Running a test with the Sprites material and the question is, does the patch count effect the "look" of the material emissions?
Here is a picture of two meshes (project attached) and the denser mesh seems to have a smoother looking cloud...
It would seem that the more patches, the "busier" the picture would be but this is not the case.. Can anyone explain this phenomenon?
(BTW- the picture is from 30 rendered.)
CloudSpriteNewTests.prj
CloudletDisc.tga
CloudletDiscDarker2.tga