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Hash, Inc. - Animation:Master

robcat2075

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Posts posted by robcat2075

  1. A few textures from Filter Forge, a texture generation program, rendered out and cylinder mapped to a simple A:M shape.

    PRJ and bitmaps:  FF tests005.zip

    They have a free 30 day trial you can get. It's a serious power user program but their library has thousands already made for you to download and use as is. 

    If you like it, they have run "50% OFF SALE- LAST DAY" two out of the last five days, so I suspect they will do that again some time. :D

     

    Full screen to see detail.

    Luna, Wasteland, Crystal, Tiles...

     

     

    • Like 1
  2. 7 hours ago, strato said:

     but there are so many issues and crashes that I went back to V 13 on a XP 64. Fast and reliable.

    Crashes will get fixed if you can report the steps to make them.

    I don't have many troubles with A:M but another user noted he was getting frequent, seemingly random crashes... when he ran his monitor at a non-native resolution.

    He had a 4K monitor but was setting it to HD to use A:M. Check that.

  3. Hi Tom,

    A:M seems to apply the decal only to patches where any image pixels will be visible.  For most decals that works correctly but for cookie-cutters, the no-image portions are part of the effect.

    For Cookie-cutter decals the work-around is to first apply a version of the decal that has no alpha transparency, then swap in the version with the alpha channel.

    whiteeNoAlpha.tga

    If you have your alternate version loaded into the PWS Images folder, you can make it the image the decal uses by choosing it from the drop down list that appears when you click on the image name in the Decal images folder...

    image.png

     

  4. We should first note that textures in a movie like "Tin Tin" didn't happen because one person worked on it. There are 46 people with the word "texture" in their credit and I suspect many "paint" and "lighting" crew had a lot to do with it also. It seems to have been at least a year's work, maybe more, for them.

    But you can still do good-looking work on your own.


    Have you ever read a book like this?

    Digital Texturing & Painting 1st Edition by Owen Demers

    It's 20 years old now, it doesn't explicitly address your question about creating "cloth", but it's all foundation techniques that are used for creating bitmap textures for CG.

    It's a long read, there's 140 pages before he gets to something you do on a computer but it's stuff you need to know if you are going to be a knowledgeable CG texturer.

    I think 3D Studio was the environment he used for the book but all this texturing stuff applies to A:M.

    Used copies can be had for as little as $6 so there's no reason not to get it and thoroughly digest it. (it had a CD-ROM so make sure you are getting that too)

     

    Then there are programs like Filter Forge that assist in creating maps for natural textures. (On sale now! One day only!)

    I haven't used it but I've seen programs like it. It will not be as simple to use as picking "cloth" from a drop down list and getting an appropriate result. If you don't know why these things do what they do you will get crap. But it is probably a powerful tool for power users.

     

    There used to be the DarkSim program like it for creating procedural textures for our DarkTrees plugin but it's no longer available. We still have all the sample presets like "Denim"...


    denimB0.jpg

     

    Leather...

    leather0.jpg

    Let me know if you have more questions.

     

  5. Go...

    Project Workspace>Objects>your model>User Properties

    RMB on the Pose you want to delete and choose Delete

    Then go down to the Relation ships folder and delete what should now be an empty folder with the name of the deleted Pose.

  6. When I test with a simple Prop it works as I would expect. I can draw a new spline and it is created on the front surface. I can slide points I have made on the surface and they remain on the front surface.

     

    But if my target surface is a regular MDL only the first creation works. if I touch them after that, they either go to a far surface or some place that is not either surface.

    That happens in both the modeler and in Model Mode in the Chor.

  7. 4 hours ago, RS3D2 said:

    I do not see any button that allows me to attach a jpg or video to the post.  Is it one of the buttons on the top line of the text entry box?  It seems to me that on previous posts I have made there was a button for that purpose, but it has been a while since I did it.

    Normally it says "drag files here..." at the bottom...

    image.png

     

     

    However, I strongly suggest  you upload your video to YouTube and post the YouTube line.

    Everyone can see it easily then, but almost no one will download a file if they have to do that to see something.

    It really is the better way to do it. If you don't have a YouTube account, make one!

  8. It is the slightest of improvements.

    another idea... render the frames at 3x the res... 3840x2160... and then resize them down to 1280x720 in Photoshop.

    You probably only need to do one pass since this will be like 3x3 antialiasing.

     

    Quote

    As for replacing the normal map with a bump map, also a great suggestion since it's trivial to generate and replace with no re-modeling required.

    and when you have the bump map made you can also test it as a displacement map.

     

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