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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I haven't tried the model but my first guess is that this is a Group ordering problem. You probably have some Groups that have some common patches between them. This is not necessarily fatal. Try dragging a Group whose properties seem to be getting ignored to the bottom of the Groups list. When two groups have common patches, the lower Group in the list is the one that is obeyed for the common patches.
  2. So you want part of a model to be toon and part regular render, right? You can do that in one pass with groups. In the surface properties for the model set Toon Lines>Thickness to be zero and the Toon Shading Method to be "Standard" Then make a Group for the parts you want to be toon lined and shaded and and set your desired toon settings for those. When you render, set Toon Render ON, but leave its sub switches OFF Let me know if that doesn't work. If you want to come to Live Answer Time I can walk you though that.
  3. Explain this some more... I think you are doing something that doesn't need to be done manually. Show a picture.
  4. Suggestion: You can do the "toasting" gesture more clearly and more gracefully by including anticipation and arc. You can build that all into one move by going slightly back, then down and forward ( the green path). In this diagram the starting pose is blue , the ending pose is purple and the path of the hand is in green.
  5. We're approaching "Real Soon Now"
  6. What does "Intel Mac V18" mean v18?
  7. Those look great, Mark. Thanks!
  8. Hooray for v19! "Thanks" to Steffen for all his hard work!
  9. See this thread. The OS has been updated to not allow CD keys.
  10. You must be on an old OS if you are still able to run CD versions.
  11. Yup, sounds like a video card issue. While you are still on v13 or v15 you should make sure you have that last version of those by getting the installers from the Hash ftp site.
  12. I haven't noticed 5 seconds, but I notice that on-screen renders only persist until the next selection/deselection event. If an inadvertent click or keypress somewhere would cause something in the PWS to become selected or deselected, that event can be queued until the render is finished then process, causing the render to immediately disappear. I always prefer to us Shift-Q for a progressive render as that gives me a quicker sense of things like lighting without needing to finish every pixel. These can still be accidentally restarted by errant mouse clicks. Of course, a regular render to file will take no longer than a Q render and doesn't disappear like onscreen renders can.
  13. Any idea what screen capture program can has the highest frame rate? Hypercam only goes up to 10 fps.
  14. Could this thing be used like Google Hangouts but with screen drawing? Does it work on a program screen like A:M or just on "media" as they say. ... The Animation Collaborative (where Victor Navone has been teaching)... So Victor Navone is not at AnimationMentor anymore. How interesting. Geez, AnimationMentor spent a lot of money developing proprietary online tools like this and now anyone can get them off the shelf. I hope they got their startup loan paid off.
  15. "Here's looking at ya!"
  16. Good looking shot. CLoth can work for your banner or you can try the bones approach in this post
  17. 19 Those are clearly different views. Are you SURE everything is the same? Same viewport?
  18. It absolutely can be done. If you get stuck, come back and ask some more.
  19. Something that helps warm up the character in the original image is the slight red blush added to the nose, cheeks and inside the ears. That is painted on, not a rendering effect.
  20. Hooray for easy fixes!
  21. If you can send me the PRJ with models embedded I could take a look at it. I'm sure there is a reason. You could send it to me in a private message in the forum.
  22. Hmmm... is Use Settings from>Camera check in your Options>render panel?
  23. I'll add that the white card trick is a real-life photographers technique for getting idealized images of glossy surfaces like cars. It isn't necessarily behind the camera, you put it wherever it gets you the highlights you want, that best reveal the shape of the object. Those giant box lights aren't cheap in the real world. $10,000 and up
  24. The porcelain had a parameter but i don't think the numbers corresponded exactly with this one. 50% gets the smoothest patches in this scheme. This is an overhead view of a 4-spline dome...
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