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Everything posted by ruscular
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very sweet and nice lighting! does the bay door actually open?
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I need to make a new file for mad scientist stuff! every artist should have one. that should be the theme to make more mad scientist stuff!
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I ask this because I had tried to make a house and then redid it by using tranparency maps and then create seperate mesh for the frame of windows instead. to cut down patches. It is real easy to rack up the patches. http://www.gentlechifitness.com/wip.htm that house is the final render of using transparency maps instead of pure mesh.
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How many patches for the house?
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new model-debating if it'll be a caricature or realistic
ruscular replied to ruscular's topic in Work In Progress / Sweatbox
here is the hair! if you want a look or use. it was kind of tricky to make the flow from one corner to the other. bush_hair.mdl -
The line thickness is 0.7, and the bias varies from group to group. I render lines separately at 720p for these test renders, and downscale them in post. The final short will likely be done at 720p, so I'll render the lines at 1080p for that—they'll look a little thicker than they do in this test. No settings for the toon shader; I use regular lighting. interesting using realistic background and toon character. kind of remind me of Titan AE: very nice bathroom!
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If you have a newsgroup access you can search there. or go to a free site www.Phun.org for celebrity, and or Google it. If you are talking about a full body photo, I found most of them on the newsgroup. I enroll with www.supernews.com
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new model-debating if it'll be a caricature or realistic
ruscular replied to ruscular's topic in Work In Progress / Sweatbox
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you could make a cartoon mouth like in killer bean animation?
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Interesting mesh work on the lips, I wish I could see closer. I agree on the "So" lip pose should have a little more pucker, kind of why I wanted to see a pucker pose. I see that you really did a great job in using minimal mesh work which it will make it easier to animate. My biggest suggestion is to animate her cheeks along with the lips. Humans have pretty powerful jaw muscles and leaving them still during the animation, makes her look like she had major botox. It will make a huge improvement to get those cheeks in action. do you have a smile and frown pose? did I say I am impress with the meshwork? I would like to see the lip mesh work closer. I don't think I ever saw it done that way. May have a new technique I could learn from.
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Dayum! thats looks fantastic! I agree, now I want to see the rest of the story! what is your toon setting look like?
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The lip poses aren't bad, but I would suggest pushing the range further to beyond the boundaries. Exaggerate the mouth position so that you have a wider range of expression. then its easier to adjust with combination of mouth movement to get just the right touch. You may want to the character to scream or cry or have strong emotion as well as normal range. Otherwise you end up with that British stiff up lips. I didn't see a pucker lip poses. the animation look much much better BTW! when she say "so" I would pucker her lips a bit, and slowly cause she a tease at that point. think like a woman! close your eyes and imagine a woman enticing you with just her lips and eyes. she going to squint her eyes when she look upon the maniac, naughty boys, but open them wide with interest and appeal. your going to have your vision of a woman doing this to you. but the darting eyes can tell you much. be kewl if you can set up a lip pose to have her bite a corner of her lips. that would be something I see very few animators ever do.
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First off, great job on the model! I am deaf so I primarily rely on lip reading. I would like to know how is your lip poses setup? could we get a shot of each of the poses? I think if we look at the poses, and that we could further assist you in the lip shape. I think that is where your effort should attend to.
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3D work will be seen by thousands today!
ruscular replied to D.Joseph Design's topic in Work In Progress / Sweatbox
Crooks and liars website feature the museum about 2 weeks ago, and I saw the video. Looks like they change the structure of the site already. Anyway, got more publicity from them. Some were positive on the media, but not on the content. There are better things to disagree, like war. If someone put up the flying spaghetti monster, and wanted to believe in that, who am I to judge that. But I did manage to see some of the comment on the website and the animation. I wanted to know if your video is still there, because I don't find it anywhere. The page you have link doesn't play the video. its been 2 years, and wanted to see if you did anymore update. -
Something ive been working on
ruscular replied to Jerry L. Evans's topic in Work In Progress / Sweatbox
Spline heavy on the saggital plane but not on the tranverse plane. -
The man is in need of a rear end. It's probably obvious, as you stated that he needs proportional work.
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I have to agree, I dont see where he could reduce the spline. I would er on the heavy side if he is going to animate Sam.
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Nick Porcino made a bridge of the Enterprise that I used to demonstrate Artic Pig plug-ins. The bridge is simplyfied to 2040 patches and could be modified to include more detail. I think it would be perfect for a animation set, and I would look him up and ask for permission. He has quite a crew as well fully rigged.
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If I ever got married and had kids, an eschler house would be the thing to get me my own private time. Lose the kids in the maze. My commision didn't fall thru I am free to work on the house to my heart content and I may do the whole inside. I would use it for my little comic book. This house could have a basement where my science lab is. Ok, Maybe too much "slider" episode.
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Feb 07 contest entry in Stereo Vision
ruscular replied to nf1nk's topic in Work In Progress / Sweatbox
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LOL- your killing me! Well gosh darn it! I am going to have to make an entrance for you. You have force hand on me. I don't have a clue how you get in so I guess I will have to find a way. http://www.asis-leif.com/msw102.htm I will borrow some of his idea. Since I got the idea from him in the first place, but I highly modified it. I totally change the back of house. Since the person who wanted me to comission the work for him back out and not to blame because of my double bike accident I now started back into modeling.
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This is the basic room with 9,000 patch. I made the cornice and I was pretty deep into it and selected almost all of them and accidently press delete when I was aiming for the forward slash and deleted the whole thing, then I prayed and waited for the system to catch up and then press undo and it all came back. Quickly I save the file, and thank my lucky stars. Close call! Turn the cornice into a bump map. I am thinking of doing the same for the ceiling with a tin impression, and a center piece for the art deco chandelier. I am doing a new render in stereo and I'll post it in the stereo of the feb contest as this is the inside of the house that I modeled for the contest.
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Nothing wrong with admiring someone else work, even if its provocative. I feel that every snowflake is unique and so is every model that you make. I would sometime use a morpher program and take 2 of the model head shot that I like and morph the 2 together and create an interesting new model to try to create from. This way I wont encounter problem of using a particular person to model from for complete descretion or some case a well known celebrity. Now as for body parts. I have created a leg but it had problem for animation. So I find another artist mesh work for the leg and copy it much as I can but conform it to the leg I had shapewise so the animation is better and smoother. The community is good to learn from and pooling the talents of others to increase your own skills.
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more trapezoid and lower the shoulder a bit, for both model IMO