sprockets Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite Kaleidoscope Swamp Demon Caboose
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,261
  • Joined

  • Last visited

  • Days Won

    404

Posts posted by robcat2075

  1. A conversation with another A:M-er reminded me of this incident...

     

    About 30 years ago I answered an ad in the Dallas paper from a company looking for someone to do computer graphics.

    It wasn't much of a company. It was just a kid in his apartment. I showed him my AMIGA graphics. He said he was making "shareware" games.

    "How do you make money if you're giving it away?" I asked.

    "The game is free but then they pay for more levels," he said.

    He said he'd call me but that was the last I ever heard from... John Carmack.

    • Like 2
  2. Multiple takes in one upload

    DeepMotion gives you three free 10-sec uploads per month, but each upload counts as 10 seconds even if it is shorter than 10 seconds.

    Since running in front of the camera only took about 2 seconds, I edited four different takes together into one clip.

    DeepMotion mostly got it right and I'll be able to extract the one or two that I want to use...

     

    Notice there is no T-pose in my video. I'll re-use the constraints I made from one of my other clips.

  3. I'm am surprised to discover that it is still there!

    RMB on the Chor.

    I don't have a way to test SWFs anymore. Browsers don't support Flash anymore.

    If it works for you, great... If it doesn't, you can run versions back to v15 with your current license and you might try those.

     

    image.png

  4. The animation works because Eugene is on bones that are Path-constrained to the middle of the long spline.

    Only the start- and endpoints of the spline are animated; the constraints keep the bones at wherever the middle happens to be.

    A description of the PRJ (attached above) I wrote up for a bug report...
     

    Quote

    Model1 is the Eugene Skeleton weighted to a set of bones ("Caudalxx) that run vertically from top to bottom, and a long vertical "centerSpline" that is weighted to "Tail..." bones.

    Model1 has a relationship "Pose1" that uses Path constraints to attach the "Caudal" Bones to the centerSpline and sets the Ease of each Path constraint so that they take their same approximate position near the midpoint of centerSpline when the Pose is ON . Pose1 is on by default in the Model

    Action2 (best-viewed from the Left view) uses Model1 and reshapes the centerSpline into an S shape. It achieves animation by moving only the start and endpoints of the centerSpline over about 6 seconds. The model moves to maintain its station near the midpoint of the spline.

    Choreography1 contains Model1 with Action2 dropped on it.

     

    CPs_AM.gif

    • Like 1
×
×
  • Create New...