sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

rasikrodri

*A:M User*
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rasikrodri last won the day on March 25 2020

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  • Name
    Rasik Rodriguez
  • Location
    Alexandria, Virginia

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  • A:M version
    v17
  • Hardware Platform
    Windows
  • System Description
    Windows Xp , NVidia GforceFX5600, 780MB Ram

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  1. Yes please explain the code, only if you have the time. The is no rush, I understand that you are busy.
  2. Actually if they can be treated as props when it comes to shading, that will do. Maby adding a button to set it to display and render as prop.
  3. Anyway: I think the idea of rasikrodri is very valuable... using peaked, non-continuous patches to recreat polygones should get rid of many problems we are facing currently. I'll asked Steffen about the smoothing-algorithm for final rendering... since those are really around for a long time now, I can see that work quite easily... One problem I can see with that is the refind normals calculation time (that will take a long time for heavier models) but maybe if you declare a group as peaked / non-continous it could work faster? I am not sure about that... See you *Fuchur* Not only for final rendering but for real-time rendering too, I think it is very possible because if you see the next screen shoots the first one is real-time and the second one is rendered the third one is the wireframe and solid real-time. They the same thing, it seems that AM uses the same algorithm in final render and real-time render in this kind situation. This time is textured, my program can build the stamps too. But I haven't have the time jet to do some refining and add more stuff to the Collada converter. This is all fun but requires time.
  4. Yep, the problem was that I am compiling for 32 bit. Thanks
  5. Do you know about any breaking changes that may cause plugins for AM15 to not even appear in AM16. I am trying to run some of amy al pluging efforts!
  6. Thank's a lot. You all are very nice people!
  7. There is a nice ASUS in BestBuy.com that only cost's $1,249.99 With: Asus - Laptop / Intel® Core™ i7 Processor / 17.3" Display / 6GB Memory / 500GB Hard Drive - Black And it has an ATI Mobility Radeon HD 5870 with 1GB of ram. I don't know how they packed that Graphic card into the laptop but it's the second fastest ATI card, it has 1600 Stream Processing Units and if you go to NVIDIA their fastest card has 480 Cuda cores. I hope this helps.
  8. Maybe if you divided the render in four or more parts. Returning the camera to 0,0,0, and rotation to 0,0, 0, then adding for cameras each with the size of a fourth of the main camera. Place each camera covering a fourth of the main camera. Constraint the to translate too and orient lake the main camera. Render each of the fourth cameras and join the four images in photo shop.
  9. What technique are you using for scanning objects into the computer. Do you use a laser equipment?
  10. Yes I am having the same problem, it's happening a lot.
  11. I need a car setup, like the one you mentioned above, but the link you supplied does not work.
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