reading the LiteFace tutorial I noticed a picture of a head model which is being used to illustrate the tutorial. Attached is the picture of the model. Is that face model available anywhere? I am having a little bit of trouble trying to understand where the placement of the bones are around the lip area.. Many thanks for any info... Tom
  10. No, that's for problem solving and advice so you'll be able to do it yourself. Something you might try with the net you have is to delete one spline ring at each junction and reattach the leftover CPs to teh spline ring that remains. I'd start with a simple structure like that that just crosses 4 strands in a tic tac toe grid shape and drop test that first to see if it simulates at all. Then if that worked i'd do that to the whole net and see if that still simulated, then i'd try putting the ball through it. I see in your prj you had the ball as a deflector material, that will work fine as long as you animate the ball in an appropriate fashion. That test you did looks great! Your suggestions are excellent! I am aware that you help a lot of people on this forum (including myself) and will keep your offer in mind in the future. Thanks again! Tom
  11. Thanks Rob! Good points about the strands not being attached! Hadn't even thought about that.. When you say consult at 25$ , do you mean you would produce finished animation for that fee? Thanks again, Tom
  12. Very cool John! ------------------------------------------------- I was thinking of seeing if the AM dynamics could create something where there is a lot of net action (see attached clip). If it could, I can see a lot of cool camera angles and maybe even creating it in slow motion. Thanks for the feedback... Tom Swish_1.wmv
  13. Hello All- I have been trying to make a basketball swish through a hoop with netting and do it in a dramatic way. Alas,..so far ..no success. I have embedded a project for anyone who wants to take a look. Basically I took a basketball backboard (from an old hash model library) and eliminated everything but the metal hoop and netting. Then I took a Basketball (also from an old model library) to use as the "deflector". Using Mark Weller's video tutorial on using the Sim cloth simulator I took his suggestion and used the very top row of cps in the netting as the "attached" part of the cloth so that the netting was stuck to the hoop. Before I even added the basketball to the scene I tested the "netting" to see if it would have any stretch during a "SimCloth Simulation" in Choreography. At first I received an error message that the cps were intersecting so I carefully went back to the "netting" model and moved the points around so that they were not overlapping so closely. I tried running a "SimCloth Simulation" again and got a deformed netting on frame 7 before the software sputtered out with another error message. (please look at attached image to see deformed netting). Anyway, I'm wondering if anyone has been able to successfully created a basketball swish using Newton. I'm guessing the software is robust enough but I'm just doing something wrong. Thanks to any insights you might have. Tom BasketballSwish.prj
  14. No..unfortunately I saved the newer version over itself. That is a very good idea though.. Next time will do so. Thanks again for the help! Tom
  15. I fiddled with the klieg light "fall off" distance and the black dotted ring went away..... There must have been some sort of calculation going on whereby the "fall off"was just in the wrong spot. I'll tuck that "fix" info away until the next time. Many thanks to everyone for their help! It is appreciated! Tom
  16. It's one of the control rings that you normally see in shaded mode ? That's interesting. Tom, what happens if you nudge the light a few pixels in some direction?
  17. Yes, It is a klieg light...do you know how to fix it? Tom
  18. Thank you both for your suggestions! I tried increasing the line quality to 3000 (!) and it helped just a little. I tried using multi-pass and it seemed to only blur the line. My next strategy was to jiggle the light a little and see if it helped,and the line was still there. Hmmmmm.... Interesting.... Thanks again! Tom
  19. Hello all- Tried rendering some volumetric lighting and came across a weird anomaly in the rendering. An thin arc of black dots seems to be appearing in the rendered frames. Check out the image. Does anyone have an idea what might be causing this? Thanks! Tom
  20. Excellent!! It worked!! Many thanks!! Tom A:M can only use TrueType-Fonts. The PSFONT-Folder is often filled with none-true-types and they will never show up in A:M. Pressuming you are using Windows, TrueTypes are stored in C:\Windows\Fonts. See you *Fuchur*
  21. Hello all- Just downloaded a new font into my ProgramFiles/CommonFiles/Adobe/Font directory and the new font shows up in Photoshop but is not available for the Font Wizard in AM. Does anyone know where the fonts need to be stored for the AM Font Wizard to use them? Many Thanks! Tom
  22. Hey John- That looks GREAT! Thanks for posting the files. It is appreciated! Tom
  23. Yes- Fantastic...That really nailed it! Wow..If you could post the project it would be helpful to follow your description of the various steps you took. Thank you! Best, Tom
  24. Many thanks for all the feedback and suggestions! I have downloaded the Bar And Sphere project and will study it. Thanks for what seems like a brilliant solution! Best, Tom
  25. Hello All- Came across this fascinating little animation which I think was done in another program. I think the actual revolving of the bones/parts might be fairly simple or straightforward but I can't figure out how they get the skin to not crease as the parts fold in on themselves... Any ideas how not to crease the outer skin as the parts rotate? Thanks for any info! Tom CubeSpin.wmv
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