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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. The light is using aim at constraint
  2. The quailty suffers with the compression I should start posting to my site again and not try to compress as much
  3. I seperated the cloth from the rest of the model added a plaid decal some hair a little mysterious lighting and you get Shaggy's blind date. By the way I 've been rendering to tgas then converting to qt in the Beta1 with no problems and tried some other stuff..hair... volumetric lights ..seems pretty stable Oh if there is any requestd I'll post the project betadress2.mov
  4. I tried just having just the bottom of the dress simcloth and go this weird simulation ..have try few other things to see what happen beta1dress.mov
  5. just fooling around..just realized put moving clouds material on road meant for dome...oops note don't start render then walk away beta1 project SCREEN4.mov
  6. ah the problem seems to be two of the same model i change the left one to match the right and got the same results streak material doesn't seem to know that the model is moving.
  7. Not sure what happened on the left hopimg someone else could try something similar. It on the a model with default simcloth settings. It happen twice for me.
  8. Okay same model with decal sequence in front of fan force on right 16 subdivisions on left 4 subdivisions simulate then render see the results I redid whole project and got this twice Also side note if you turn on smooth results I lost decal Good news conversion from tga to qt went smoothly fan.mov
  9. heres the project file you must have the simbiot plugin and textures http://www.darksim.com/html/simbiontam.html http://www.darksim.com/Repository/ http://www.pixelburg.com/am_materialtest/d...nt21/index.html and of course 11.1 now back to simcloth sweep3.prj
  10. Had to try one more simple sweep and then added some of the free darktree/simbiot textures. Rendered to tgas..saved file ...saved animation to qt this is the results SCREEN000.mov
  11. Swept a small ball across a cube then put some streaks on the ball and got this this should do it for awhile sweep3a.mov
  12. Nice emotion with the face the only thing that bothered me at this point is the blinking..seemed almost constant..my .02
  13. Interesting Character will have to watch what developes
  14. It runs in v11.1 the sample project was done in 11.1. The sphere or any shape can be used it follows the splines that make up the shape More to follow when time allows
  15. here's the project file the sprites are on the cd part of the space material sweep2.prj
  16. This that inspired this a galaxy generator sweep2.mov
  17. Doing a little playing with the sweeper plugin ..bought last night ...got this playing around using a simple sphere for the path
  18. Just wanted to say this will be a great toy... Got this tonight and had to try it even though I'm 3/4's asleep from my cold meds So my first attempt ..a little rough as usual....is a big Thanks So easy even I figured it out...weird how it interpreted the script path
  19. I did something similar to fake a boolean http://johnl.inform.net/pages/10material22.htm Nice jub on your project
  20. Vern what ever became of your tutorial that inspired this project http://johnl.inform.net/pages/boolmorph.htm
  21. the render times were quick but the simulation times where high because of the setup.
  22. very fast test of beta sorry its a little fast and rough...never thoought i would be making a dress. Needs a few tweaks betadress.mov
  23. okay here is the project hope this helps someone and if you get a better sample please post shirtthom06.zip
  24. okay I've added some pants and for now i'm done with this project test so i'll also post the project next respone shirtthom_06.mov
  25. If you turn up the number of sub steps you'l won't get the breakthrough you got at the end also if you turn off self collide the shirt moves better.
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