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Hash, Inc. - Animation:Master

higginsdj

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Everything posted by higginsdj

  1. What are you opening it with? I've downloaded it (right click and save as) from the 250free.com site and tested it in both MediaPlayer and QT and it seems fine. Cheers
  2. OK, I have made adjustments to the animation as recommended. Time for a further critique - Please Note this new version is a 1.3mb mpeg file and you need to link directly from: http://higginsdj.250free.com/theatre.htm Its the bottom animation on the page. Cheers
  3. Could be that people using those other packages are spending more time animating than rendering stills...... Stills are good but animation is better :-) Cheers
  4. Hi Robert, I guess I was trying to point out that the body appeared static whilst he was listening (or any body motion you had in there was a little to subtle) Cheers
  5. By default Renderosity takes you to the Whats New area. Look at the Sort By items and choose the others.... Cheers
  6. Thanks Robert. You picked up the foot forward issue but I didn't see the others - many, many thanks. My blends aren't quite as good in slo mo as they appear at real time :-) I'll have to work with slo mo more often. The jerk at the start of shot 2 is wierd. There is some sort of body jerk that I introduced somewhere. I'll have to investigate. For those who get the can't hotlink - just navigate to the gallery page: http://higginsdj.250free.com/theatre.htm and grab it from there. Cheers
  7. You mean there is only one recent A:M image there.... The Renderosity A:M gallery is full of wonderful images (hundreds of them) Cheers
  8. That UV mapped template one kinda looks like a chocolate egg version :-) Cheers
  9. Hi all, I am thoroughly enjoying my A:M apprenticeship and have now completed my final lesson (not yet accepted by my Mentor though). Here it is: http://higginsdj.250free.com/downloads/Lesson6.mov Note that you may have to navigate to my gallery (theatre) page and access it there as 250Free may not allow direct linking (see below) My other efforts can be seen here: http://higginsdj.250free.com/theatre.htm This was by far the most complex animation I have ever done as it comprised 3 Chors (3 Shots) each with up to 5 blended actions overloaded with Chor Action. If nothing else I have learnt a lot about blending actions in A:M http://higginsdj.250free.com/downloads/detailedPWS.jpg Note I am not after praise, I'm after some serious critiquing. (There is one subtle problem with it - I wonder if you can pick it up?) Cheers
  10. Hi Pancho, Not a bad first attempt but it is difficult to tell just from the one shot. Side views, shaded wireframe views etc will help the critique. As a first look you appear to have a couple of issues - one in the cheeks (they appear a little flat) and the other around the jaw line (spline bulge) Cheers
  11. There were 6 distinct pose related actions with not much going on between them. Some different camera angles/shots/moves wouldn't have gone astray either but given the 4 hour time limit I think you did pretty well - overacting or not Cheers
  12. Thanks Yves, One thing I have learnt this time round is not just to try to model the face from front and side view but from top and bottom view as well but the quality of the rotos helped as well. The decal is just a straight forward position and apply in the front on model window. The decal itself, however, was not the original roto. It is the side of the roto that I modeled from, cut from the original and paste flipped and joined (just like I did with the face mesh) I also found it interesting that copy flip attach also did the same thing to the applied decal. Shame it doesn't re-group adding the centre spline though. This was what gave me the idea of doing the copy flip to the roto and re-apply sicne it looked quite good. The original roto didn't fit both sides of the face as Emma/Hermione was facing slightly away from the camera. I have to admit that practise/practise/practise is the key to this. Hermiones face only took about 4 hours to get to this stage from scratch. I remember by last 2 effors (Leelu 2000, Morgan 2001) took considerably longer and I had to apply porcelain to Leelu to iron out all the bumps (and she still looks liek she's wearing a mouthguard ). I haven't had to do that with Hermione (yet) I used the Coop Face tute this time round to guage the splinage (I tend to put in too many splines) Cheers
  13. Thanks for the comments all. I've uploaded some undecaled shaded wireframes as requested. Cheers
  14. OK, Side view and wireframe have been posted. You can see what I mean about my decaling skills Cheers
  15. Just started modelling a new character starting with the face and head. The only render to date is the model decaled with the roto rendered in front of the roto. A little bit of a cheat, I know, but I haven't built the eyes, hair or rest of the head as yet - and I have yet to learn how to properly decal a head! Wireframe has been posted as well. http://higginsdj.250free.com/wips.htm Cheers
  16. A little CP and bias handle tweaking will fix things but I imaging you want the characters mouth to move so some 'distortion' will be inevitable/required so don't go too overboard just yet. Cheers
  17. All you need to do now is to select and delete all the splines you don't need. This should maintain the shape of the sphere. You could do it in reverse and just add more spliens to a low patch sphere in the area you needed but then you would need to tweak them all (via the bias handles) to maintain the smooth spherical shape. Cheers
  18. I should mention that the body was made using an old Shi roto. (Hands and boots borrowed from Wonder woman) I must say I like the Teal coloured suit best. Now to accessorise :-) Cheers
  19. Thanks Rodney, I gave her a new body this time (the last own was borrowed from Alan Desroches 'Nafta' model). I also resurrected my Leelu head model (see below) and ooops - forgot to fix her top lip. I might get around to it this time :-) Cheers
  20. Nice character. Will he have the ability to walk on back legs or just on all fours? Cheers
  21. Updated my WIPS page with a new render using Radiosity and Yves Cornell Box to better show the models form. Cheers
  22. LOL - yes her crotch area is quite long (the roto was even longer) but I think thats because the pants aren't hipsters - they go all the way up to her waste. Plus she is of comic model proportions rather than normal proportions. Cheers
  23. Are there any good/fast riggers out there (TSM1 or TSM2 equivalent) who would be willing to rig this model for me. You can keep the model as payment (It will still be my model but you can you it as if it were one of the Hash CD models) If you don't think the model is worth it please let me know (I do have great difficulty in judging the 'quality' of my own work) Cheers
  24. Well I wipped up a quick model today in preparation for the December Image contest (shame I can't rig or shade the model as quickly as I can model them ) Take a look and let me know what you think. I'd really love some advice on how to achieve that typical comic book shine and reflectance for the outfit without going toon. Some ideas about heroine fashion wouldn't go astray either (I'm not a comic book reader) http://higginsdj.250free.com/wips.htm Cheers
  25. Thanks, Just found it in Wills Technical Reference as well (I was looking under CP but couldn't find it and it didn't even cross my mind to look under Control Point). I'm going to have to sit down one month and read this book then practise each item... Cheers
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