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Everything posted by higginsdj
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Nice work. Before we get too excited, is this likely to end up being a product (software only I imagine) that us amateurs can afford or are you aiming at the commercial/pro market? I must say that it certainly has the potential to speed up facial animation and lip synch work for the average animator. How dense are the keyframes? Cheers
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So why does Lego supply all those extra parts Cheers
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Yes - it's called experience - seriously. There is a material (Porcelain) that will assist when you get close but it won't fix all your woes. Cheers
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Hey Robert, I reckon you have to post that image/advice to the forum at least once a week. Maybe we should get Martin to add that image into the reusable action section of the TAoAM manual Cheers
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Maybe it's just me but I am gobsmacked at how good sub surface scattering is in v14 and what it is doing for my skin tones. They should make a cream Cheers
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New version. I re-decalled the eyeballs and now they don't look right. Compared to the rest of the head they look like they have an ambient glow. SSS had only been set for the skin. Any suggestions for the eyes? PS - fixed the rendering issue in the ears. It was the normals. Silly me had fixed them in the v14 model but I made changes to the v13 model and imported them and forgot to re-tweak the normals! Cheers
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But the baby I have to model looks much different (see attached). As you can see, there is not a lot of puffiness in the lower cheek/jaw area although it's difficult to gauge just how much since the baby's head is turned. Since the CG baby is replacing the actual baby in some shots I have to mimic this baby as much as possible. Cheers
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I have to take the baby back to 1 month old. I believe the roto was 3 months. Remember, this has to look like a specific baby rather than baby in general. Are you suggesting puffing the cheeks along the jawline or in the area behind it? Cheers
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Hi Colin, Thanks for the critique. 'Unfortunately' I have to make this model look like a very specific baby so I only have some latitude. The nose has been a bone of contention with the 'owners' and I have been slowing lowering the nose into the face after they originally told me to pull it out and rotate the tip down. Its slowly refering back to original The brows were modelled on a specific roto that had the baby with a concerned look - I imagine this is the reason they are too low. I can pull them back up. There were some creasing/divits in the head and SSS got rid of them. Re the lips, I may have the upper lip extending too far out. The owners are considerign making the mouth smaller so it would/shoudl be a matter or making that upper lips smaller. I checked the normals and they are all fine. There are 2 dark spots in the ears - just SSS rendering issues I think. Hair - yes...... Thats my next challenge New 360 attached
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I've got nearly all of them (including the Anzovin series). It depends what you want to learn and whether you want a demo or actual instruction. For detailed instruction the Anzovin series is best. For good demo's obviously choose the AM series. Look at each ones content and pick the one(s) that have your current interest. Cheers
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There were a lot of things the model commissioners didn't like about the baby - particularly the nose. I think most of the issues came from the decal itself (the fact it had pre-rendered shadows on it). Anyway, made some tweaks to the nose and changed the decal to get rid of all the shadows and highlights and rendered it in v14 with SSS. There does appear to be a small rendering error inside the ear. Not sure whats causing that. Cheers
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Yes - sorry, shouldn't have been so abrupt. The problem with your ear is that it is patch thin. The shape is fine but you need to model it as you would a head so.......... 1. Take the outer edge that you curved out and turn it around the back of the ear and extrude a couple of times. 2. Now take the double layer edge and fold it in to get the 'flap' shape. 3. Complete the inside part of the mesh since you will be attaching the outer part of the mesh to the rest of the head. I've attached my baby head model that has 'borrowed' ears for you to dissect. Cheers
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Hmmmmm....... Doing them properly isn't! Cheers
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In the model window, right click anywhere inside the model window, select plugins then font. Cheers
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I believe that one is on the 2007 AM CD under data as opposed to the DVD.
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I have a laptop model if you want one...... http://www.hash.com/stills/displayimage.ph...m=23&pos=47 Cheers
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You need to show us a shaded wireframe to see if there's something wrong with the splinage. Cheers
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Here's a turn-around. Decal on face only (still prety rough). This baby will need hair but I need advice/help here. AM Hair or Decal? Baby has some hair but not alot and it is very fine soft looking hair - unstyled. Cheers
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Latest update. Baby now has ears, inner mouth and gums (still needs a throat and tongue) and a slightly better decal applied (though applied poorly). Also tried painting direct on the model via 3DPainter (yes I paint detail with a 4" brush ) Also note this is a pixel aspect of 1.2:1 Cheers
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OK, here's a copy/flip/attach version with a rough decal (rendered to the clients animorphic 720x480 requirements - 1.2:1 aspect). Babies head looks far to big in standard view - just as well most of the head is buried in a blanket Cheers
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Finally got the side roto (or something I could use) requiring a lot of tweaking and reshaping (babies have odd shaped heads). Here's the latest. Just needs the ears, inside mouth and a bit of tweaking on the shape around the side of the head. Chin area might be a problem too. I've been glued to this model for so many hours I have lost all perspective. Comments most welcome (even the critical ones) Cheers
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There are a couple of things to consider regarding feedback. Never be afraid of giving feedback regardless of what you think your qualifications are or how good/bad you think what you are looking at is (as long as it is a critique rather than a 'judgement'). No-one is perfect and although many of us look for acknowledgement, most of the time we have been starring at the item we are displaying for hours on end and have lost a certain level of perspective so seek third party eyes to pick out things that we have missed. The other side of the coin is that it can open up discussion on methods, best practises etc..... Cheers
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Thanks guys. The model will be released free to the community when it's finished and will be free for use on the proviso that anyone adding a body to it will also supply it free to the community I know very little about the project itself. Its a young film student in the states who is putting together a star wars fan film. Apparently there is a sequence where the film transitions to a vision sequence of the babies entire life as seen by a prophet. One closeup shot (why the model needs to be very realistic) and 4 general medium baby head move and expression shots. Other than this (and the copious number of hi res images around the set of the baby and other charatcers) I know very little. It looks like he is trying to do it properly and he appears to have a very good understanding of the process including CG aspecs. This is just an exercise in modelling, rigging, texturing (and a chance to try out 3DPaint) and facial animation work for me with no promise to complete any work (so he has a 2D solution backup). Cheers
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A little more progress. One thing I should point out is that this baby appears to have a large overbite. I'm a little worried about the corner of the mouth as well - more tweaking needed there I think! I think the spline count is OK - any opinions? Cheers
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Just thought I would post some shots of how my new model project is coming along. I have been asked to do some shots for a Star Wars Fan film (for free of course). 5 shots each revolving around a babies head - so I need a babies head model (very specific since they already have shots of the baby I need to duplicate the real one......) and it needs to be rigged for basic baby facial work. Unfortunately I have only a front roto to work from so I have to 'wing it' somewhat. So I will welcome comment/recommendations about how it's working out as I progress. For those wanting to learn how to model a face - I highly recommend "Model a Face with Bill Young" c/- Anzovin Studios. Cheers