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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. NEW UPDATE Fixed constraint problem (broken constraint in face poses, minor) and renamed bones with geom (jaw, eyes, lids, maxilla and lower teeth), these bones will unhide after running install rig plug-in. Removed
  2. There is a jaw bone, but it's hidden. We should probably rename it with geom in the name so it unhides after running the install plug-in. The nostril targets should be placed near the corners of the mouth. The nostril geom, jowl geom and cheek geom bones aim at this null target. I also found a problem with one of the constraints and will have an update soon.
  3. This is fixed in v14 beta 1.
  4. Are you sure your lights are set to cast shadows?
  5. The trees in TWO that I made I use images the are branches with leaves, not just the leaf, works much better. If you want more branches, use a heavier mesh for the target.
  6. First, I'm not sure why the "right_foot_control_IK" is in the position it's in, the translate to and the orient like constraints probably need to be recompensated. But it could be the reordering of poses I did to allow importing the rig and exporting, I'll check it out. If you want me to check it out, just let me know and I'll send you my e-mail address. Also, could you post a render from the action, if you still have it, with the white, black and foot install bones showing, so I can see their position. Thanks
  7. Cool model, Simon. Can't wait to see the rest of your elemental unit. Love the texturing.
  8. Thanks, Simon. Hopefully we can even make it easier.
  9. Nice foliage. The one problem I see here is the lack of shadows from the plants and trees. This is an image I was tempted to enter into the contest, but I didn't want to here "how can we compete with TWO", even though all of the work was done by me. All the foliage in this image is hair with an image, a few of the trees were made using the treeez plug-in. So if you are having problem rendering hair with an image, it maybe a video card issue. What kind of image are you using? Did you check to see if you needed to set a keycolor for the image? Can you explain the use of the material for color? Color map? Are you trying to change the color of the image you used for leaves?
  10. I put in a feature request to have the install rig plug-in delete installation pose and relationships marked with a symbol in the names of the poses. Also noticed the install rig plug-in doesn't hide bones correctly in v14 beta, also sent that to A:M reports.
  11. Thanks David. I'm just hoping people will use it.
  12. Mark, you tracked it down, all I did was set it to not set.
  13. NEW UPDATE with "FACE off" pose set to "not set" Removed, NEW UPDATE page 5
  14. If you set the "Face off" pose to "not set" in the user properties of the model, it should be fine (it keeps the mesh the same as the modeling window). I'll update the rig to have it not set.
  15. No, I haven't noticed the Face mesh getting scrabbled, I'll look into it.
  16. David, did you try installing before the install rig plug-in? It took hours just to reparent and delete the install bones. Thanks Mark. Have you seen the update to the face controls, I came up with a way to customize the face interface (after installing), David liked it and added it to the rig. One other thing, The face interface needs to be setup after you run the install plug-in. I could add sliders to to position it when installing the rig, but I like having it out of the way when assigning cps. Maybe I could add it to the customizing the interface.
  17. Sorry about that, It was a heirarchy issue. I update the above post with the fix. Mark, To fix it, drag the installation constraint folder above the step 1 relationships in the relationships folder.
  18. NEW UPDATE! V13s only. Import your model into the "v13s_Five_Finger_Squetch_Rig_Posable_Installation_03_05_2007" or import "v13s_Five_Finger_Squetch_Rig_Posable_Installation_03_05_2007" into your model. (it doesn't matter anymore) Create new action and follow the steps in the pose slider window. MAKE SURE YOU USE ONLY THE INSTALLATION POSES. After posing the rig to your model, export the model from the action window and "save as". Start a new project and open the new model. Go to the user properties and delete the installation pose folder using the delete key on your keyboard. Open the relationship folder>user properties and select the installation pose folder and delete using the delete key on keyboard. Save model. (hoping to make this part, part of the install rig plug-in) Run install rig plug-in. (there is a copy of the plug-in in the zip folder, place it in the v13 htx folder) You are now ready to assign cps. Removed- new update on page 4
  19. V13s is here. The guys at Hash Inc ROCK! I will have a new update to the posable rig coming soon. I have to do a quick test and double check some modifications I made. The posable rig just got easier.
  20. You could also create a new on/off pose that scales the model. This shouldn't effect your other poses.
  21. Things are looking good so far on the combined rig, I had to make a few adjustments though. I just did an install with it and it seems to be in order. Now I just have to assign cps and see if the rig works properly.
  22. Well, reading Vern and rigging in the same sentence, I just figured it had to be good, no matter what it was about.
  23. Cool model. I was hoping you were going to say you used the posable rig, darn.
  24. Damn, I missed Vern talking about rigging. I was thinking about coming to this meeting, but my car was in the shop. I wanted to show off the posable squetch installation rig (action install). Oh well, maybe next time.
  25. Richard, can the install plug-in be coded to delete in the installation pose slider folder from the user properties and the installation relationships from the relationship folder? That would eleminate another step.
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