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Hash, Inc. - Animation:Master

robcat2075

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Posts posted by robcat2075

  1. An artist can produce a rough thumbnail of an idea in a few minutes.

    AI can produce dozens of images in a few minutes that look like finished versions of the idea.

     

    Something I noticed when I was working was that most clients can not see the potential that a thumbnail portends. They will always gravitate to the thing that appears like finished work.

  2. I recall a comedy sketch on a show in the 70s that projected the premise of increasing automation, shorter work weeks, expanding social spending, etc... to point where there was only one person left working to earn a salary that paid the taxes that supported everyone else... and she wanted to go on strike!

  3. @Madfox

    One more setting to check is your computer's  Power Option. By default the OS is usually set to a power saving mode and the CPU never cranks up to its highest speed when it's just running mainly one core (Like A:M does)

    image.png

     

    NetRender calls up more cores and will usually crank up the CPU even when a power saving mode is selected.

     

  4. The funny business is a bit different on my computer but it is there...

    image.png

     

    When I use Multi-Pass the artifact goes away.

    In Tools>Option>Rendering set Multi-Pass ON

    For quick on screen tests you can set Passes to 1.

    For real rendering to a file set it to at least 4. 16 passes approximates the same anti-aliasing as a regular non-multi-pass render.

    You will probably need Multi-Pass to properly anti-alias the straight lines in the decal anyway.

     

    image.png

  5. I still don't understand. Do you want to buy render nodes or do you want to buy a new non-expiring subscription?

    If you buy a new non-expiring subscription it won't recognize the four nodes in your old subscription, it will recognize its own nodes and any you buy to add to it.

  6. If your model is saved externally from the PRJ  (i.e. "linked", not "embedded" in the PRJ) then that same model file gets over written with every PRJ save.

    Yes, that is how it is intended to work, although I agree it is potentially confusing and or alarming if you don't understand that. "Embedded" is introduced on pg. 11 of the TECH REF.

    Most PRJ assets* can be either Linked or Embedded. Embedded assets are saved in the PRJ files. Linked are merely file-path-referenced in the PRJ.

    If you make a model from scratch in a PRJ it is embedded unless you save it out separately from the PRJ. Then it becomes Linked.

    If you have imported a model into a PRJ, it will still be Linked unless you change its File Info>Embedded property to ON. Alternatively you can embed all assets* in a PRJ from the menu Project>Embed All

    You can tell if an asset is Linked by the floppy disc icon over it in the PWS as is the case for "grid" in the below example.

     

    image.png

     

    *Note that Images and Sounds can never be embedded in the PRJ. They are always Linked and if you move a PRJ you must remember to move those assets with it.

  7. A ground up re-write just for ARM?... I doubt that can happen. Some years ago former A:M programmer Ken Baer told me that A:M has been rewritten from the "ground up" twice in its history. Both times it took six programmers about two years to get it to being stable and usable again.


    However, compilers are more powerful now than they were back then...
     

    Windows 11 on ARM gets big boost with rollout of ARM64EC

    Quote

     

    Microsoft just announced (opens in new tab) the general availability of ARM64EC, which allows developers to build applications with a combination of x64 and ARM code. For example, the bulk of an app could run natively on ARM code, while a few extensions or specific features could rely on x64 code running through emulation. The end result is better app performance on Windows 11 on ARM devices.

     

    With ARM64EC, developers can gradually migrate applications to ARM without having to wait to see immediate returns. Microsoft explained the benefits of ARM64EC in a developer blog post when the feature was first announced.

    "With ARM64EC, you can choose to start small and build incrementally. You can identify a part of your codebase that would benefit most from native performance and rebuild it as ARM64EC," explained Microsoft. "The rest of the app will remain fully functional as emulated x64, but the recompiled ARM64EC parts will now have native speed.  Over time, you can recompile more of the app as ARM64EC to further improve performance and conserve battery life for your app’s customers."

     

     

    It's not clear how much work the programmer has to do to to "recompile" for ARM, but maybe this sort of half-emulated/half-native is what could be done. Steffen is the expert, not me.

    I don't know if A:M runs on Windows on ARM or not. The Microsoft Surface Pro X is an ARM PC. I can't imagine them selling a PC that locks out all existing windows apps but then... a lot of their customers just run MS office apps and those have been made availabe in ARM versions.

     

  8. Putting NetRender in the background shouldn't be a problem.

    The nodes probably just gave up on their own. That is a problem I have reported as bug and should be fixed in v19.5 (coming soon)

    If your nodes give up, save your "pool" then restart, run NetRender and load that pool again. The Pool saves how knows whatframes are completed so you don't have to re render them

  9. A boot-up menu of the motherboard lets me enable/disable hyperthreading and various cores.

    It isn't possible to turn off Performance cores entirely but it is possible to turn off all but one and leave the four Efficiency cores on.

    This chart compares throughput of Efficiency cores to a Performance core. Only three Efficiency cores get tasked by NetRender.

    ThoughPutEfficCores001.png

     

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