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Hash, Inc. - Animation:Master

Tom

Craftsman/Mentor
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Everything posted by Tom

  1. Thank you for your response!
  2. wow..cool...I did not know you could install Windows 10 over Windows 7 and keep installed programs intact. I thought you needed a clean wipe of all the old material. Many thanks!
  3. Hello Hashers- I am getting those notices that Microsoft is ending their security patch support for Windows 7 on January 14th, 2020. I have 3 computers running Windows 7 Pro and I am trying to figure out a way to avoid buying new Windows 10 operating systems and re-installing everything on 3 computers.....with the possibility that some of my other software might not be compatible with Windows 10. Is anyone else facing this prospect and does anyone know of a solution rather than buying the $50 a machine fee Microsoft is charging to extend their Windows 7 support for 12 more months? Thanks for any thoughts... Tom
  4. Robcat to the rescue one more time!! I changed the Compression from "Microsoft Video 1" to "Intel IYUV codec" and it worked great! Many thanks! Tom
  5. Hello Hashers- Just installed V 19 Oi SSE4 (64 Bit PC) and when I try to render an "Avi" file I get the error message: "Import Null Object" I hit "OK" and it then says "Unable to save file" Hmmmmmm,................ not quite sure what to make of it but I wondered if anyone had suggestions? (or workarounds) I can render the animation as single frames, but, it is really nice to test animation with an avi file beforehand... Many thanks! Tom
  6. Can you post a picture of the displacement maps? and what settings were used? Because that is one cool model! Tom
  7. check out around 1:39 I love how the clouds tumble in on themselves I l
  8. Sorry about the Mp4 compression issue.. Here it is as 264 PlumeNEW.mp4
  9. Here is a different Mp4 format in case the previous Zune compression didn't work. plume1.mp4
  10. here it is plume.mp4
  11. thanks Rob! Here is the smoke file Smoke.tga
  12. One last question....completely unrelated to the decal mapping question. I am trying to create a plume of smoke like the kind that happens when a rocket is about to launch. (see the "red line" in the picture below) I am struggling to understand how the sprites can react to the force AND gravity and create that cool looking plume that rolls in on itself. In the zipped Project I attached I create an invisible channel to help shape the plume ........but my smoke is a dud. The project file is zipped (but it is in V. 18) so if any adjustments are made, please do them in V. 18...thank you, Any suggestions are welcome... Tom RocketPlume.zip
  13. nice...
  14. Best wishes to the entire Hash community for a Happy and Prosperous New Year!!! Tom
  15. Great premise and nice animation! Tom
  16. Rob- That is a great workaround! I always wondered how to do that .............and now I know! Thanks, Tom
  17. Very cool technique and modeling! Kudos! Tom
  18. Love those leaves!!! Thanks for explaining how sprites work! Tom
  19. I had one other question Rob... Do sprites always face the camera? or can they be made to spin? Many thanks for any info... Tom
  20. Thanks for the response Rob! That looks like it did the job! Best wishes, Tom
  21. Sweet.... That effect really works well! Tom PS- Rob, I had an unrelated question...(and since you are very knowledgeable about AM I thought I would piggyback on this post). I am trying to load a series of 32 bit tga files to be used as animated sprites and AM only loads the first image in the series in the sprite pull down menu. I am using 18.0o AVX. Any idea what might be going wrong? Thanks for any assistance...
  22. Great job Rob! Entertaining way to show the contest and results! Well done! Tom
  23. Martin- Great to hear from you! You planted a wondrous seed and although one can't always predict what shape the fruit will take, it has turned out magnificently. Your software has been a blessing to many, many artists who would have been otherwise strangled by corporate greed. Remember when Softimage cost thousands of dollars to license one seat!!! yikes..... Thank you!!! As far as the unseemly stuff.....yes, unfortunately when egos and money are at stake, and the reptile brain (R-Complex) does it slithery thing...the only consolation is that the weasels often get whats coming to them quickly. I know of a situation where a guy apprenticed with a craftsman and learned all his tricks. He then went out on his own and siphoned off the old craftsman's customers. Two years later the weasel had another guy learn his tricks and siphon off his customers......instant karma Anyway, Are you going to Comic Con? would love to touch base... Tom C.
  24. Grand High Pooh Bah- Love this approach to 3D animation! Disney did a wonderful take on this style with their 2012 Oscar short "Paperman". BTW- the story of paying with "smells" with the "sound" of money goes back to various folktales. Mullah Nasruddin (who Richard Williams loves) tells this one: The Smell of Soup and the Sound of Money One day a poor and hungry visitor took a piece of bread from his pocket and hold it over a hot cauldron food at a open restaurant window. The dry bread became softer and he began to eat it but the restaurant keeper stopped him for fee of the food steam. The poor visitor had no money and they decided to go to judge. Our Hodja was the judge of the town and listened carefully both men. Hodja took some golden coins from his purse and show them to the restaurant keeper. – Come here, please! said to him. When he came to receive coins, Hodja jingled the coins in the palm of his hands to the man’s ear. – Now the fee was paid, said Hodja. – What is that all about? the restaurant keeper wondered and asked. – Justice! Hodja replied, the sound of money is a fair compensation for the smell of the food. That's All Folks!! Tom C.
  25. That is Fun Rob! Did you do a cookie cutter for the leaves or? Tom
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