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Everything posted by johnl3d
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Good idea have to add those and spikes on tail etc
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My granddaughter was showing her skills on xbox tame your dragon today so tonight I thought I'd attempt to make one So this is about an hour start not nearly finished but thought I 'd post what I had with rough material even though dragon does not have eyes or rigging etc etc wire frame quick render adragon.mdl model so far any comments welcome
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https://www.digitaltutors.com/11/register.php
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sunsetvase.mov changed number of decal image repeats in chor overtime vase.zip project file decal decal before photoshop
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Gradual change in color or opacity for normal models
johnl3d replied to Pitcher's topic in Open Forum
Here is quick sample I threw together thomchange.mov thomchange.zip -
Playing with expressions and dynamic constraint
johnl3d posted a topic in Tinkering Gnome's Workshop
This was done most;y for fun based on an idea I had wiggle.mov wiggle.zip I noticed something new..... render as lines.... does not seem to reflect -
Had pose change material displacement setting rotate material and change color displace_mat.mov matchange.zip
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Simple water can be done with darktree simbiont material water1.mov water2.mov water3.mov these were just material on ground plane here is material for the first sample above Nature_ChoppyOcean.zip
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did rough project with 2 poses etest.mov etest.zip no sound file in zip but should work with any sound
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Random doodling can be dangerous...and become addictive
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This is basic tut (I rushed the idea so if there are any questions etc please ask) You have a model and set up a percent pose slider that controls model you can have more than 1 pose and sound and or frequency but this is basic so we have model with pose in chor have an action with just the sound on the model then we go into the models pose as pictured below right click and pick amplitude This will show window were you select same sound and set low and high percent of pose you can then hit visualize and see how the sound frequency effect the loudness(amplitude) of the sound and select accordingly (hit escape key to end visualization) this will add info to pose settings Then you can play chor and see results amplitudesample.mov Here are sound and project file amplitudetut.zip
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Had car issue tonight so response will be delayed
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It can control a pose based on the volume and frequency of the sound am not at home now but will try to post basic tut either tonight or tomorrow
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A dynamic exploding object almost oops.mov confetti maker ?
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Thanks Jason
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- Tin Woodman of Oz
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First rough render of simple xmas animation with sound
johnl3d replied to johnl3d's topic in Tinkering Gnome's Workshop
The jump I have to work on ....the original idea was to have the sign on a floating panel if you watch the elf drags it along the screen with a white rope just made the flag almost transparent ...used it as a action object but will probably change that Thanks again for looking -
First rough render of simple xmas animation with sound
johnl3d replied to johnl3d's topic in Tinkering Gnome's Workshop
Thanks Robert just have to tweak it a little more latest newxmasidea3.mov