sprockets Making and Using Drop-On Poses TinkeringGnome's Atomic Rings PRJ 2001 Star Gate effect in A:M with PRJ Comparison of AO and Radiosity Renders Animated Commercial by Soulcage Tralfaz's Lost In Space Robot Rodger Reynold's Architectural WIP
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    27,846
  • Joined

  • Last visited

  • Days Won

    348

Posts posted by robcat2075

  1. 10 hours ago, createo said:


    I just watched "Alien Song" which it seems was made with Animation Master.

    Isn't the flexible "antenna" on the alien's head made with a spring bones ?

    I'm pretty sure Victor Navonne animated that manually.

    It's possible we had dynamic constraints in A:M back then but I don't think he used them for that project.

  2. I think what happens is that if a patch is so small that no "patch" shows between the spline lines it doesn't get stamped. But if you zoom in, only patches that are visible in the window get stamped. So...

    I turned my monitor 90° so i could get the biggest possible vertical window to fit your model.

    I did Recall view/position to get your original alignment.

     I zoomed into see just the upper left quadrant and did an Apply

    Then I panned around to get the other three quadrants.

    That's why there are four stamps. You can RMB on a stamp and choose "edit" to see the patches it covers.

  3. Would you believe I've never tried that?

    Those were introduced as part of an early "cloth" simulation technique. There was also a wizard you used to set up a whole bunch of springs over a mesh to make it behave like cloth.

    But it was soon replaced with the SimCloth we have now which is much more useful.

    I just tried making a simple Bone to Spring constraint and I think something is broken about it. I can't select the target "spring".

    I'll try to make a bug report to Steffen.

    If anyone knows more, I'd be eager to hear it.

  4. 80 years old!


    Long profile and rare interview with Miyazaki. Includes artwork by him.

     

    NY Times article, sub required, unless this is one of the one or two free articles you get each month...

     

     

    Quote

     

    No artist has explored the contradictions of humanity as sympathetically and critically as the Japanese animation legend. Now, at 80, he’s coming out of retirement with another movie.

     

     

  5. FFD must be the name of the feature in the Brand X software. :D

     

    Distortion boxes can be created and animated as "Action Objects" in the Chor. The Box can be animated directly in Muscle mode or it can be rigged with bones adn those bones can even be SmartSkinned.

    That doesn't explain HOW to do it but it CAN be done. It's not simple or obvious.

    This PRJ show a model being distorted in the Chor by a Distortion Box that is animated with one bone with smartskin.

    DBTest006.prj

     

     

  6. 3 hours ago, createo said:

    1 - I am rigging a humanoid and I use a lot of smartskins which allow to assign positions to the vertices according to the angle of rotation of a bone. This allows me to have stages of intermediate object shapes. But if I don't like a step anymore or if this position is an error and I want to modify or "free" the vertices, how can I find the angle of the bone to which I assigned these vertices?

    When you are in a Smartskin window and in Muscle Mode you can use the |<< (Previous Keyframe) and >>| (Next Keyframe) buttons to jump between Smartskin keyframes.

    They don't always sequence in a logical order, you may need to press the buttons several times to access all of them

    This will work if the bone you made the smartskin for has no constraint controlling its movement. If it does, you will need to open the Pose with that constraint and temporarily Edit the constraint's  Enforcement to 0%. Do this before you open the SmartSkin window and remember to set it back after you edit your SmartSkin.

    Never save over old work. If you make a mistake you can't undo , you want to be able to reload your previous version to try again.

  7. Hi Jeff,

    I'm afraid something is seriously mangled about those files. That is disappointing.

    When you look at an A:M file in a text editor it should look like  XML with human readable words and formatting. These look like random characters.

    I have v18 installed, it can't open them either but v19 should be able to open anything back to v5 anyway.

  8. AFAIK, Windows will allocate the mem needed up to the 4GB limit of 32- bit Windows.

    How big is your model? How many CPs?

    RMB>Model>Info

     

    You can use Page up/ Page Down to raise lower the real-time subdivisions for faster screen. If you are on a laptop those keys may not be immediately visible.

  9. This seems like a shortcoming.

    There is "Use Front Realtime Light" in the Chor but nothing like that for the Modeler or any other window.

    Quote

    If this is ON, then all of the lights in your scene are ignored. The scene is lit by a bright front view light like the one used in the model window. This is useful when a scene has more lights than are handled by the video card.

     

    Perhaps this could be extended to the modeler as a general parameter in the Options window. If it had a button,what would the button look like?

×
×
  • Create New...