sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

thejobe

Craftsman/Mentor
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Everything posted by thejobe

  1. I think i few fixed it but I won't know until It finishes rendering. I'm going full scale this time. Only way i can see all the detail. Says it only has 4 days left to go on the render!
  2. What the heck??? Clouds were awesome! But cheese?? I missed something. I know i did.
  3. not sure what i was looking at but awesome!
  4. ok im getting really close this time. but still feels a bit off. have to look at it a while and see whats still off. also i did the gamma correction on your page and 2.2 is ultra way too high for my monitor. from the test image the perfect gamma for this monitor is 0.89 i know it sounds low but the image looks good on it now. i think its becuase its not a proper monitor.
  5. So basically in short its the process of light interpreting color and reproducing that on your monitor. but that's a very water downed explaination.
  6. yea thats what i figured as much Yves. im just trying to trouble shoot the problem of the shadows having a blueish tint to them and keeping the colors correct on the model. i would do this in post easily but rather figure it out in A:M becuase i will be applying these techniques to video and that is a lot harder to fix in post.
  7. I love this idea! i dont know how much help ill be but you can always call me on if need props modeled or something along those lines. and congrats!
  8. i see things like this and smile because i know that one day A:M will be used to make Feature length pictures like some bigger studios with ease.
  9. Yeah I guess the color is off on the shadows. But how do i change shadow color without messing up the lighting on her?
  10. the poster is cool but you have to remember that the image as a whole has to flow. not one piece can distract from another. also you dont want it to be to cluttered. my teacher once told that you want your audience to look at your poster in a clockwise or counter clockwise rotation. both posters above demonstrate that beautifully. star trek one you look at captain kirk then spock then the girl (no clue who that is) then the ship blowing up the other ship then back to Kirk. Iron man is the same direction. Iron mans face then his glowie thing then the black guy ( i need to watch these movies) then the girl, the fight scene or the old man (that a good distraction the make you look at poster 2x) then Stark then iron man again. its all about the flow.
  11. i think im getting pretty close with these lighting settings. but something still seems off. maybe you guys can spot what im not seeing.
  12. Doh! I missed the contest. I hope we have another one soon. We haven't had anything other than mascot in years.
  13. thejobe

    Curl!

    I saw this coming. I bet your working on rotating morphing grid with animated displacement textures next.
  14. You have to be kidding me!!! My mind was just blown!! Simply amazing! !!!
  15. i did another skin test with a better render this took 45 mins to render.
  16. here is the project file for the creepy mummy thing test. creppy_girl.zip
  17. Ahhhha. Thanks for the clafication. Ill give that a try on the next render.
  18. No I didn't try that. What will that do? Let light fill the box so it doesn't cause weird shadows? And ill post the project files of the creepy skin tests when i get off from work.
  19. this is a full body render of creppy hand test
  20. this one getting pretty close except for a few problems that im not sure why are happening. the area above the building has weird shading issues from the front projection box i used to hide the tank. maybe i have to make a box in the shape of the building? and color in the upper part of the photo looks like its fading a bit. was trying to get more reflections in the car but doesnt seem to show up right. and the shadow from the tank isnt showing on the ground? anyone have any suggestions?
  21. Its okay Simon. I see what you are saying. The photo was taken in my friends living room while he was showing me some renders on his animation program I could have taken more time to even out the lighting but for a quick shot. It served its purpose.
  22. Sure ill give a full body a try. The hand only tool 5 mins to render.
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