You could try attaching a dynamic bone, pointing up, from both of the girl's shoulders and constrain the dodos' hips to them, setting the angle to something small and adjusting the amount of influence. It's worth trying but I'm sure you have all the bases covered anyway. All the examples of your animation that I have seen are beautifully dynamic.
What is the sound track from?
Looking mighty good!
That is a good idea Paul. I had not even thought of using a dynamic constraint. Now the hips are just constained to the shoulder bones.
Maybe I will try that if I have enough time before the deadline but like Robert said thats going to be tough so I will save that for last.
The sound track is from the movie groundhog day.