mtpeak2
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Nice foliage. The one problem I see here is the lack of shadows from the plants and trees. This is an image I was tempted to enter into the contest, but I didn't want to here "how can we compete with TWO", even though all of the work was done by me. All the foliage in this image is hair with an image, a few of the trees were made using the treeez plug-in. So if you are having problem rendering hair with an image, it maybe a video card issue. What kind of image are you using? Did you check to see if you needed to set a keycolor for the image? Can you explain the use of the material for color? Color map? Are you trying to change the color of the image you used for leaves?
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I put in a feature request to have the install rig plug-in delete installation pose and relationships marked with a symbol in the names of the poses. Also noticed the install rig plug-in doesn't hide bones correctly in v14 beta, also sent that to A:M reports.
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Thanks David. I'm just hoping people will use it.
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Mark, you tracked it down, all I did was set it to not set.
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NEW UPDATE with "FACE off" pose set to "not set" Removed, NEW UPDATE page 5
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If you set the "Face off" pose to "not set" in the user properties of the model, it should be fine (it keeps the mesh the same as the modeling window). I'll update the rig to have it not set.
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No, I haven't noticed the Face mesh getting scrabbled, I'll look into it.
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David, did you try installing before the install rig plug-in? It took hours just to reparent and delete the install bones. Thanks Mark. Have you seen the update to the face controls, I came up with a way to customize the face interface (after installing), David liked it and added it to the rig. One other thing, The face interface needs to be setup after you run the install plug-in. I could add sliders to to position it when installing the rig, but I like having it out of the way when assigning cps. Maybe I could add it to the customizing the interface.
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Sorry about that, It was a heirarchy issue. I update the above post with the fix. Mark, To fix it, drag the installation constraint folder above the step 1 relationships in the relationships folder.
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NEW UPDATE! V13s only. Import your model into the "v13s_Five_Finger_Squetch_Rig_Posable_Installation_03_05_2007" or import "v13s_Five_Finger_Squetch_Rig_Posable_Installation_03_05_2007" into your model. (it doesn't matter anymore) Create new action and follow the steps in the pose slider window. MAKE SURE YOU USE ONLY THE INSTALLATION POSES. After posing the rig to your model, export the model from the action window and "save as". Start a new project and open the new model. Go to the user properties and delete the installation pose folder using the delete key on your keyboard. Open the relationship folder>user properties and select the installation pose folder and delete using the delete key on keyboard. Save model. (hoping to make this part, part of the install rig plug-in) Run install rig plug-in. (there is a copy of the plug-in in the zip folder, place it in the v13 htx folder) You are now ready to assign cps. Removed- new update on page 4
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V13s is here. The guys at Hash Inc ROCK! I will have a new update to the posable rig coming soon. I have to do a quick test and double check some modifications I made. The posable rig just got easier.
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scale bones and poses to match cp scaling
mtpeak2 replied to cribbidaj's topic in Work In Progress / Sweatbox
You could also create a new on/off pose that scales the model. This shouldn't effect your other poses. -
Things are looking good so far on the combined rig, I had to make a few adjustments though. I just did an install with it and it seems to be in order. Now I just have to assign cps and see if the rig works properly.
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Well, reading Vern and rigging in the same sentence, I just figured it had to be good, no matter what it was about.
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Cool model. I was hoping you were going to say you used the posable rig, darn.
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Damn, I missed Vern talking about rigging. I was thinking about coming to this meeting, but my car was in the shop. I wanted to show off the posable squetch installation rig (action install). Oh well, maybe next time.
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Richard, can the install plug-in be coded to delete in the installation pose slider folder from the user properties and the installation relationships from the relationship folder? That would eleminate another step.
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I've been working on the reordering of pose slider on import of the rig. Using a numerical prefix in the poses, I was able to eleminate the reordering problem, the only issue is phantom poses created on export (smartskin sliders) minor issue, hopefully Hash can fix that. I'm attempting to combine the installation model with the relationship model to see how compatible there are in the action install (my cause constraint issues) but maybe not, hopefully. This would eleminate the need to import the model into the rig (you'll be able to import the rig into your model instead) and eleminate the need to import the boned version into the relationship model.
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Once Richard gets his compensate plug-in ready to use, it will be a snap.
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You need to reread my original instructions. Export model Reopen model and delete the installation pose sliders and the installation relationships folder, save model. Open the " v13_Five_Finger_Squetch_Rig_03_05_2007_relationships_installation" model and import the saved model, with bones that have the installation poses and folders deleted. Then run the install plug-in.
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Did you export the model from the action? Did you run the install rig plug-in? Right click in modelling window and select plug-ins>wizards>install rig (that's if you placed the plug-in in the hxt folder of the version you are using) The plug-in removes the install bones and reparents them in the correct hierarchy, plus unhides the geom bones for assigning cps.
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No, I experienced unwanted Z rotation in the hand bones, and god only knows what else on export, even though no Z rotation was made to these bones.
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In the pose slider window click the number percentage, you then can input the desired translation or rotation, using a decimal to be more precise, (for example 111.23). There is no slider for rotating the calves, the translation on the Z axis for the "black_calf_install bones" sets the rotation on the X axis. The rig is designed to minimize steps, it's also designed to minimize mistakes. There are fan bones built into the rig (thighs, knees, shoulders, elbows, forearm twist fans and wrists). These are single bone fans, except the forearm twist fans, more can be added after installation if so desired. With these fans and weighting, that should be all you need. All the TWO models were rigged this way.
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The current Z rotation problem effect the Z rotation of the white leg install, green arm install and the thumb install bones. After export the roll of these bones revert back to its original state (NOT GOOD) this is a nightmare to fix. I also found unwant Z rotation on bones in the hand (ALSO NOT GOOD). The current export from action takes the translation of the bones and converts it to a starting bone position, then it take the X and Y rotation, with the scale, to set the end position of the bone. It does not consider the Z rotation at all. This is fixed in 14 alpha 6 and is fixed in 13s, when they release it. I would recommend watching David's "A Face Rigging Method" for bone placement in the face, until new documentation is posted. I think David is going to create a new video tut using this method, when he finds time, I hope anyway. Note: The face bones do not have to be used (optional) except the jaw, eyes and tongue, if you want some control of the face. The muscle poses of the original FACE interface method can be used.
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I would have to say v14 alpha 6, until v13s comes out (monday) with the Z rotation fix on export. V13 is fine to use, but don't export until you can open the project or action in v13s.