
paradymx
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Everything posted by paradymx
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Thank you guys for all your comments. The whole concept is based from the hyjinks and antics me and my high school friends went through. (yes....... If you left your hand flat on a table you were fair game...lol) I am going for a mix of character anime with a huge splash of looney toons. I'm glad the character models are liked. I was kinda worried about their style, but they grew on me as I began animating them. They began to "tell" me how they would move. That's always a good thing. I will post more as I complete the first short. Thanks again guys!
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Wrapping up the the "dry" (rough) run on my most recent animation project. I'm fairly satisfied sands some minor tweaking of some of the animation and editing that needs to be done. The sounds are just place holders(BTW: any know of any GOOD sound fx resources) Just wanted to get some other opinions before I started to render. Here are the clips: SCI01.mov SCI02.mov SCI03.mov
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Nice!!!!! Those look really good. Especially the Solar flare/eruption. Would love to see them in motion. I'm not sure on the second image......Is that a comet? I would really like to see that one in motion to see how the particles disperse as it travels through space.
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First your model needs to be "mirror split" That is, Copy/flip/attached. And that's the hard part. After that it's just a matter of posing, copying the pose, making the new pose, and pasting MIRRORED. oh yeah, make sure you are in the respective modes when copying and pasting. (If copying bone poses, be in bones mode when you copy AND paste and the same if copying muscle poses)
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Looking good Ken. Maybe some Helipad decals(the h with the circle around it) and mabye some simple cubes to represent the A/C system
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As a tip, start off with a "template model". Rig it, pose it as normal. Save it. Then you can always go in and make cosmetic changes and still have all the poses. Then save it as was ever it needs to named.
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So long as they have the same bone names/set up and the same spline/cp numbers, yes they will trasfer over without issue.
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check to see if you still are in mirror mode.....I know when selecting splines in that mode sometimes you get the results that you are describing
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I have to ask.........Did you guys .....pose the phonmes? Just moving the posesliders/relationships isn't going to work unless the model has the same splines. If this is a model you made. Then you also have to make the poses for each phonme realtionship. If you have done this.............then yeah, like Ken said post the model.
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Well, first check to see if the model has the phonme set of pose sliders(is this a model you made?) If so, then check to see if the sliders have a pose per se(I used models where the sliders were there,but not actually posed)
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One thing to keep in mind when using someone elses model or project is it might not have been intended to be "animated", that is, some users goal is just to create a static image that looks really good. So they put a lot of detail into the model. The other end of that is animating it is a processing nightmare. If you are going to use that model(I know what you are talking about, but I'm at work and can't look at it) try "dumbing down" some of the project features(like materials, or detail props, or lighting) or better yet build your own using it as a template.
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If You want him to hold for like, let's say 30 frames from 3 sec to 4sec in, set a key frame at 3sec and then the same frame at 4 sec. Depending on the interpolation(which probably is set to spline) you might have some movement inbetween. On the timeline, select the two keyframes(sec3 and sec4) and right click them, scroll to the interpolation method and choose either hold or linear. That should keep the model "frozen" between those frames.
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There is no real limit to the amount of WAV. files you can drop into a chor or a lip synched action if that what you mean by voices. But it takes a little planning ahead per scene to get a conversation going. I would start with the KEEKAT I got a secret tut in the AOAM(art of animation master) and try to get more complex from there.
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One thing you want to keep in mind is the diffrence of saves. Saving the chor its self saves it as a separate item. Saving the prj will save that verison of the chor with the prj. My technque when needing a backup is: save the prj, then save the chor, then reopen the prj without saving. Now it I want i can bring the saved chor into that prj when ever without updating the original chor linked to the prj.
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I agree about the arms, maybe a frame or three of hold after the arms finish their overshoot. To give them some power behind them. Unless that's what you were going for.(he is a rubberman after all.) Good sequence though, did you make it up as you went along or it it a actual kata
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or you can save the naked model as a base/template. That would at least keep you from having to manage the extra splines. This model is great though, cant wait to she her in motion.
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3. Work your way up to a project. The fastest way to frustration is to think: "my first project is going to be a four minute fight scene with lasers and explosions between six or seven character models all with dialogue." Start small. A ball in an empty room. once you get that down add a texture, then light the ball on fire, then........
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Just was wondering what some of your opinions were when it comes to the industry. I've seen two types of Demo reels. The type where there's a title card, the full project plays through and then repeats through other projects til done. Or a montage of clips with a music lay over of random projects segments. Which do you think is more professional? I see advantages for both. The P to P shows that you can be cohesive, that you can tell a full story visually while the montage can highlight your "money shots" and can show more of your work in the standard 3-4 min time span. I don't know. What do you guys think?
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make a copy of the splines that form the collar bone line and position them right over the originals just a little (one arrow key) above. then bone them the same and apply the toon line to that group.
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Uv editor might be your best bet. A quick run through: (cant find a link) Decal a blank image over the t shirt splines. Under the decal, now right click edit. Move the splines so that they don't over lap Here I usually do a screen copy and take that image into Photoshop make a new layer,Paint on your texture as it should be positioned Take out the spline layer and save In AM under decals and images right click add image and choose the prior saved It might need some minor tweeking but this is the general method. Anyone with a better tute or a link please chime in
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not sure what you mean by "good body set" If you are refering to the rig then design the rig according to your geometry or just mod a current rig to fit.
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Try the Kimiko model in the library. She has thin fairy like proportions
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Go for it. that model is nice. Hey I see you have a model of First Tsurigi from Advent children. I would love to compare notes to see how you constructed yours. heres the link to mine http://www.hash.com/forums/index.php?showtopic=31932
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Thanks Bighop Yes, it is the 2001 rig with the face interface from the Squesh Rig. No, IK legs are on. What kind of issues are you having? I've never even messed with it; Although riggin is not my thing. I've been sacraficing my other skills(modeling, rigging, lighting) to just focus on my animation skill. I've never heard anything bad about it. I do like the foot setup in that rig though.