I am aware that you can constrain a character or an object to a path and render that animated action over time.
For example, create a walk cycle for a character and have him walk along a spline/path placed on the ground.
The question is:
Is there a way to have a cross section of a model follow a path in the choreography window and sort of build itself over time. Think of a model that magically grows and grows unto completion before ones eyes. An example of this might be a single spline/path that swirls around to look like a written version of the fluid Coca Cola logo. Could you have a cross section of a model follow that sweeping path and animate over time so that a model of that logo appears bit by bit?
Think of a background that looks like an architects blueprint page.....and the models (or the architects designs) draw themselves into existence. This wouldn't be something that uses simple masks to wipe a part of the model away but more like the SWEEPER plug in where things are actually built using splines as guidelines? Sweeper does it in an instant but I'm thinking more of something that can be created /animated overtime.
Thanks to any ideas as to how to achieve this?
Tom