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Hash, Inc. - Animation:Master

robcat2075

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Posts posted by robcat2075

  1. Here is a bit from the TechRef (p. 253-254)

     

    Quote

    The Folders tab allows you to specify the path to folders containing plugins
    and libraries. If you are unable to access any of the plugins from within the
    software or the library panel is empty, it is a good idea to check this tab and
    verify that the folder paths are correct.

     

  2. You can always load any file directly. You don't need to access anything through the library. You can drag files into A:M from directory folders or do File>Open or Project>Open

     

    In the Tools>Options>Folders tab you can choose "show folders for" Libraries and add a directory path that has your .lbr file in it.

     

     

  3. When it crashes, A:M will usually write a  .dmp  file to the directory your project is saved to.

    It won't have any human readable information but you can include them with a bug report to Steffen.

    But I'm not sure how we describe this problem for Steffen such that he can investigate it. IT sound like something very specific to your system.

  4. At last week's LAT I showed how to repurpose the TSM Biped leg for use as a rear Quadruped leg.

    https://youtu.be/KC7gqOOuSTg

    However, after animating with that arrangement a bit I recommend you use the real Quad leg. It is less finicky to pose in animal leg situations.

    Most of the process remains the same...

    • you scale rotate and scale the bones into position the same way
    • you attach and weight CPs the same way
    • you test out your attachments and weighting in an Action the same way

    However, at the outset you choose the Quadruped skeleton in TSM Builder.

    The downside of the true Quad leg is that is has no FK option but that is rarely needed for animal legs. It also has no bone like the Biped's "IK Foot Target" that marks the heel of the foot but that can be added manually if needed.

    It also doesn't have the intuitive names for the bones that the Biped leg has.

    This pic shows the correspondence between the TSM Biped leg as I used it in our Cat example and the TSM Quad leg bones.

    image.png

    @Roger @ChuckGram @KingVidiot @Shelton

    • Like 1
  5. 4 hours ago, svetlik said:

     I tried making 2 gradient materials but didn't know how to nest them as you did.

    I think un-nested could work if they are in the right order in the PWS. I haven't tested that however.

  6. A decal stamp can not be altered to change position

    A projection map material  can look like a decal and its position can be animated. See my post in this thread.

    I don't recall if a projection map can be be used as a transparency map.

  7. Quote

    Yes just a sharp end of the rope, so to speak.

    I'm confused. That is what it looks like now. You do want sharp or you don't want sharp?

    This looks like a sharp end...

    sharpend.jpg

     

    It's not clear from your description why the animated gradient wasn't working.

     

    Animating decal placement is not possible.

    I need to understand what it is you want before I can know what to tell you to try instead.

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