thats where the problem is. i don't know where the right place is suppose to be.
Did you watch the tut on counter animating? that shows exactly how to line the toe up with a marker so it isn't moving.
In general, for a character with such long feet, you should pose him at the start so that his body isn't right over his heels, but somewhere between the heels and the toes.
If he's going to jump straight up and he's pushing off with his toes he'll really have to have his weight over the toes, but with his feet so long that wont' look right. You'll have to cheat it a bit.
Is that what you mean by "the right place"?