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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. that's a scene from TWO that has been rendered successfully before. So the scene should be correct in itself. But i need to bake the hair to re-render it with NetRender for TWO 2.0 Nancy, have you generally been able to load and render scenes that you have baked hair in in V16? So far this scene from TWO has not survived a baking in V16.
  2. You could use an animated material or texture to give the cable the appearance it is moving. I did something similar on my tank treads animation.
  3. As I sort thru it with a text editor it looks like "unbaking" has left some debris that makes for unsolvable filenames. I've backed up to a version that was never baked and am retracing my steps.
  4. Fucher is the .x expert around here, perhaps he will catch this thread. There were no 5 pointers and hooks prior to V5 and lots of models got made (the car in TAoA:M is an example) but I wouldn't want to give those things up. It can be done however. Since few other formats supports such things in their topologies, making an exporter to them is tricky. Exporters were relatively low priorities for Hash because they weren't needed to use the program for it's intended purpose, character animation in A:M. But I recognize people will want to use it to make content for other purposes. As Paul mentioned, the SDK is out there, if this is a compelling need for you definitely think of recruiting a programmer to investigate making the plugin you need. OR... convince a programmer of whatever other program you are trying to export to to support the relevant A:M format. It's true, A:M is being programmed by just Steffen right now but he's made huge advances. Between v15 and v16 A:M got twice as fast at rendering!
  5. As always, a sample case that will reliably provoke a crash is gold in these situations. Absent that, if you are having trouble with it, I'd suggest forcing a save immediately before you do a CFA. Aside from safety it may be that things need to get restacked inside A:M occasionally. Just a crazy theory.
  6. I discarded any previous baking then I consolidated the project. Now I want to bake it again so i can have the whole deal wrapped up in one place for a bug report. But now i can't bake it.
  7. Here's a new wrinkle... the baking process isn't able to access the dir where the PRJ was saved. Anyone have this before and know why? I was able to at least bake this before. Now however it is a "consolidated" PRJ but that change of location shouldn't make any difference. I am otherwise able to save and load this project from the consolidated location.
  8. If you dragged A into B and B then kept referring to A, what would happen if you dragged B into A? You'd get some sort of time warp or black hole and the universe would be over I think.
  9. btw, you can rename those numbered poses to something more meaningful by RMBing on them in Properties>User Properties.
  10. To make sure I understand... You made Model A and dragged that into model B. Then you added a decal to model A but this change doesn't show up in model B? That is normal. The stuff you dragged into Model B becomes part of Model B and no longer looks back to Model A for information.
  11. Welcome to the forum! If you ever have a question, this is the place to ask! that looks wonderful!
  12. He needs a bit of backlight to make him stand out more.
  13. If you're creating a decal by painting on a Photoshop "layer" (which appears to be transparent) and then saving to a TGA, that won't create a proper alpha channel. Post #2 has a tut on the proper workflow in Photoshop: http://www.hash.com/forums/index.php?s=&am...st&p=241122
  14. Grandma's not getting her Social Security check until I get all those commentaries.
  15. Whatever it is that you're making, that little glimpse at the top looks interesting.
  16. Voo-dooo, and in particular, chicken bones. Some things that sometimes work:... thanks, I'll investigate those. One more thing... how do i define where the various par and pai files are written to? They are landing in my A:M "library" folder now.
  17. When I was little there was a commercial for a terrible Christmas movie that ran so much we got sick of seeing it. I don't recall the name of the movie but it had a long list of things you would SEE like "SEE Santa's magic reindeer!" and "SEE his magic workshop!" and the last one was "SEE Santa's magic telescope!" So nowadays whenever I make a movie I like to claim you will "SEE Santa's magic telescope!" I've also used that for party invitations and company department meetings. Here's another historical example of the "SEE..." device used in a movie poster:
  18. After I baked my hair and reload the scene I find it's got the classic hair-stretched-a-mile-long look that I've seen before. Anyone know how to get that not to happen?
  19. NetRender is probably one of the less documented things about A:M. Originally it was an officially unsupported, extra cost product that very few users bought. Then it was withdrawn for a while and only recently came back. Since it's been added on to the same program we were buying before for no extra cost, it's best to regard it as a new, still-to-be-explored, possibly short of divine perfection feature. I have a shot that will not render with it at all. Don't know why... I'll have to figure it out.
  20. In Render Server do Help>About and it should say your slave limit. Contact Jason at Hash for info on upgrading and price for more.
  21. Here's a current job running. Is this common? Instance 0 got started first and is doing something but Render Server doesn't seem to know. But instance 1 appears to be reporting in correctly.
  22. If you haven't gotten your current v15 license converted to V16 by Jason that may (?) be why you only can have two render instances.
  23. Hold on... it seems every particle system now has some ".par" files associated with it, I guess that's where the baked info lives. But if everything is baked now, why is there still a wait for "computing particles"?
  24. Well, after about an hour and half it finished, but I can't find any new keyframes made. Is it even possible to bake hair on an object that only lives in in the chor as an action object, as the trees in Winkieville in TWO do?
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