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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. You set the codec in your render settings under "set". For AVI, "Uncompressed" is the only standard one that works with A:M. My preference for making video is to render to a JPG or Targa sequence (or AVI if i need sound) and recompress it with Quicktime Pro. In 32-bit A:M (you can have this installed also with your license) you can load an image sequence into your images folder and "Save AS" as a quicktime movie and choose compression settings there. Quicktime Pro is much better since it gives you access to the audio compression as well.
  2. Welcome back to the forum! Would you believe i haven't done an actual "animation preview" since 1998? I forgot that existed! hmmm.. that error message makes me think that it's having trouble with the codec that is selected for "AVI". I'm not sure where you set that for Animation Previews" if it isn't the regular render panel in the Options tab. The other possibility is that thats' a non-existent path on your PC... but it's making a file in that location , right?
  3. A:M tried to smooth over the jaggies in bitmaps and that's probably what it is trying to do to those single pixels. Take it into a paint program and stretch it without any interpolation blurring (Photoshop calls the "nearest pixel) to something maybe 8 ro 16 times bigger and swap that into your project. You won't need to reapply it just change the link in the Images folder.
  4. Good looking sets! You've been busy! Nancy has some good questions. Bulb lights will always be ray traced lights. I think well-placed kleig lights can help you out substantially.
  5. How big is the original texture? in pixels?
  6. Hair can be time consuming I believe the Baked property gets set to "ON" by A:M after you have baked. I'm not sure if setting it to OFF permanently discards your baking or just temporarily ignores it. The promise of Baking is that you can resume later without a glitch.
  7. Yes, we may want to investigate what is causing that to take so long to render.
  8. In Middle Layer, the Balrog uses Carbon Calls to tell worker elves what to do. I'm pretty sure that's how it works.
  9. A quick test... importing a track, copying it to a second track, inverting one and playing them back together will get complete cancellation, total silence. If you could find a track that Audacity can completely remove a vocal from without without removing music then you might be able to use this to extract a vocal only but I suspect there's always some music lost in the vocal removal process.
  10. In theory... if you can remove the voice and leave the music you could take that result, invert it, add it to the original and that would cancel out the music and leave the voice.
  11. I strongly recommend you do a small res test render to make sure everythign is gong the way you expect. Also, are you using the render preset that was with the original download? Those should have most things right.
  12. Have we figured out a way to submit and approve additions to the AMA entries?
  13. Where you set your start and end frame range in the render settings... there is also a "step" value. 1 is the default. If you set it to 2 it will render every second frame. If you set it to 17 it will render every 17th frame.
  14. And... If I'm doing something that has some great unknown like a stereo effect, I'll do a partial render with the "step" set to some high number like 24 and see if the effect is coming out as I expect through the shot, rather than render the whole thing and find out it's wrong.
  15. I think you need to have Particles ON, but rendering one frame both ways would make certain. did you figure out your stereo question?
  16. There's usually a previous version in the "old" folder ftp://ftp.hash.com/pub/updates/windows/ but it appears not to be filled yet. Have you looked in the v16 folder for v16?
  17. Here are some notes on the lighting SimonsLighting.mov Search tags: Attenuation Intensity
  18. Those were "legal" five-pointers but hooks were made to be a better solution. I agree very very much! Yes, much thinning can be done and it will make rigging easier later on. Usually you can do an eye opening with just 8 CPs. That's my typical budget for eye openings.
  19. Can you show a picture of an example of what you want the lighting in that room to look like? i can't imagine that you really want it so dark.
  20. yup, just tried it, that's new. Use 32-bit v16. You can have both v16 and v17 installed. After the installer runs copy your master0.lic file from your v17 A:M folder to your v16 folder.
  21. Here's the tough part... can you post a sample PRJ that does the problem?
  22. Are the orange ones problem A and the round ones problem B?
  23. Your on Windows. Is there a reason to not use TSM2? The TSM2 plugins work fine in 32-bit A:M.
  24. Is he on a run cycle? The beginning and end of that don't look like they are matching and that's what's causing the twitch. I like the look of the character.
  25. Elms profile says he's on windows. 17 is working great for me too, most of what i write up for AMReports now is obscure stuff, but I shall be eager to see more about the problems they are having with it.
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