mtpeak2
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Everything posted by mtpeak2
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Go to muscle mode. Go to the groups folder and select the brow group and hide the rest. Go back to skeletal mode. Unhide the brow bones. Translate and rotate the brow bones. (front, side, top) Rehide the brow bone. Unhide the rest of the mesh in muscle mode. Note: Positioning these bones has the same concept as the face install bones. Centering the tip of the bones on the patch or cp in the front, side and top views.
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Unhide brow install bones. Translate, rotate and scale the brow install bones. (side view) Rehide brow install bones. Note: This setup is designed to help you scale, center and give you good rotation of the brow geom bones.
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Reload A:M and see if you still have a problem with translating the toe install bones or try hitting the space bar to update the screen. I have no problem on my end.
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Unhide mouth lower install bones. Rotate and scale mouth lower install bones. (front, side, top views) Rehide mouth lower install bones. Go into muscle mode and unhide the rest of the mesh.
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Unhide mouth upper install bones. Rotate and scale mouth upper install bones. (front, side, top views) Rehide mouth upper install bones.
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Go to muscle model. Go to the groups folder>mouth folder and select the lips group and hide the rest of the model. go back to skeletal mode and unhide the mouth corner install bones. Rotate and scale mouth corner install bones. (front, top views) Rehide mouth corner install bones.
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Unhide the mouth install bone. Translate the mouth install bone in the Y and X axis. (side view) Scale mouth install bone to the lips. (side view) Rehide mouth install bone.
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Translate the nostril base/nostril/nostril center on the Z axis. (side view) Rehide nostril base install bones. Note: Do not worry about the rotation of the nostril center bones, this is taken care of in the mouth install process.
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Unhide the nostril base install bones. Translate the nostril base/nostril/nostril center in the Y and X axis. (front view)
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Unhide face install bones. Translate cheek/jowl/nostril target on the Y and Z axis. (side view) Note: Selecting a patch or cp and hiding the rest of the model will help in positioning these bones. Centering the base of the bones on the patch or cp from the front and side view will give you fairly accurate results.
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Go into muscle mode. Go to the groups folder and select mouth folder>tongue group and hide the rest of the model. Translate, rotate and scale the tongue install bones. Unhide the mesh in muscle mode. Rehide the jaw/teeth/tongue install bones.
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Translate the eye install bones on the X axis. (top view) Rehide eye install bones. Unhide the rest of the mesh in muscle mode.
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This step will require a little more detail. Go to muscle mode. Go to the JD model and open the groups folder>eyes folder and select the eyes group and hide the rest of the model. Go back to skeletal mode. Unhide eye install bones. Translate, rotate and scale eye install bones. (side view) Note: Setting the eyelid poses you will need the full mesh.
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Hide the head/neck/spine install bones. Save project. ONTO STEP 6
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This is an easy step. (all side views) Translate the head install bone on the Y and Z axis to the base of the head. Scale head install bone to the top of the head. Translate the neck install bone on the Y and Z axis to the base of the neck. Translate the chest install bone on the Y and Z axis to the base of the chest. Translate the mid section install bone on the Y and Z axis to the start of the waist.
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No big deal David, we'll fix it later.
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Rehide the black finger install bones. Save project. ONTO STEP 5
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unhide the black finger install bones. Scale the black finger install bones. Scaling to the knuckles. (top view) Rotations were not needed.
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Rotate the white thumb install bones in the Z axis. Aim pointer bone at the thumb nail. (bird's eye view) Rehide the orange/white/green install bones.
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