sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jirard

Craftsman/Mentor
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Everything posted by jirard

  1. I don't know about normal weights. I have always just used porcelain if I felt there was too many creases.
  2. Looks much better than the original. I upload these models so people can add to them. Thanks
  3. Thanks guys I modeled this one using porcelain the whole way. I just dropped it in the model and started modeling. Its gonna have creases if you dont use the porcelain. Model1y.mdl
  4. Another modified version of the first model. old.mdl
  5. Thanks guy's, I have a few more model wips that I will post. All are faces that are half done.
  6. Lol, I didn't even know I saved that pose. I was just testing out the topology.
  7. I got the Zevel plugin to work. It crashes the program if used on 5 point patches though. I'll upload it later.
  8. Added a few more things. I'll post the model after I rig it.
  9. Thanks Here are both so far. I used the head that I had been tinkering with to make both models. And the torso and hands are from other models. The heads are warped from over using the distortion mode. new2s.mdl new2t.mdl
  10. Thank you Wildsided. I'll post the models when I get home. They are messy but I'm still working on them.
  11. Here is a pic of 2 characters I am working on from the original face.
  12. lol I had to look into the surface properties to see what you were talking about. I usually model a characters skin using blue and turning up specularity. It makes it easier to see what I need to smooth out. I just forgot to change it
  13. Thanks Rob It does look like he is yawning. I was working on his mouth and teeth so I used an action window to make sure everything was placed right. In the original model sheet I used his eyes were closed. I usually upload whatever model I am woeking on but this one has too many issues right now. I actually made this one after seeing the last character you did. I was trying to keep the patch count low but still have a nice looking model. This is the static pposed model.
  14. I decided to work on another face. Its still in the early stages but I like where its going.
  15. Thanks Ludo I have been checking your stuff out for years now. I think your devil character is one of the reasons I initially bought A:M
  16. Thanks I actually had a couple of characters I was working on. I'll try and upload the unfinished wips.
  17. Thanks Rob This is the project file of the first model. Many parts are half finished, I just started to try and add to the base model on Sunday so a lot will be half finished. body.mdl Reference dreadlocks.mat Reference large feathers.mat
  18. Thanks guys I used the dread locks that came with Homeslice tutorial (anyone seen him?) The hands originally came from the witch model from T.W.O but they have been modified between so many of my models I think only the fingernails are original. The teeth and eyes are modified from LadyGoodbody? I couldnt figure out what to use the base model for. I wanted something like a Warrior Princess but due to a family death I realised I wasnt gonna have time to do what I wanted. I tried a few different things but wasnt satisfied with any of them. Here is the base model female base.mdl
  19. Didnt finish in time. This is one of the many models I made using this character. I'll post more and the basic model later
  20. Well done. I'd like to know the process too.
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