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Hash, Inc. - Animation:Master

Tom

Craftsman/Mentor
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Everything posted by Tom

  1. cool......
  2. So..is that entire modeling being achieved with a displacement map? If so, very impressive... Tom
  3. hahaha...nice! Tom
  4. Wow....many thanks for the feedback! Much appreciated!! Tom
  5. Thank you for your response!
  6. wow..cool...I did not know you could install Windows 10 over Windows 7 and keep installed programs intact. I thought you needed a clean wipe of all the old material. Many thanks!
  7. Hello Hashers- I am getting those notices that Microsoft is ending their security patch support for Windows 7 on January 14th, 2020. I have 3 computers running Windows 7 Pro and I am trying to figure out a way to avoid buying new Windows 10 operating systems and re-installing everything on 3 computers.....with the possibility that some of my other software might not be compatible with Windows 10. Is anyone else facing this prospect and does anyone know of a solution rather than buying the $50 a machine fee Microsoft is charging to extend their Windows 7 support for 12 more months? Thanks for any thoughts... Tom
  8. Robcat to the rescue one more time!! I changed the Compression from "Microsoft Video 1" to "Intel IYUV codec" and it worked great! Many thanks! Tom
  9. Hello Hashers- Just installed V 19 Oi SSE4 (64 Bit PC) and when I try to render an "Avi" file I get the error message: "Import Null Object" I hit "OK" and it then says "Unable to save file" Hmmmmmm,................ not quite sure what to make of it but I wondered if anyone had suggestions? (or workarounds) I can render the animation as single frames, but, it is really nice to test animation with an avi file beforehand... Many thanks! Tom
  10. Can you post a picture of the displacement maps? and what settings were used? Because that is one cool model! Tom
  11. check out around 1:39 I love how the clouds tumble in on themselves I l
  12. Sorry about the Mp4 compression issue.. Here it is as 264 PlumeNEW.mp4
  13. Here is a different Mp4 format in case the previous Zune compression didn't work. plume1.mp4
  14. here it is plume.mp4
  15. thanks Rob! Here is the smoke file Smoke.tga
  16. One last question....completely unrelated to the decal mapping question. I am trying to create a plume of smoke like the kind that happens when a rocket is about to launch. (see the "red line" in the picture below) I am struggling to understand how the sprites can react to the force AND gravity and create that cool looking plume that rolls in on itself. In the zipped Project I attached I create an invisible channel to help shape the plume ........but my smoke is a dud. The project file is zipped (but it is in V. 18) so if any adjustments are made, please do them in V. 18...thank you, Any suggestions are welcome... Tom RocketPlume.zip
  17. nice...
  18. Best wishes to the entire Hash community for a Happy and Prosperous New Year!!! Tom
  19. Great premise and nice animation! Tom
  20. Rob- That is a great workaround! I always wondered how to do that .............and now I know! Thanks, Tom
  21. Very cool technique and modeling! Kudos! Tom
  22. Love those leaves!!! Thanks for explaining how sprites work! Tom
  23. I had one other question Rob... Do sprites always face the camera? or can they be made to spin? Many thanks for any info... Tom
  24. Thanks for the response Rob! That looks like it did the job! Best wishes, Tom
  25. Sweet.... That effect really works well! Tom PS- Rob, I had an unrelated question...(and since you are very knowledgeable about AM I thought I would piggyback on this post). I am trying to load a series of 32 bit tga files to be used as animated sprites and AM only loads the first image in the series in the sprite pull down menu. I am using 18.0o AVX. Any idea what might be going wrong? Thanks for any assistance...
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