sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. here's the project just remember i spent a good 30 to 40 minutes on this its hhard to find a good balloon Oh and thanks Gene the modeling machine the effect and all the parts are included Nailpolish2.zip
  2. Gene you forgot the brush and bottle top or it broke off then I tried to remove the cap and the polish evaporated 59k NailPolish.mov
  3. and I thought you only animated cereal boxes ....
  4. Gene this is a quick attempt to spray but its too late to tweak spCan_0.mov
  5. here you go Vern
  6. Thought I'd try to animate Gene's Fire Extinguisher but there is a small problem ...maybe because of Colin's post Colin hope you find the tgas Thanks again John fireex.mov
  7. Sorry I didn't help but it was hard for me to follow what you had done and what I did was change a few things closer to what i would have done ..the cloud you had had way too many patches that were not needed but then I would not have model the cloud but used sprites. And I could not see what your lightening was doing . At least you can post complete projects by zipping now. Have fun
  8. Gene again you are doing a great job modeling next animate it for you site!
  9. did she pay you to say that....you brought her up...
  10. oh the qt time looks a little better looping so i included it and the stuff for the project in the zip file again this is rough did it while watching the game vash.zip
  11. Vash I'm not sure why you modeled the stuff as you did i did some rough changes trying to keep close to what you did here is a rough render....there are better ways to do clouds but this is similar to the way you had it. Oh and i change the bolt too and added a flare alightning_test.mov
  12. Here's the 11.1b project file Have fun I did grad.prj
  13. This is a sphere off the cd with a simple gradient combiner material applied. I added pose sliders to the threshold and start and end points of the gradient and the transparency of one of the attributes. I was trying different settings with simple colors. To demo what they do I changed the sliders to different values every 10 frames with no real pattern and rendered a quick qt I'll post the project in next response grad.mov
  14. sorry no eye just reflections
  15. you can't embed you have to add them to a zip file so they can be downloaded with the project if you are using xp you can right click on project then choose sent to compreseed zip folder..it will create a folder the name of your project.zip then drag and drrop iimages into the folder then post zip file
  16. you have to zip the file and include the image...why are you using bmp map should be using tga I think for better results...anyway a project does not embed images. Repost with image so we can see what you mean ..okay if by disappearing you mean the lightening bolt why not make it active and inactive in the chor lightning_test.mov
  17. here's the project file it'll ask for a picture which is on the cd ...oh and i added a spin and slight wobble expression to the quickly made saucer. this was a multipass 1 quickrender so there are a few artifacts project 11.1b metal.prj
  18. was adjusting metal material and messed up the pose but it gave me another idea so if you need a cloaking material for your flying saucer this might wwork metal.mov
  19. I liked it alot good animating !!!
  20. sort of a camera view camera follows the path and rotates 2/3 the way through camcenter.mov
  21. made a block then use dup wizard to made a wall 5 by 5 pick center 9 blocks and group decorate blocks made second object slightly larger than a block decorate new chor turn off gravity put wall in chor make path through center of wall add second object constrain to path select block wall in muscle mode click on group in model in chor right click cloth wizard crank up stiffness ( more than i did) goto chor in pws right click simulate spring system you get object 2 knocking out center blocks adjust gravity at point of impact..(this feature is new to this idea) render yes that is my ugly mug on wall wearing hash t-shirt old hash t-shirt center.mov
  22. When a person has played with AM for a long time.. I think my first AM cd was AM 98 ... and mostly with getting effects you have a good working knowledge of what it AM can do and since my modeling skills are very limited I have a tendency to play with these parts of AM. Nothing I do is amazing its just stuff that you haven't tried yet. And even the stuff I do post can be improved by people with some artistic skills and even better knowledge of what AM can do. So no genius here just someone not afraid to try to push all the buttons But I still haven't found the make dragon button this is the as close as I got to that http://johnl.inform.net/pages/material2.htm
  23. not sure if this will help...one camera multiple views http://johnl.inform.net/pages/cameraview.htm
  24. project SPINMAT.prj
  25. here is a material applied on groups rotarting around different pivots will post project SPINMAT.mov
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