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Everything posted by thejobe
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ok settings are as following all glass objects color: white falloff: 120% spec color: white spec size: 50% spec int: 80% transparancy: 95% refraction: 1.5 transluncy: 96% reflectivty: 35 camera settings multipass: on 16 passes AO: on sampling 70% choreograhpy settings: IBL lighting: AI: 21% AO: 70% map: HDR mirror shpere exposure: 2 azimuth: 50 those are the settings i used render time was 22 mins
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i made a few fixes not sure if its what you were thinging but heres what i added grim to the brick walls grim and dirt to the ground white parking lines built a dumpster added grim to the dumpster repostion camera angle and resized it to lessen empty space
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ok ill see what i can do thx rodney
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just felt like making something while i had some free time this weekend some of the stuff is from the extras CD everything else was made by me
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well yes going to animate it into tests films but ultimltely going to become my first test game with rc cars this is first of a few vechiles im making
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this was an old rc car (ball i mean) i had a while back made the ball first which took about an hour started on the radio part
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its not a decal its a checker material skewed..... ALot was trying to get it to look like metal mesh still needs tweaking but i thinking it looks ok for now
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hey guys i think i finally finished my microphone ive been working on for the past couple of weeks tell me what you think ill try to render a bigger picture later
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Have attached arm and hand, let me know what you think...
thejobe replied to Roger's topic in Work In Progress / Sweatbox
should be using 5 point patches for those always seems to work for me heres what i do hope this helps a bit -
my first 2 models made all they way back in V9 just wanted to see what they would look like in V13 thought you might be intersted
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i tried do do a full room radiosity wow its hard to get it right but i say it was a decent good first try
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yeah im glad i started again hoping to get well enough to do some professional work someday
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yeah i got the density way way to high got to tone it down
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