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Hash, Inc. - Animation:Master

robcat2075

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Posts posted by robcat2075

  1. I've used OpenEXR quite a bit and gotten good results. It's the only way to not have the stair-stepping on large displacements. The down side is there aren't many paint tools for it. Most of my OpenEXR maps are renders of spline models.

     

    New attempt. I made the wrinkles extra huge. If the light catches them just right they look like a shape but otherwise they look like a gray line.

    LoydSSSTest016eCOL_040.jpg

  2. I don't think Displacement maps work right in SSS.

    When this rectangular map is applied to a surface it seems that the 50% gray is being interpreted as negative displacement instead of zero. Ouch!

    Edit: this appears to be problem even without SSS

    Edit edit: It's a problem with PNG! If that decal is saved as a JPG the 50% displacement works correctly. Must be something to do with the weird way PNG makes its alpha channel.

     

    image.png

  3. Quote

    Indeed, setting the SSS properties on a material is not designed to work and will be disabled in future releases.

    That was the problem, David, thanks!

    After transferring my SSS settings to a regular group I was able to render in v15.

    render times...

    v15  177 secs

    v19   39 secs

    That is a substantial speedup. Thank you, Steffen Gross! (@yoda64 )

  4. I think, for animation, you have to go bigger rather than smaller for the SSS to register. When I look at commercial movie characters they are usually making sure you see it.

    Something I wonder is, why do the small SSS setting take longer to render than the big ones? That makes no sense.

  5. It is possible to hide multiple objects by selected them and changing that icon to hidden. Possibly you did that by accident.

    Objects hidden that way will ignore the H key.

  6. A few experiments toward getting a nice human Sub Surface Scattering result.

    "Loyd" model by Steve Shelton.

     

    Default surface (no SSS) render...

    LoydSSSTests.jpg

    Sub Surface Scattering renders. Pink and less pink...

    LoydSSSTests_001.jpg

    I've turned on some Surface "noise" to suggest the pores in the skin.

    SSS with Ambient Occlusion...

    LoydSSSTests_002.jpg

     

    Separate AO render...

    LoydSSSTests_003.jpg

     

    Curve-Adjusted AO...

    LoydSSSTests_004.jpg

     

    SSS render composited with adjusted AO...

    LoydSSSTests_005.jpg

     

    Separate specular render...

    LoydSSSTests_006.jpg

     

    Composited SSS+ AO +Specular...

    LoydSSSTests_007.jpg

     

  7.  

    Soviet film from c. 1940 explaining how a number of special effects are done with practical miniatures and big-atures and other clever stuff.

    The narration is in Russian but you won't have trouble following the demonstrations and breakdowns.

    A Google translation of the YouTube page says...
     

    Quote

    How were special effects created in cinema when there was no computer graphics at all? We bring to your attention the documentary film "Perspective Combination" (1940, dir. Renkov NS), in which, using the example of film fairy tales by Alexander Ptushko, tells about the technique of perspective combination and how combined filming in cinema was done in the first half of the 20th century ...

     

     

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