mtpeak2
Film-
Posts
5,719 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by mtpeak2
-
Rotate white thumb install in the Y axis. Aim at the center of the first knuckle of the thumb. (top view)
-
-
-
-
-
-
Unhide the orange/white/green install bones. Translate orange finger install bones on the X and Z axis. Start of the index fingers first knuckle. (top view) Note: the hilghted bone is the bone you are translating.
-
-
-
I had the head install match the height of the base bone at one point, but somehow got reverted back to the size in the regular installation rigs. I will fix that in the next update.
-
Hide black install bones. Save project. ONTO STEP 4
-
-
-
Rotate green arm install bones in the Y axis, aim at center of wrists. (front view) X and Z rotation not needed.
-
-
-
Translate the white shoulder install bones on the Y and X axis. (front view) Z translation not needed. Hide white shoulder install bones.
-
Sorry about the normals. I'll try to get the four fingered version up for you as soon as I can.
-
It appears you didn't scale the base bone as much as I did, causing the the translation of the white install bone to max out early. It also my have something to do with v14, I'll look. Also, once people start rigging their own models, I will adjust the poses for translation, rotation and scale to suit their needs.
-
Hide base bone install. Save project. ONTO STEP 2
-
Hide foot install bones. Save project. ONTO STEP 3
-
-
-
-
Translate black calf install bones in the Y and Z axis to the center of your knee joint. (side view) Hide black install bones.