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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. What about adding a dynamic constraint to the button (its own bone, not model bone) with a fairly stiff setting and low angle limit with collision on. BTW, nice test Robert.
  2. Your best bet is to look at a model on the cd. The large pink bone is the controller bone. The smaller bone inside of it (purple?) is the first bone in the finger (positioned at the first knuckle). The 2 smaller bones are the second and third bones in the finger positioned at the knuckles. Why didn't you try installing the posable squetch rig?
  3. All the tree I made for TWO use hair for leaves. I use alot of hair materials for the outdoor sets.
  4. Posable rig updated here. Sorry for the delay.
  5. Add the null in the choreography or action, right click in a blank space of the window and select new>null. don't add it to the model.
  6. Try adding a new null target at the pivot point you want, then constraint the model bone to it using translate and orient like constrains (compensate mode ON). Then rotating the null will move the model in an arc at the pivot point you provided with the null, animate the legs as need.
  7. That does sound like it would cause problems. Try removing the cloth material from the groups and reapplying.
  8. That looks better, but I think this whole area needs to be thinner. (see image)
  9. That looks great Mark. I love the characters so far, though Spotts ears look a little thick around the top.
  10. Posted a new update that fixes a hiding issue HERE.
  11. mtpeak2

    STEP 3

    Sorry I didn't get back to You Marco. I just posted the fix for this HERE.
  12. Ok, go to the top menu and choose tools>options>global tab and put a check mark the the show property triangle. You will now see a small triangle next to your models name. Click the triangle to see the "USER PROPERTIES", there you can delete the "Installation Poses" folder (hilight it to make it yellow and delete using the delete key on keyboard) and set the pose I mentioned to "NOT SET", by right clicking on the pose.
  13. mtpeak2

    STEP 3

    Which version, four finger? I'll take a look.
  14. I update the first post of this thread with an image here. This must be done before exporting the model from the action. This is done in the models "USER PROPERTIES", not the pose slider window. Delete the installation poses in the "USER PROPERTIES" of the model see image in post #3 here.
  15. Matt, he used boolean cutters for the recessed lights and the vents.
  16. Thanks for posting this Steve. I'll have to take a look. Your hand gizmo is great and I'm sure this is just as good.
  17. First thing, I looked at the project file, some of your poses are not done correctly. Most of the poses are in the face installation. Eye translation in the Z axis is in the wrong place and the scale is incorrect. And the mouth poses could use some adjustments. (see images in STEP 6, they show the pose slider percentages). Your project file does not contain the model (JD_install) so I use the model I had for the action that is in the file, so I don't know if it is a problem with your model or not. You also had a few bones that had keyframes on them that I deleted. Before exporting I reset the "FACE off/Joint Controls/Split Controls" pose in the Animation Controls>Face interface to NOT SET in the user properties of the model, then exported model. Started new project and opened the exported model. Deleted the installation poses from the relationship folder and the user properties of the model, saved model. Translated the FACE interface Master bone using the translate manipulator while holding the control key down (this will translate the geometry with the bones), saved model again. Ran the install plug-in. I had no problems and had no exception errors.
  18. mtpeak2

    STEP 4

    You DO NOT hide or unhide the bones in the PWS. You are suppose to use the on/off poses I provided in the pose slider window. I'll look at the project and see whats up. I just looked at your project, It doesn't seem that you are using the installation poses at all. You do not have to touch any bone what so ever in the action. The installation process is all done with pose sliders.
  19. mtpeak2

    STEP 4

    Ok, first, you didn't hide the red install bone using the on/off pose. Next, you didn't hide the orange/green/white install bones using the on/off pose. Why the green install bones aren't showing, I'm not sure, did you hide them manually? The black finger install bones have a pose to unhide them under the black finger install bones in the pose slider window (see Davids post above). You don't need to concern yourself with anything other than following the pose sliders.
  20. mtpeak2

    STEP 4

    Sorry Steve, I don't know what to tell you. This seems like a pc problem (low resources). Do you have alot of things running in the background?
  21. mtpeak2

    STEP 3

    Is this the new update I posted yesterday? Check STEP 7 and make sure all the hide poses are turned ON.
  22. Posable version has been updated here.
  23. UPDATE_4 has been posted. this fixed a problem in the squetch rig.
  24. mtpeak2

    STEP 3

    There's on/off poses that hide or unhide bones (hides them when done positioning). If you hide any bones manually, you will have to unhide them manually when you need them. That also may break the poses to hide/unhide them. What is so confusing?
  25. Hmm, something just doesn't look right. It looks too bright under the sink and the stool looks like it's floating. Too soft of a shadow?
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