-
Posts
27,846 -
Joined
-
Last visited
-
Days Won
348
Content Type
Profiles
Forums
Events
Posts posted by robcat2075
-
-
I'm not able to view that. When i on it it claims to be audio only.
-
Watch this guy come up out of his slide. Very interesting body mechanics at work.
If you animated a character doing that, people would say it looked fake.
xxx
-
Here is a bit from the TechRef (p. 253-254)
QuoteThe Folders tab allows you to specify the path to folders containing plugins
and libraries. If you are unable to access any of the plugins from within the
software or the library panel is empty, it is a good idea to check this tab and
verify that the folder paths are correct. -
You can always load any file directly. You don't need to access anything through the library. You can drag files into A:M from directory folders or do File>Open or Project>Open
In the Tools>Options>Folders tab you can choose "show folders for" Libraries and add a directory path that has your .lbr file in it.
-
Send me one of the files that causes a crash when you open it.
-
When it crashes, A:M will usually write a .dmp file to the directory your project is saved to.
It won't have any human readable information but you can include them with a bug report to Steffen.
But I'm not sure how we describe this problem for Steffen such that he can investigate it. IT sound like something very specific to your system.
-
What is the advantage of an nas over any other drive?
-
I just tried a generic run and I don't get that.
You're sure you are not just moving the pelvis bone instead, of course.
-
You'll have to explain that situation more.
-
And another past topic... "3D Photo maker" is really "Stereo Photo Maker"
Here is an archive of Stereo Photo Maker installers. This is the very useful program I was recalling for creating 3D images from stereo pairs.
http://stereo.jpn.org/eng/stphmkr/
-
At last week's LAT I showed how to repurpose the TSM Biped leg for use as a rear Quadruped leg.
However, after animating with that arrangement a bit I recommend you use the real Quad leg. It is less finicky to pose in animal leg situations.
Most of the process remains the same...
- you scale rotate and scale the bones into position the same way
- you attach and weight CPs the same way
- you test out your attachments and weighting in an Action the same way
However, at the outset you choose the Quadruped skeleton in TSM Builder.
The downside of the true Quad leg is that is has no FK option but that is rarely needed for animal legs. It also has no bone like the Biped's "IK Foot Target" that marks the heel of the foot but that can be added manually if needed.
It also doesn't have the intuitive names for the bones that the Biped leg has.
This pic shows the correspondence between the TSM Biped leg as I used it in our Cat example and the TSM Quad leg bones.
- 1
-
If I export a model that is not a single surface to STL and import that STL as a prop it is definitely not a single surface.
-
A dime is a pretty small size for extrusion printing.
Just to test, try thickening the thinnest places WAY thicker and see what comes out.
-
The actual conversion to polygons shouldn't be any different. It's the same code that is subdividing the patches, right?.
-
Hooray!
And there was much rejoicing.
-
Hey Edward, how about if you bring this to Live Answer Time on Saturday?
-
That's like something in the background of mad scientist lab.
-
I'll give it a look but it may not be very soon. If any of our other sleuths want to look, that will be super, of course.
-
4 hours ago, svetlik said:
I tried making 2 gradient materials but didn't know how to nest them as you did.
I think un-nested could work if they are in the right order in the PWS. I haven't tested that however.
-
A decal stamp can not be altered to change position
A projection map material can look like a decal and its position can be animated. See my post in this thread.
I don't recall if a projection map can be be used as a transparency map.
-
Use another gradient inside the first one to control the end transparency..
Here is an example...
Thread Reveal07 ReVealUnVeal.prj
-
Quote
Yes just a sharp end of the rope, so to speak.
I'm confused. That is what it looks like now. You do want sharp or you don't want sharp?
This looks like a sharp end...It's not clear from your description why the animated gradient wasn't working.
Animating decal placement is not possible.
I need to understand what it is you want before I can know what to tell you to try instead.
-
Cool scene!
Is the end of the thread intended to be a fade out rather than a hard stop?
-
Glad to see you're back at it!
Restarting something isn't always bad, it's a chance to not make old mistakes.
I've been working on the railroad
in Showcase
Posted
You mean the flickering when the surfaces are seen very close to on edge?