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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. Hi David. I don't like the null for the ik setup, I do like using them, but they seem too large, in my setups I use smaller ones. I know the you are keeping it the same size of the hand, but I had no problem with the way you had it setup before. I like the fact you got rid of the ik elbow control, this is how I set it up in my rig. Is there a reason for showing both the bicep and the forearm, you can use either one to adjust the elbow (is it for keying for the switch). And the last thing, it's a request, I think you should add a hips lower control home, like you have the chest control home. Having a reference point for the hips lower control will make it easier to set back to original position, since it does squetch.
  2. Looking forward to seeing it.
  3. This is pretty cool Steve, thanks. Do you have any full body gizmos? I'd love to see it if you do.
  4. David, this is the way I have it set it up in the 2001 rig, you need to translate the ik hand target to the hand in FK 100%, then when you turn on IK the percentage is 0% leaving a forced keyframe automaticly (in ver 13). The ik setup is a kinematic constraint on the forearm, turning off the constraint 0% in the fk pose, the forearm is force keyframed leaving the arm in place. I also had to add an aim at constraint on the elbow rotator to the forearm in fk so when ik is turned on, the elbow stays in position.
  5. Cool Noel, I'll need it. I also noticed this rig is not IK/FK switch ready.
  6. Robcat, I'll have scarecrow ready tomorrow evening, est. I have the hands to assign cp's and some minor weighting left to do. The hands I'll have done tonight. This is only the first round of rigging scarecrow, I'm sure I'll be doing it again.
  7. David, the left foot doesn't roll correctly on the installation rig. Any ideas? It also doesn't work on the Four_Finger_Squetch_Rig_Final_11_3_2005 version.
  8. David, whenever you can get the rig done is fine, just send it to me when your done, they'll just have to wait for the rigged Scarecrow. If you knew from the start that this was the rig of choice, instead of multiple rigs, you could have been done by now.
  9. Here's another problem for you. I don't think this is desirable. It maybe the way you assigned and weighted cp's.
  10. Looks pretty good so far. I agree with Nancy, more variation in the funnel with a little more of a curved taper.
  11. I've been converting the 2001 rig to the new fk/ik switch today also. I had nothing better to do.
  12. Here's something for you to think about.
  13. What I'm saying is that if I want to be squetched in FK, but not in IK, I would have to animate the squetch using the sliders. It would have be nice to blend IK/FK setups and have the squetch blend automaticly as well.
  14. So, what your saying is that you have to animate the squetch between blending of setups. One thing I noticed is that you turned off the y rotation of the ball_rotate_right_controller, now you can't pivot the foot there.
  15. If this is going to be a true IK/FK on/off switched rig, there should be no need for an IK setup and an FK setup, your setups are squetched together correct or are they separated, can they blend one squetched and one not. If blending is not possible in the squetch, there is no need for multiple setups. This would greatly reduce the size of the rig.
  16. Looks pretty good, but could be a little faster. Also, maybe pulling on his legs if they are pinned.
  17. Looks great Dale. I'm glad to be of some help.
  18. Pixar, the tail is already rigged just hidden and the target is there, you just have to apply a kinematic constraint on the tip of the tail to the target null. Somehow the constraints were lost while getting the the CD ready.
  19. Here's a solution I came up with for you.
  20. This rig looks like a good candidate for the loon characters for TWO.
  21. Scaled the model to make it look like a puddle at the beginnig and end.
  22. I was playing with some scale constraint, it's all animated with 2 nulls. It looked cool so I thought I'd share.
  23. David, this is turning into an awesome rig. One thing I noticed is your slider percentages, importing this rig into another model will reset the sliders back to 0% to 100%. You would have to import the mesh into the rig instead to keep the percentages the way they are, unless this changed in recent versions, I haven't tried lately. Keep at it.
  24. Looks good Dale, George did a nice job for his first model. It fits right in with the haunted house project.
  25. I like the fog effect John.
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