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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. the painted look is almost exactly that... textures painted with a brush in a paint program. Someone who studied Hopper's style closely coudl apply that to digital painting.
  2. I've found a clue... if the Shade is moved higher in the PWS than the window it will appear in either mode.
  3. I dimly recall that the shadowing difference is a limitation of z-buffered lights. I might be wrong on that but I think Martin said something like that once. The work-around was to change the light to ray traced.
  4. Can you show an example what what you are trying to get?
  5. Edit: No need to try this anymore. I have ascertained enough to send a bug report. Thanks! load this PRJ, select the camera view (number pad 1), and select model you see there. Switch between Director mode and Skeletal Mode. Can you see the shade thru the window in both modes or just one? CantSeeThruGlass.prj What graphics card do you have?
  6. Nope. But it cost me nothing to try!
  7. I agree that the falling motion does not look right. Over in David Simmons' bouncing ball thread I made some notes on how to do proper falling motion that you may find useful. It's easy to do but you have to do it right or it isn't right. And on a follow up I talked about how to time any successive bounces.
  8. This is odd. Here's a side by side with two windows looking at the same part of the building. The one on the left is in Director mode and you can see the shade and blinds inserted in the windows. The one on the right is in Skeletal mode and the shade and blinds are not visible from this side (looking through the glass) but are visible from the other side. It must be something to do with that transparent glass.
  9. Do you have a physical CD? And if so, what picture is on it?
  10. Getting closer... are the glass doors supposed to have a shade on them?
  11. I was impressed when they did this on "That 70's Show"
  12. A light source will not actually show up on its own, you need to enable a Lens Flare effect to add a visible presence.
  13. What was the intended purpose of the Euler limits on the rolling Shade control?
  14. I believe the halo problem may be the difference between interpreting the alpha channel as "Straight" or "Premultiplied" A:M alpha channels are "premultiplied" After Effects has an import option for that. In Photoshop, there's a menu option to "Remove Black Matte"
  15. 49 seconds! I'm still getting 6 minutes with one pass, index of refraction 1.0 and 320x240.
  16. Did you get it turning right, Rusty?
  17. Do keyframes show up in the chor when you bake?
  18. I'm trying a longer slower render. An hour per frame! That's why i wanted to bake the particles so i could use Netrender, but i couldn't get them to bake.
  19. Can anyone get the particles to bake on that? I should see something in the PWS after I bake particles, right?
  20. Yup, that's lava!
  21. First , if there's a W channel in that, you haven't converted the rotation property to "Euler" Someone else mentioned that in your other thread about rotation. on "Rotation">"Convert to">Euler
  22. Now with sweeping drapery motion... Drapery.mov
  23. Great looking hair! What you have looks good but i think the transparency is working now, last time I tried it.
  24. Four years is a long time. Your mac sounds like it has a hardware advantage. Get the current Mac installer and it ought to install something that calls itself 16.0b http://www.hash.com/forums/index.php?showtopic=40637
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