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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. fastertube.mov mp4 version: fastertube.mp4 sped it up a little
  2. tubes.mov mp4 version: tubes.mp4 PRJ: tubes.zip should have made it go a little faster...easy enough but its late
  3. again very rough did it just for fun ...streaks used as dust chalk.mov did rough trial in ps with brush then made path around it and export ia file to am to make "model" and then used file as decal ia file and tga in zip chalk.zip chalk.prj
  4. made a few changes to dragon and decided to see how he would spit fire (okay stars)..... need to work on rig noticed a few hiccups to say the least fsdragon.mov
  5. alineman1.mov Rendering lines
  6. did a quick feather project nothing fancy chick2.mov chick2.zip project file has feather tga
  7. Feathers in my dragon are just shaped hair ...let me find a simple project check this old project https://www.hash.com/forums/index.php?showtopic=39792&hl=feathers you can search tinkering gnome area hit the white star next to search glass above select feathers and further down select which forum area
  8. Those are dragon whiskers......or feathers
  9. Roughed in some bones and tried a simple animation....needs some work any suggestions welcome dragonmove.mov adragonb.zip project file
  10. Added some shaped hair/feathers
  11. Added some detail now have to rig and some hairfeathers maybe and some firebreathing
  12. Good idea have to add those and spikes on tail etc
  13. My granddaughter was showing her skills on xbox tame your dragon today so tonight I thought I'd attempt to make one So this is about an hour start not nearly finished but thought I 'd post what I had with rough material even though dragon does not have eyes or rigging etc etc wire frame quick render adragon.mdl model so far any comments welcome
  14. https://www.digitaltutors.com/11/register.php
  15. sunsetvase.mov changed number of decal image repeats in chor overtime vase.zip project file decal decal before photoshop
  16. Here is quick sample I threw together thomchange.mov thomchange.zip
  17. This was done most;y for fun based on an idea I had wiggle.mov wiggle.zip I noticed something new..... render as lines.... does not seem to reflect
  18. Had pose change material displacement setting rotate material and change color displace_mat.mov matchange.zip
  19. Simple water can be done with darktree simbiont material water1.mov water2.mov water3.mov these were just material on ground plane here is material for the first sample above Nature_ChoppyOcean.zip
  20. did rough project with 2 poses etest.mov etest.zip no sound file in zip but should work with any sound
  21. Random doodling can be dangerous...and become addictive
  22. This is basic tut (I rushed the idea so if there are any questions etc please ask) You have a model and set up a percent pose slider that controls model you can have more than 1 pose and sound and or frequency but this is basic so we have model with pose in chor have an action with just the sound on the model then we go into the models pose as pictured below right click and pick amplitude This will show window were you select same sound and set low and high percent of pose you can then hit visualize and see how the sound frequency effect the loudness(amplitude) of the sound and select accordingly (hit escape key to end visualization) this will add info to pose settings Then you can play chor and see results amplitudesample.mov Here are sound and project file amplitudetut.zip
  23. Had car issue tonight so response will be delayed
  24. It can control a pose based on the volume and frequency of the sound am not at home now but will try to post basic tut either tonight or tomorrow
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