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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. mtpeak2

    STEP 4

    Rotate white thumb install in the Y axis. Aim at the center of the first knuckle of the thumb. (top view)
  2. mtpeak2

    STEP 4

    Translate and rotate the white finger install bones through the center of the fingers.
  3. mtpeak2

    STEP 4

    Scale orange finger and carpal install bones. Outer edge of hand geometry. (top view)
  4. mtpeak2

    STEP 4

    Translate orange carpal install bones in the Y axis. (front view)
  5. mtpeak2

    STEP 4

    Translate orange carpal install bones in the X and Z axis. Start of thumb pivot point. (top view)
  6. mtpeak2

    STEP 4

    Translate the orange finger install bones in the Y axis. (front view)
  7. mtpeak2

    STEP 4

    Unhide the orange/white/green install bones. Translate orange finger install bones on the X and Z axis. Start of the index fingers first knuckle. (top view) Note: the hilghted bone is the bone you are translating.
  8. mtpeak2

    STEP 4

    Rotate the red hand install bones in the Y axis. (top view) Hide red hand install bones.
  9. mtpeak2

    STEP 4

    Scale red hand install bones to the tips of the fingers. (top view)
  10. I had the head install match the height of the base bone at one point, but somehow got reverted back to the size in the regular installation rigs. I will fix that in the next update.
  11. mtpeak2

    STEP 3

    Hide black install bones. Save project. ONTO STEP 4
  12. mtpeak2

    STEP 3

    Translate the black forearm install bones in the X and Z axis. (top view)
  13. mtpeak2

    STEP 3

    Scale green arm install bone to the wrist. (front, top view) Hide green arm install bones.
  14. mtpeak2

    STEP 3

    Rotate green arm install bones in the Y axis, aim at center of wrists. (front view) X and Z rotation not needed.
  15. mtpeak2

    STEP 3

    Translate green arm install bones in the Z axis, center of shoulder joint. (top view)
  16. mtpeak2

    STEP 3

    Translate green arm install bones in the Y and X axis, shoulder joint. (front view)
  17. mtpeak2

    STEP 3

    Translate the white shoulder install bones on the Y and X axis. (front view) Z translation not needed. Hide white shoulder install bones.
  18. Sorry about the normals. I'll try to get the four fingered version up for you as soon as I can.
  19. It appears you didn't scale the base bone as much as I did, causing the the translation of the white install bone to max out early. It also my have something to do with v14, I'll look. Also, once people start rigging their own models, I will adjust the poses for translation, rotation and scale to suit their needs.
  20. mtpeak2

    STEP 1

    Hide base bone install. Save project. ONTO STEP 2
  21. mtpeak2

    STEP 2

    Hide foot install bones. Save project. ONTO STEP 3
  22. mtpeak2

    STEP 2

    Scale toe install bones to the tip of the toes. Scale heel as desired.
  23. mtpeak2

    STEP 2

    Translate heel install bones in the Y and Z axis to the middle of the heel. (side view)
  24. mtpeak2

    STEP 2

    Translate the toe install bones on the Y and Z axis to the base of the toes. (side view)
  25. mtpeak2

    STEP 2

    Translate black calf install bones in the Y and Z axis to the center of your knee joint. (side view) Hide black install bones.
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