-
Posts
6,560 -
Joined
-
Last visited
-
Days Won
55
Everything posted by John Bigboote
-
Yes, WOW! Great design...GREATER PAINT! Two questions... 1- Can I learn the process of what you did by reading the 10 pages of this thread? and B- Do you think your process would lend itself to animation, or is it too render intensive? Great work, Dan!
-
HERE s one I did WAY BACK in (I think) v10(?) when the 'new' feature was 'hash-hair'... I keep this sample around and refer to it from time to time...somehow, the more I learn, and the better I get, the more I wish I could 'recapture' some of the spontanaiety, the 'whimsical' nature of this short piece. I remember the idea...was to have the girl and the engine kinda interact...like the engine was the girls dog on a leash... and he ends-up dragging her powerfully about town... Harriet.mov
-
Looking good...getting there! Is that a dynamic constraint in her chest? COOL! I think she now needs some side to side action with the butt bone (from top view, angle butt bone left/right to accent her steps) Looks like the CPs down in her 'no-no' area are attached only to the right leg, that is a perfect place for CPweighting with a 50/50 split, or 33/33/34 with the 34 going to her spinebone. For 'sexy' struts I like to make her feet 'walk the line' like models on a runway, the front foot would fall dirctly in front of the back, and the back would then swing around it to come forward, landing on the same center line... Keep at it!
-
It helps to hide everything you don't want the decal on, and make sure what you DO want it on is unlocked. I find tga.s work better than jpegs. Could be it's THERE but your graphics card is not displaying it. Try a test render (shiftQ)
-
*** V12 Hair distortion and immovable bone ***
John Bigboote replied to Paul Forwood's topic in Work In Progress / Sweatbox
Paul- I've had issues like that where a bone won't turn too, using TSM2. Usually it is my fault. Remember, there are 2 head bones after rigging... 1- the original head bone that you attached mass to and 2- the TSM head bone that Raf put there to animate the head. You may be inadvertantly grabbing bone 1...which will not move. The solution is to dig thru all the spine bones(in the model) until you find the original head bone, and turn OFF it's visibility. Then you can't grab it in an action or chor... you'll only grab the 'right' bone which will move. I apologise if this is not the solution or it has already been discussed. -
Very cool Stian...wow! Keep going! Q: Are you going to add men?
-
Composited Shell Casing Vietnam Clip
John Bigboote replied to dre4mer's topic in Work In Progress / Sweatbox
http://www.hash.com/forums/index.php?act=A...st&id=18455 Looks like Ethan forgot the post... -
Cool! Hey, didn't that cat used to play guitar for Guns N Roses? If you aren't getting any lumps or creases in the face, leave it be. The extra patchwork helps when you go to animate the face. IMO
-
woo-hoo! So, is 'sweeper' a part of v13 now? How do we find/use it?
-
Le' Painter WIP (Large Pictures)
John Bigboote replied to dre4mer's topic in Work In Progress / Sweatbox
Great character. Have you considered using porceline on his sleeves? -
Great work, Stian!
-
Yes, nice work Dusan! I was looking to see if you are using the new displacement feature, but because the perimenters of your characters are so smooth I am led to beleive that it is simply bump maps...right? I would love to help...if only...!
-
COOL! Literally! Are you going to make use of transparency and density? Good work!
-
David- Nice technical sample...that green car really got what was coming him! Why did he swerve? Was alcohol a factor? My eye was drawn to the 'speedup' the green car did before the impact, did he hit the gas?
-
Maybe you should put a digital-camera on that wish-list as well. Can't wait to see!
-
Mov playing inside animation
John Bigboote replied to Shelton's topic in Work In Progress / Sweatbox
Make sure your normals aren't flipped... Sounds like could be video card refresh issue...if you are in OpenGL try the other one, and vicey-versey... Also- make sure you toggle the quality up/down to try to 'jog' the video card into displaying QT...(pageUP/DN) If your scene is quite crowded try turning OFF some of the props and characters that are impertinent... gluck! -
Final 3D- Mr. R Reynolds is so modest...he gives you a great modelling link and fails to mention he is said author of the 'pearls' of knowledge within. You are lucky to have one of our best mechanical modellers helping you in your quest, this forum is fantastic! Keep at it! I like your choice of vintage, reminds me of the 'Hudson Hornet' from Pixars 'Cars'... speaking of which...Rodger, have you seen 'Cars' yet? I think you'll like it.
-
Yes, youtube is perfect for you! It even gives the copy/paste info for direct linking from your webpage! FREE and FAST! (they DO recompress all your stuff into the Flash8 On2 compression though)
-
As much RAM as possible... A:M works well with most any video card that has a lot of ram and a fast processor or two behind it. If you are leary of an 'intel-mac', I can attest that A:M runs swift, smooth, and steady on the pc platform. Buy a name brand...Sony, Boxx, HP etc
-
Thats it, Viper... you are suspended from using A:MHash3D for 3DAYS! Oh...give those boots a little 'heel' too! Nice work, BrainMuff!
-
COOL! I have several 'boomers' and love to go out and 'rang' them...they truly ARE a weapon. You throw it out and often when it returns to you it can be going 3 times faster than you threw it! Big fun! COOL ANIMATION!
-
Huh? Lookin good guys!
-
Not me. But my folks have retired to a little town on the 'RedNeck Riveria' called Lillian, Alabama. It's quite beautiful down there, the beaches at Gulf Shores are UNBELIEVABLE! I can't wait to go back... Why am I responding with such trivial and useless personal info? Well, I actually have started a service thru Google (a free service) that allows Hasher's to see and learn who or whom they may be geographicly conveinenced to... It is called the HashFrapper...and the link is below in my signature! PLEASE JOIN! It's really as simple as sticking a pin on a map...and allows everyone to see who is where. It is an ongoing datatbase...you can add a photo of yourself...a description... even chat! All without the worries of pop-ups, junk-mail, or stalkers. HERE is the direct link: http://www.frappr.com/hashfrapper I love ALABAMA! Here's that link... let me remind you, I get nothing for your signup...the service is free... I'm just 'doing my part' to the Hash community, which I happen to LOVE, and thru this 'Frapper' we can all see where we happen to have landed on the globe. Again, PLEASE join up. We have over 120 Hasher's already, and I believe there are a LOT more out there... c'mon you lurkers!
-
More online Demos (Please Help with DL times)
John Bigboote replied to a topic in Work In Progress / Sweatbox
ka-ching! These demos are going to sell some PRODUCT! The cloth demo started quick. Great demo! The only thing you didn't show was how you got the flag to 'adhere' to the pole. Can't touch on everything, but thats the part I'm learning right now and wanted to see. When it comes to demos....Greg, you are DA MAN! -
Yeah- the shuttle looked good. All I had in mind for the animation was a slight spin on the earth (oh---so---gradual) and the shuttle slowly moving forward, or drifting...the sun could rise a slight bit...the camera could pan a little...etc.