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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. 49 seconds! I'm still getting 6 minutes with one pass, index of refraction 1.0 and 320x240.
  2. Did you get it turning right, Rusty?
  3. Do keyframes show up in the chor when you bake?
  4. I'm trying a longer slower render. An hour per frame! That's why i wanted to bake the particles so i could use Netrender, but i couldn't get them to bake.
  5. Can anyone get the particles to bake on that? I should see something in the PWS after I bake particles, right?
  6. Yup, that's lava!
  7. First , if there's a W channel in that, you haven't converted the rotation property to "Euler" Someone else mentioned that in your other thread about rotation. on "Rotation">"Convert to">Euler
  8. Now with sweeping drapery motion... Drapery.mov
  9. Great looking hair! What you have looks good but i think the transparency is working now, last time I tried it.
  10. Four years is a long time. Your mac sounds like it has a hardware advantage. Get the current Mac installer and it ought to install something that calls itself 16.0b http://www.hash.com/forums/index.php?showtopic=40637
  11. I'll add that if you turn the property ON while you are in the model window and resave the model, the Pose will be on by default when you use the character.
  12. Create a new ON/OFF Pose and do the constraint in the pose. Then it will be saved with the character. Just remember to turn the pose ON when you use the character
  13. Look at the channel for that rotation value and make sure it's a straight line from beginning to end. Select the keyframes and press 8 to make them "linear"
  14. v16.0b is the most recent release, but the hardware in the computer will have the influence on performance. What do the PC and Mac have in them?
  15. Another thing I notice with these Action Object Blinds is that they will be visible in director mode but if i go to skeletal mode (to see the control to raise or lower them) they are only visible in wireframe and not in shaded mode.
  16. Cool! Reminiscent of Bill Plympton's animation.
  17. Very amusing, as always!
  18. You just want to change the size of the model bone as it appears in relation to the rest of the model and you're not trying to scale the entire model to some other size? "Length" is what you want to change. It's under "Bone Position" in the model's properties.
  19. I think his outline looks too rigid. I'm thinking some shaggier hair that wasn't so perfectly combed would help break that up and make him look furrier.
  20. The eyes do help!
  21. By "walk like a person" I mean on two feet rather than four. A dragon that moved more like an animal might be cuter, like a dog or a cat.
  22. A tut of how it works for me.
  23. I responded to detbear in an email, but for anyone else wondering... If you have a symmetrical mesh and symmetrical bones, and you have made a smartskin for the bone "right something" you can go back to the model window, and choose "Mirror All Smartskins" and A:M will create a similar smartskin for the bone "left something". You could also have started on the left side. If "right something" and "left something" both have smartskins, A:M will use the most recently modified one as the source to mirror to the other side. And, of course, you will remember to resave your model with a new version number after you do this maneuver.
  24. Does the dragon need to walk like a human?
  25. Being able to change the color along the length is useful for things like blonde hair that starts out with dark roots and certain animal hair that has very complicated color transitions on a single hair. Perhaps useful for some bird feathers too.
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