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Everything posted by ruscular
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I redid her frontal area and made it smaller and I still dont like her skirts, as its not practal for low stances. still have some idea. but still in progress.
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Winding your way down to baker street. light in your head and dead on your feet, and its another crazy day and your drinking it away! To forget about everything! It would be so kewl to make a spiderman city, or even batman from Tim Burton vision. As for the decal the detail versus the high poly count. Maybe organize the building for background versus up close high poly count? My brother-in-law was a city planner. Want me to see if I can get a real city layout from him?
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If you make this city I would like to request a plan for a roundabout with a sculpture of a water fall, fire on top scnenario.
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GAIL: The City [slight nudity]
ruscular replied to patrick_j_clarke's topic in Work In Progress / Sweatbox
At first I thought that cables were connected to the black strip around her boobs, thought maybe they were for prevention of fog buildup. Like they have in the back of the rear windows of a car, those heated window defogger. Maybe female robots need warm boobies? -
need decal of company logo on the front handle bar stem, Air valve on the tires, Reflector on the front and maybe one each on the spoke, a color streamers from the handle bar, a bell or a horn on the handle bar, a u-lock or a water bottle on the seat post stem, and a decal of the city license sticker on the seat post stem. I have never seen a carriage rack with only one spindle holding it up, its usually 2 spindle shape like a triangle so that you can have a side bag option for it. Go to http://www.nashbar.com/results.cfm?categor...nit=y&pagename= BTW if your into biking this is a good place to shop and they are fast in delivery.
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Im trying to redo her boobies, as I was getting some coments of that nature, so trying to find a way to downplay them, with smaller set and more coverage, but still sexy. I need to spend more time with cloth of her skirt so that I can get deeper in the stance. I really didn't spend to much on pose, but to show off what I have so far. Im thinking maybe a chain mail over the metal bra? Im sort of struggling with the looks of her and functional animation with her clothes. As for the pose I forgot to check feet position of angle. Its flat footed catstance. Im open for suggestion, smaller breast , more coverage, or screw the prude, and keep what I have?
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WIP: GAIL Female Android [SLIGHT NUDITY]
ruscular replied to patrick_j_clarke's topic in Work In Progress / Sweatbox
I had a GF with a mohawk, but while I was dating her, she kept commenting that she still waiting for the right guy to sweep her off her feet. So I had this overwhelming urge to sweep the floor with her head! Anyway remember "Total Recall" where Arnie's Female head unscrewed from the ears? I think Ears would be a good place to hide a jack plug. -
Well, im back to teaching Martial arts and personal training. My master is putting together a fight choreography scene for a internet movie, and I though I take the time to mess with Hash again. See if I can put together a fight scene in 3D. So I still need more time to polish the model and tweak the bump map on the torso. More nurnnys on the sword. Been awhile, and rehashing the things I know about hash. So this is my spare model that I am redoing, I have another I want to use, but using this one to figure my way around. If anyone remember my old project will remember Erica, I haven't given her new hair yet, thats next.
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well, that turn out pretty kewl! the warp beam me up version. do you have the zip file of the project?
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Man , your stuff is coming along, and its actually quite exciting to see it being realize. Your franzetti portrait is just way to kewl to not do the animation when your done. I want to see fire and smoke come out of the character. Are you going to add blood vessel to the horse? and muscular bump map? The helmuts set the standard for the rest. And by looking at the helmut, you got some pretty high standard! Great awesome job so far!!!!!!!!!!!!
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You can use 2 hands for michigan with the top hand turn sideway, and the thumb downward bridging, well the makinaw island brigde and the top pinky raise to seperate Marquette and Bessemer. The tip of the index finger on the left hand over the right hand is Sault St Marie. Being a michigander, hasn't anyone told you how to make a Upper?
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I think you need to study your wife breast more for reference. they're kind of lumpy looking.
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WIP: GAIL Female Android [SLIGHT NUDITY]
ruscular replied to patrick_j_clarke's topic in Work In Progress / Sweatbox
I think every robot should have pop out wheels and a pull out handle! do you have those? In case they break down, you wouldn't want to carry them. -
the audio was a nice touch, the brain looks solid and real! good lighting. top notch!
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Nice job with the effect! very impressive! Im kind of weary of song that are glamorizing nationality but the effect were very appropriate and conveyance to perfection. They were lucky to have you work on this!
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Looks like alot of work went into it. I would like a bigger render and no compression to take a better look at your car. Otherwise Im having trouble seeing how the top of door closure is like, and from what I can tell it seem to have a little askewness to it.
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Your new hair looks great! and the head rework looks way better too! The eyebrow looks too evenly thin and no tapering so looks a little oddish. I would also recomend reworking the eye lashes, I think its too clumpish. I hope Im not too harsh?
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I need some ideas on how to render this out to toon without getting toon line of the skull showing thru. I was using spline guided hair emitter with V11C. V11D does the same thing except the alpha channel for hair is mess up now, so I am sticking with V11C until they can fix it.
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Okay I tried to use hair spline emitter on few strand of spline. Zandoria was right about holding the shift key down when selecting hair particles for hair spline. After tedious task of selecting 17 spline individually applying hair emitter to each spline. I went about to test the render result. Seem to me the hair spline take longer to render then hair. That is not what concern me at this point. I render it out to realistic with high multipass and seem to be okay. Not as nice as plain hair but easier to style with a little more control. Toon mode is another story. I had to use toon line but I use %100 percent of underlining color and made the line real small, but if you look close you can still see the line of her skull inside the hair render. you would have to make her skull where the hair is the same color as hair or something. first I show you the realistic render then toon
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Hey Heiner! I see that you are also been busy with V11 hair. Your correct about the tired handiwork for shaping hair. Im going to redo my model with more control point. However I tried to get Hair spline to work, and I haven't figure it out yet. I was given a clue that I must hold down the shift key when selecting spline for adding hair to it. I thought about selecting my fake toon hair mesh and strip it down to spline and then add hair to it. I will keep ya posted tomorrow!
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I spent wednesday playing around on what you can do with hair, and just barelly getting into it. Selecting the mesh for hair emitter of my model (Erica) from my old V8.5 project. The new hair adds so much life into my model. Its almost like a barbie doll as someone pointed it out. The Hair emitter came with direct manipulation tool, and a comb, and lenghtener tool. I choose 3 point sectional hair, and in hindsight I would of maybe go for 5 for better shaping. I wanted to basically know how the toon render would be with the hair. For the life of me I had a couple of render that render the hair out to toon, and not really knowing what I did to make that render not render toon for the hair anymore. I would have like to show you both ways. Anyway I did get a toon render of the model with the hair and a realistic render of the hair.
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I built this simple weight bench and it seem such a waste for one person, so my next question is what ever happen to the model archive? Ive donated a televison and other stuff to hash and animation pit stop long time ago and notice that it never made it. Is there a new place to bank models?
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I would like to see some example of v11 hair in toon render. I am not sure how it will behave, or maybe make the hair part non-toon. I wont know untill I get v11.