sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. Yes..........Stuart...LF are generated in the lens(thus, the name). As digital cameras get higher res and more sensitive to light, and better lensed we will notice lens flares from digital cameras as well. Generally tho- they are associated with film cameras-(you might notice all the settings in A:M Lens Flare's properties are 'film' based) Thanks, but I think this young feller is looking for help and opinions of his image...not opinions of opinions. If he wants to leave the LF in he sure can, I'm just stating that that is a very 'newbie' thing to do, LF's were overused in the early days of CGI and many people groan when they see them to this day. The 'God-rays' coming from the Sun don't bother me as much as the 'bubbles' lower-right of center do. Chrury...here's a 'markup' indicating the lines we noticed. I don't know where they were introduced but it looks like some intersecting splineage. Stuart can probably tell you better tho. I'm just trying to help. Any thoughts about animating the scene??? Show us when you do! I want to see it.
  2. Your doing good. I know how it feels to lose out on a competition like that...SUX! I tried for my local art-college scholarship when I was in high school...tried really hard, and lost to better talent. Lesson learned...no matter who you are...or think you are- there's ALWAYS someone out there with more talent than you. And talent is relative to experience. The solution...? PERSISTANCE! After losing my scholarship, I could'nt afford to go to that school. So, I went about getting my experience in other ways. I became an apprentice/intern and WORKED my way up...and several years (15) later that same college that I could not get in to asked me to become an instructor, and I turned them down. Your image is cool but here's my 2 bits: Lens flares are 'out'. They are a bi-product of a film camera lens. We are in the digital-image age. Plus, the naked human eye does not see lens flares... about the ONLY place anyone see's lens flares anymore is A) on film on student demos...so, avoid them. ALSO... there are some 'hard-lines' in your image that should not be there, and a total lack of cloud cover. And I never was a big fan of (what I call) 1-pixel stars. Look at some NASA space shots...stars vary in size, brightness, color, and tend to 'clump' together. Lastly, don't try to get it all out of A:M in 1 render. Make several various lighting shots and mix them together in a photo-editor. AND---Now that you have that WONDERFUL scene...why not animate it? GOOD STUFF! Keep it up!
  3. WOW. I am watching right now...taking a while to load...I think because TONS of people are dloading it... I've never followed the 'Bubblegum' story...but one word can sum up this animation... HOT!
  4. http://amfilms.hash.com/search/Entry.php?entry=947 UNrelated...but still worth a looky. There's an 3D animated Mustang in there. The Ford stuff is cool. To do stuff like that learn: A) Adobe After Effects Macromedia Flash Flash, in version 8 (latest V) has taken a giant step toward becoming a 'web-video-compositor'.
  5. V10.5 hair is 'yesterdays papers'...it's like driving a 1950's car and saying "I can't find the air-conditioner"... V11.1 is when hair made it's leap into the 'usable future'...(see my avatar) Time to UPgrade, I'm afraid.
  6. Good Stuff, Colin! Let me know if you need help animating him...I volunteer! (Is this guy going to have some of your goofy mo-cap BVH's applied to him? That would be hilarious!) TOP DRAWER!
  7. Hey Busby, nice work! Just an idea on the 'cloth 'settling' time...you don't need to render those frames at all, just set your render to start at, 1:15 or so... I see you had her poneytail 'clothed' and you mentioned that it was penetrating the other cloth(cape) did you resolve that? That brings-up an interesting question...cloth on cloth collision detection. It MAY be that you will need to give the groups a cloth material AND a deflector material...??? Please keep us posted of your learnings. COOL CHARACTER!
  8. You could try field rendering, if the end target is video NTSC playback. Maybe make the siding larger so the lines are more spread-out...?
  9. Checked out Wallpaper Master...it's pretty cool. But I set it to change out my desktop every minute and Hash did not like that. So you have to remember, it's just another icon in your taskbar, using resources, taking a toll on the graphics card. I think I'll set it up to switch every 8 hours or so. Nice work Colin!
  10. Thanks Agep. The guy (in the spot) wanted BRIGHT 'flourescent' green...I explained that regular video can not relay flourescent in it's limited color range, so he asked that I make it as green as possible, and to match his green text.
  11. They are ALWAYS after me Lucky Charms! I had'nt posted anything here in a while, so I thought I'd post a short clip from a TV commercial I finished recently. So, this small-time TV producer guy in Florida stumbles on my website (campbellanimation.com) and contacts me about a cable spot he's making for a 'house-flipper' client who wanted an animated Leprechaun, and 1 month later I finished the job in Hash and collected a small reward. The fun part was matching the shadows, Florida hasher's may see this on their cablevision. I'll post the whole mcgilla on my site soon. Happy Saint Patricks Day! Here's the model. The client wanted this model to be 'shorter and fatter' so I made a pose where I scaled and used the 'sphereize' plug-in (I love that thing!) So in my chor I simply had to turn on the pose and the model was revised. LUCKY.mov leprechaun_design_1_MC.mov
  12. You need to do LOTS of research, it could get sticky. I use the Sear's catalogue for 'inspiration', but there are other, more implicit medias. ACTUALLY...(joculations aside) you may want to investigate in a solution(sic) of the 'cloth' variety...meaning V12's new SimCloth as a way of emulating your 'baby-batter'...or 'chinsicles'... using cloth to stream and ooz the goo. I think I may have just gotten myself kicked out of the forum. I was only trying to help~!
  13. My 2 bits... I think your 'bot' would be more endearing and believable if he had an action that made him 'balance'...kind of like a guy on a unicycle...he would go forward a little...back a little etc when he is standing still. Also, when he climbs the plank if he were to pause at the halfway point as the board's gravity flips sides, and then roll down the plank... Looking good!
  14. http://www.hash.com/forums/index.php?act=A...pe=post&id=4269 MMZ- I'm diggin your 'Golden Gate'... I modelled the 'Ambassador Bridge' tho not in such hi-detail, above is a link from an animation featuring that model...thought you might dig. Bridges are COOL! Here are some pix of Detroit, MI and Windsor, ONT's Ambassador, a classic 1930's suspension bridge: http://www.detroitbuildingtrades.org/newspapr/ambassador.jpg http://detroit.rims.org/ChapterWebsite/Cus...dge_skyline.JPG
  15. NICE SHOWING! Good interview, great work! Congratulations Robert!
  16. Looking good guys ...great samples! The LAST Newton was quite good at collision-detection too. I think you are thinking of the old 'hash' dynamics...we've come a long way in a short time it seems. I can't wait to get my hands on V12/13 to see if the hair collision-detection has improved over V11's...anyone know?
  17. Yes! You can REALLY see the difference in the underside of the dragons neck where you can see the outline being 'raised' by the displacement, but it is smoothe on the bump model...awesome!
  18. A:M 13 files are NOT backwards compatable...we went thru this before right? was'nt it v 9 files that were not BC to 8...? It wasn't THAT big of a deal tho v9 is not many Hasher's most favorite... THIS new feature is big.... BIG. It's got me balancing my checkbook to see how I can swing the upgrade, but I will. ONE QUESTION: How do these new fancy-shmancy displacements hold-up in animated situations... I'm sure they will expand and contract with the patch they are assigned to... but with extreme settings won't this cause the geometry to overlap? As a patch goes from flat to rounded what is the basis for the extrusions direction? The normal? Another question: Once applied, does the modified geometry show in the modelling window or do you need to do a test render (shift Q) to see it's effect? And yet another: What will this do to the new 'normal-mapping' feature...and will we even need to use bump mappes anymore? And a comment: I am glad to see Hash did not go 'superstitious' to the number 13, I LOVE the sound of 'version 13'. I bet the lawyers for Maya would NEVER allow such a 'moondog title' to grace their product... but then, looks like they may never get to see version 10... EDIT: THANKS to John Artbox for pioneering this new feature for us!
  19. WOW. I'm diggin what I'm see'in! Time to UPgrade... QUESTION: Does Maya, Max or LW feature THIS kind of displacement mapping?
  20. SO----has the 'blobby' engine been rewritten in V13???
  21. AWESOME! Nice splinage! Great character! Love what I'm seein. Left view has nice detail in between. What rig did you use? She would look great with some V11,V12,V13 hair. I can't WAIT to see her in motion...I would happily volunteer to help animate her.
  22. I'm gonna say what I always say when I see a cool still... ANIMATE IT! Just a slight 'Mickey Rooney' would do it.... (Mickey Rooney--- a stage term for a 'little creep'.)
  23. Yes! Nice clean turtle! I'm glad to see A:M at CalArts! I can recommend the Newton plugin, it should serve you well. Good luck! Keep us posted!
  24. Hey now! The female figure is NOT to be taken advantage of, leave her proportions as God meant them. Nuff said.
  25. No. A:M Hair is a particle effect, particular to A:M only. I thought XSI had hair?
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