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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Looks great! You really should send some of this into 3D World or something. One question though...in the big image.....the tree and rock on the right don't seem to be casting a shadow. Or maybe the shadow is in a different direction to say the house shadow?
  2. A quick and easy way would be to select all the cps and press the P key. But it won't look great. Curves are in the nature of splines. To "uncurve" them you need to select the spline and adjust it's bias in it's properties.
  3. KenH

    spline

    So you pressed Pageup several times....until you hear another beep. I'm not sure what else it could be. Maybe try switching to Opengl or DirectX? A screen shot might help diagnose.
  4. KenH

    spline

    If you hear a beep when you press page down, then it means you're at the lowest resolution. Did you press Pageup several times?
  5. For example, at 17 sec, on the word "drinking", there's no Oooo mouth shape for the R sound. Looks odd. And generally, at times it looks like he's either mumbling or shouting the lines....but you're not from the sound in the dialog.
  6. One of the best capture tests to date. Still room for improvement but it could just be the mouth poses and not the capture software.
  7. KenH

    TIMELINE

    Sure you can. When you highlight all the keyframe cps, don't pick the end of the highlight box and stretch it. Instead, drag the middle of the box to frame 30. If you're in spline mode in the timeline, you may need to hold down the 1 key as you drag.
  8. You have to right click on the chor>New>light. If this isn't covered in the manual, it probably should be.
  9. Do you have lights? No lights means darkness.
  10. Whoohoo. I was thinking about modeling one of them. Looks good. Shaded wire?
  11. The particles would work in the existing HAMR player.....even just the snow scene to zoom around would be cool.
  12. Excellent festive scene. I'm sure the client was very happy. If possible, maybe you might HAMR it.
  13. KenH

    Beechcrash

    Youtube seems to do a good job of compressing the hell out of footage already. D Happy New Year Stian and nice test!
  14. We'd need to see a screenshot of your render settings to answer that accurately. From looking at the scene, it shouldn't take that long. Also, what are your system specs...
  15. I can diagnose one problem. The left is the wrong way....right is right.
  16. The cheek areas look rougher than usual. Try selecting them and pressing the O key. Then check that their bias magnitudes are at 100 (select a cp and look in it's properties).
  17. Looks great (and familiar). The chimney appears to be missing.
  18. There still looks like a few strange areas though it's difficult to see as the cps are so small. Searching the forums for spline rules or something like that should bring up some helpful threads. I think you could reduce the spline number going round the cheeks to get a smoother result. Also the number of splines coming out of the eye socket.
  19. Have a good one Dusan. Make this the year of finality!
  20. Taking a break from TWO, I got inspired by this physical model and created my own rendition in AM. Still yet to be textured/displaced and animated. He's more or less rigged. I'd love to show off his animation in HAMR with realtime fog but we need the next player for that.....
  21. KenH

    spline

    Try pressing the Pageup key. Or select the cps and press the O key.
  22. Click off the advanced settings.
  23. Excellent. Good family resemblance too. The big version of the image on your site doesn't load.
  24. LOL Happy Christmas everyone.
  25. It's abit unfair to compare render times. Was every setting equal? Was the quality of the renders exactly the same? Hard to say. As for the realtime issue...I assume you don't have realtime quality at its highest setting. What graphics card are you using? Are the drivers up to date? Try switching between opengl and directx? Maybe v8.5 is optimized for your card and v15 not? So many variables. Definitely more ram will help.
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