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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. From the new v17beta 02 .. This should be huge for cloth users. Steffen has added an option that somehow makes work a strategy that I've tried before with only slight success... drastically upping the number of time subdivisions that SimCloth uses. HiRes ON temporarily increases the frame rate x 10 while the simulation is running. If you have Sub Steps set to 3, Sim cloth will now calculate the cloth's motion through 30 steps per frame instead of 3. The Cloth moves less per step, giving A:M more chance deflect CPs before they become unsolvable intersections. In theory just setting Sub Steps to a 10x higher number should have the same result, but in practice HiRes has more success. In one test I tried Sub Steps set to 300 and HiRes OFF did not get as far before failing as setting SubSteps to 30 with HiRes ON. It IS slower to run a simulation with HiRes ON but one successful slow simulation gets you your goal while several fast simulations that fail will not. Cloth can still fail in long shots for no obvious reason and will certainly fail when impossible situations have been created, but I think this HiRes option will be of great benefit for most endeavors
  2. Very impressive, Mark! I'm sure you mentioned it but what convention are you preparing this for? Is it in Dallas?
  3. You will be unsurprised to learn it's a path constraint. Not hard to set up. Using "Post Extrapolation" I only had to animate one cycle of the motion... wormWire.mov
  4. robcat2075

    Curl!

    I was thinking inside the box!
  5. robcat2075

    Curl!

    1- I made a large grid 2- I made a cookie cut image with a large blank border and applied it using a Projection Material (not a decal) 3- I made a Pose that curls up half the grid. 4- I animated the Projection Material's position and rotation on the grid to move the visible part of the image over to the curled portion of the grid and out again.
  6. robcat2075

    Curl!

    Another one from the department of "They Said It Couldn't Be Done." A complex curling and uncurling motion with a changing axis... Curl.mov
  7. And Happy Birthday for the second time. Thanks for your many problems solved over the last year and may you solve many more!
  8. I saw a demo for a "deformer" plugin for another program and thought, "A:M can already do that..." wormH.mov
  9. The manual gets installed in the hxt>TSM2>Manuals folder Possibly you have accidentally deleted an important bone. Is the "body" bone still there?
  10. Cool hand! Some moisturizer will fix that.
  11. Looks like Steffen found it. Yay!
  12. The hazier lighting on the first seems more in tune with the apparently overcast sky we see in the background.
  13. If it's something that fails the same way every time, that sounds like something to put into AMReports http://www.hash.com/reports"" target="_blank">http://www.hash.com/reports If you haven't been reporting already, Jason can set you up with a password.
  14. I like the second one much more. We might wonder where all the light on the go-kart comes from but not worry about it too much because it looks better. Are all 3 vehicles CG? On my monitor The van and VW are slightly too dark in the first and the Cart is nearly invisible but in the second the cart looks great while the VW and van might be a hair too bright.
  15. To keep a model stationary from, say, 1:00 to 2:00 you need to key frame it in the same spot at both 1:00 and 2:00, and the keys need to be "zero-sloped" so that no spline interpolation is happening between them. Take a look at my "Keyframing Basics" video, found in tutorials link i my signature, for more about keyframing.
  16. I gave it a try in both v16 and v17 on my PC and it sailed right through. See if you can get a mac user to try. Maybe it's mac specific. Yes. That's a major reason Baking was introduced. You can try, but it's likely the particles will get confused.
  17. Last night I spent two hours pushing CPs around in a new Pose, then i saved my model again. Then I noticed I hadn't been working in a Pose window, I had been moving the CPs in the model window! There's no amount of pressing "undo" that would save that situation. Fortunately I always save in incrementally numbered versions with brief descriptions of what was just done so it was easy to go back to the last version of the model before I made that ghastly error. I rarely need to go back to my old versions but about two or three times a year I'll do something spectacularly bad like that and I'm glad they are there.
  18. Keep on going! You're an inspiration.
  19. Welcome to A:M... ZAM!
  20. That's very multi-tasking of you.
  21. Decals/maps are certainly more intuitive for displacement and bump mapping but you can do elaborate displacement things with materials http://thisisonlya.blogspot.com/2010/04/tank-treads.html http://thisisonlya.blogspot.com/2010/03/dino-skin.html
  22. That is almost Dali-esque! Mark is right, you do get better with each outing and I enjoyed watching that. There are some "layout" changes that could make it clearer for the viewer, but if the client is pleased... we're pleased!
  23. Cool! I have no idea why the regular decal didn't work. I would love to go sit on that beach.
  24. "Security Guard Red" is noted by fan boys for the trouble it gives NTSC. Also, early MPEG encoders for DVD had a built in flaw when dealing with strong reds. Your show is looking good!
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