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Posts posted by robcat2075
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I think what happens is that if a patch is so small that no "patch" shows between the spline lines it doesn't get stamped. But if you zoom in, only patches that are visible in the window get stamped. So...
I turned my monitor 90° so i could get the biggest possible vertical window to fit your model.
I did Recall view/position to get your original alignment.
I zoomed into see just the upper left quadrant and did an Apply
Then I panned around to get the other three quadrants.
That's why there are four stamps. You can on a stamp and choose "edit" to see the patches it covers.
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She got the "bad" acid at Woodstock!
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Hi Edward,
When I tried it it was the very thin or very tiny patches that got missed.
Load this and see if there are any still missing...
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Famous animator Frank Tashlin's 1934 Turkey Day installment of his "Van Boring (He never says a word)" comic strip....
It's better to have your friends than eat them!
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Would you believe I've never tried that?
Those were introduced as part of an early "cloth" simulation technique. There was also a wizard you used to set up a whole bunch of springs over a mesh to make it behave like cloth.
But it was soon replaced with the SimCloth we have now which is much more useful.
I just tried making a simple Bone to Spring constraint and I think something is broken about it. I can't select the target "spring".
I'll try to make a bug report to Steffen.
If anyone knows more, I'd be eager to hear it.
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80 years old!
Long profile and rare interview with Miyazaki. Includes artwork by him.NY Times article, sub required, unless this is one of the one or two free articles you get each month...
QuoteNo artist has explored the contradictions of humanity as sympathetically and critically as the Japanese animation legend. Now, at 80, he’s coming out of retirement with another movie.
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The Live Answer Time discussion of Distortion Boxes is up.
November 20, 2021
Ce n'est pas en français, mais c'est peut-être utile!
https://forums.hash.com/topic/48801-live-answer-time-less-live-archived-versions/
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We talked more about this Distortion Box thing at Live Answer Time today. If i get the video up I'll let you know.
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FFD must be the name of the feature in the Brand X software.
Distortion boxes can be created and animated as "Action Objects" in the Chor. The Box can be animated directly in Muscle mode or it can be rigged with bones adn those bones can even be SmartSkinned.
That doesn't explain HOW to do it but it CAN be done. It's not simple or obvious.
This PRJ show a model being distorted in the Chor by a Distortion Box that is animated with one bone with smartskin.
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For better previews of Materials, I prefer to put the material on my model and Use Progressive render (Shift Q) to see it rendered
The window will up date as you make changes to the material.
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What is an FFD?
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3 hours ago, createo said:
1 - I am rigging a humanoid and I use a lot of smartskins which allow to assign positions to the vertices according to the angle of rotation of a bone. This allows me to have stages of intermediate object shapes. But if I don't like a step anymore or if this position is an error and I want to modify or "free" the vertices, how can I find the angle of the bone to which I assigned these vertices?
When you are in a Smartskin window and in Muscle Mode you can use the |<< (Previous Keyframe) and >>| (Next Keyframe) buttons to jump between Smartskin keyframes.
They don't always sequence in a logical order, you may need to press the buttons several times to access all of them
This will work if the bone you made the smartskin for has no constraint controlling its movement. If it does, you will need to open the Pose with that constraint and temporarily Edit the constraint's Enforcement to 0%. Do this before you open the SmartSkin window and remember to set it back after you edit your SmartSkin.
Never save over old work. If you make a mistake you can't undo , you want to be able to reload your previous version to try again.
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Hi Jeff,
I'm afraid something is seriously mangled about those files. That is disappointing.
When you look at an A:M file in a text editor it should look like XML with human readable words and formatting. These look like random characters.
I have v18 installed, it can't open them either but v19 should be able to open anything back to v5 anyway.
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You could bring that to Live Answer Time and we could look at it.
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Those look good! The video looks warmer than the stills, but it's all the same renders?
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AFAIK, Windows will allocate the mem needed up to the 4GB limit of 32- bit Windows.
How big is your model? How many CPs?
RMB>Model>Info
You can use Page up/ Page Down to raise lower the real-time subdivisions for faster screen. If you are on a laptop those keys may not be immediately visible.
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Another ASIFA treasure... The Pep Boys... floating in the ISS apparently.
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I was imagining something like a doctor with the mirror on his forehead but yours looks like the existing camera icon
http://www.politedissent.com/images/jun10/camels.jpg
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Here's a bit more animation using a revised workflow...
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This seems like a shortcoming.
There is "Use Front Realtime Light" in the Chor but nothing like that for the Modeler or any other window.
QuoteIf this is ON, then all of the lights in your scene are ignored. The scene is lit by a bright front view light like the one used in the model window. This is useful when a scene has more lights than are handled by the video card.
Perhaps this could be extended to the modeler as a general parameter in the Options window. If it had a button,what would the button look like?
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Here's the Rubik's Cube in a Cornell Box...
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Rodger, make sure the Options>Cast Shadows>Darkness of your light is set to 100%.
Although new lights default to 80%, 100%is the more typically useful setting.
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Rodger, could you post your sample PRJ that demonstrates the problem?The effect in your animation is very convincing!
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On 11/5/2021 at 2:59 PM, Wildsided said:
Well guys and gals it's done and it's available to buy.
Where may we do this?
spring bone ?
in Animation:Master
Posted
I'm pretty sure Victor Navonne animated that manually.
It's possible we had dynamic constraints in A:M back then but I don't think he used them for that project.